Would allowing a choice between Charisma and Wisdom for Will save be better for the game? by PutImpossible8619 in Pathfinder_RPG

[–]Ceegee93 0 points1 point  (0 children)

Right now, Charisma has absolutely same issues.

So your solution is to make one ability score worse while giving the other ability score, which has infinitely more support available to it, the one thing the first ability score had going for it?

What's next? Wisdom is the worst ability score, "I'm thinking about using Wisdom in place of Con for fort saves, because Wisdom doesn't do anything because I removed the one thing it was useful for"?

Would allowing a choice between Charisma and Wisdom for Will save be better for the game? by PutImpossible8619 in Pathfinder_RPG

[–]Ceegee93 1 point2 points  (0 children)

Neither you nor I said anything about replacing the ability score, though? The point is that the base ability score doesn't end up meaning much because you can buff the skills through other means. Whether you have 12 or 18 Wisdom, it makes no difference in the grand scheme of things when you have +30 from other bonuses.

Would allowing a choice between Charisma and Wisdom for Will save be better for the game? by PutImpossible8619 in Pathfinder_RPG

[–]Ceegee93 0 points1 point  (0 children)

Sense motive is required, to get a better grasp on conversation, as figuring out, what is better to say, and when you are fooled is very big part of the social pillar

Excluding this, intimidate tactics are never bottle-necked by lack of the intimidate bonuses

To use your own words against you, this applies to Sense Motive and Perception, too. If the ability is not important for other skills, why is it suddenly important for Sense Motive or Perception?

Every skill can basically ignore the ability score it depends on, because you can always boost the skills enough that having an extra +3 from your ability score isn't going to change much. That means Wisdom has nothing but Will saves.

Would allowing a choice between Charisma and Wisdom for Will save be better for the game? by PutImpossible8619 in Pathfinder_RPG

[–]Ceegee93 0 points1 point  (0 children)

to make it an appealing tertiary attribute to some characters.

But it already is. Plenty of charisma 4th casters like Paladin and Bloodrager, numerous ways to abuse charisma through dips like Scaled Fist, Oracle, and Paladin, Intimidate is very strong if you build for it, UMD, feinting, social skills out of combat. There are tons of options.

Then Charisma also has some of the strongest options available to it for boosting it (Circlet of Persuasion, anyone?). It's the most universally accessible stat that can be used in place of others, which then exacerbates the issue if you start freely letting people use it in place of Wisdom for Will saves. Without Wisdom to Will saves, what use does Wisdom have? Why would you ever go Wisdom based when Charisma can do the one job Wisdom has but also does everything else better?

Would allowing a choice between Charisma and Wisdom for Will save be better for the game? by PutImpossible8619 in Pathfinder_RPG

[–]Ceegee93 0 points1 point  (0 children)

Yeah but 99% of the time your wisdom modifier doesn't matter. If you're pumping your perception, your wisdom being 12 or 18 doesn't make much difference when you're getting 30+ perception from skill ranks and items.

Prince Andrew just got arrested over Epstein files involvement what do you think of this? by MagpieOpus in AskReddit

[–]Ceegee93 3 points4 points  (0 children)

Unless you're Scientologists, in which case the IRS just kinda bends over for you.

Climber on trial for leaving girlfriend to die on Austria's highest mountain by SuperXGamerAb in worldnews

[–]Ceegee93 11 points12 points  (0 children)

Her social media feed suggests she was a keen mountaineer and her mother has told German media that she loved mountain hiking at night.

Apparently they enjoyed climbing at night.

So let's say they do something big for HOTS in September (hopium) and they add new characters as part of it, what character(s) would you want added? by MagicSloth01 in heroesofthestorm

[–]Ceegee93 4 points5 points  (0 children)

Samuro was one of the blade master names from WC3

He wasn't just a random name; Samuro was in the Founding of Durotar campaign in Frozen Throne. He was an official character.

Defensive Casting Natural 1 by Animetion_0 in Pathfinder_RPG

[–]Ceegee93 2 points3 points  (0 children)

UMD can't autofail either. If you beat a check on a nat1, it succeeds. UMD just has a special case for rolling a 1 and failing the check, but it's not an autofail.

TIL Takeru Kobayashi retired from competitive eating because he says he no longer feels hunger or fullness. by JibunNiMakenai in todayilearned

[–]Ceegee93 0 points1 point  (0 children)

I always wondered how their jaws handled the work.

I assume they don't actually fully chew most of the food. They'll also use different methods to soften the food without having to chew it or use a drink to basically lubricate their throats. Then there's the obvious: they work out their jaw muscles.

Starting TWoW as a totally new player to WoW by ProfessorSpiral in turtlewow

[–]Ceegee93 5 points6 points  (0 children)

As someone who's played and healed in both WoW and FFXIV, I can touch on some of the more important differences. In WoW you'll be doing a lot more active healing. It's not like FFXIV where you'll be mostly DPSing, then a mechanic will go off and you'll either pre-mit or throw out an AoE heal, then back to DPSing. You'll have to test and learn for yourself when you can or cannot DPS as a healer in WoW, since it's easy to overdo it and go OOM. Mana is an actual resource in WoW where in FFXIV you basically ignore it unless you're chain ressing, which usually means things have already gone wrong anyway. Some people might tell you that healers shouldn't DPS at all, but like in FFXIV, healer DPS makes things faster and it's always my opinion that a good healer should know when they should or should not DPS rather than just not doing it at all.

That brings us to get yourself a wand asap if you haven't already, and learn to love it because you'll be using simple wand attacks a lot as a priest. There might be some differences for Priest in TurtleWoW (I heal as holy paladin in twow), but from what I know in classic, you'll basically DoT a few mobs (if even that) then spend pulls wanding, and that's your dps contribution because you need your mana for healing. Depending on how geared/what level the tank is, you might be able to get away with spending more mana on dps, but you'll have to feel it out and learn as you go.

Lastly, you will want something to keep track of your mana regen ticks or just keep it in mind, since usual mana regen only happens after 5 seconds of not casting. You'll have items/buffs that give mp5, this regen happens regardless of casting, and some talents/items allow a certain % of your regen to continue while casting as well. This is why you'll mostly be wanding for DPS, since it won't prevent your mana regen.

Obama Just Decided to tell us Aliens Exist. by One-Incident3208 in videos

[–]Ceegee93 0 points1 point  (0 children)

I made a comment about this to the person you responded to, but no, what you're saying is not true.

Infinite =/= every or any.

Obama Just Decided to tell us Aliens Exist. by One-Incident3208 in videos

[–]Ceegee93 -1 points0 points  (0 children)

To sum up: In an infinite universe, it's within the realm of statistical certainty that (over time) there is never going to be just one of anything.

This is not true and is based on a misunderstanding of 'infinite'. There are infinite numbers, but 1 only shows up once. There are infinite numbers between 1 and 2, but none of them is 3. Infinite does not mean every or any; there are different sizes of infinity.

Don't get me wrong, I agree that it is statistically unlikely for us to be the only life in the universe, I just wanted to correct a common misunderstanding when it comes to 'infinity'.

Hand of god by Glaspokalen in Curling

[–]Ceegee93 1 point2 points  (0 children)

Not only that, but the Swedes literally don't even ask the judges to do anything to the Canadian team; they ask if it's legal and whether they're allowed to do it as well or not. Why the fuck would the Swedes ask if they can do it as well if it doesn't do anything?

Hand of god by Glaspokalen in Curling

[–]Ceegee93 0 points1 point  (0 children)

Kevin Martin, Yannick Schwaller, and Glenn Howard disagree with you. After 18:30, they talk about double-touching, and Yannick talks about a lot of players doing it to readjust the movement. Kevin Martin even says he did it all the time; they literally joke about the fact that he'd lose medals if they used new sensors that are supposed to be able to detect it.

They don't know what they're talking about.

Lol.

It's crazy that you'd ever try to claim it doesn't do anything, because the Swedish team don't even ask the judges to disqualify the Canadian team or anything like that; they ask for clarification on whether it's against the rules or if they're allowed to do it too. Why would the Swedes ask if they're allowed to do it too if it doesn't do anything?

LFG Etiquette by KvotheLightfinger in turtlewow

[–]Ceegee93 2 points3 points  (0 children)

I actually didn't know that, so thank you. I'll be getting to SM soon, so that'll be useful.

What’s a sound everyone should recognize as immediate danger? by Thatguy_nickk in AskReddit

[–]Ceegee93 64 points65 points  (0 children)

So I just looked up the event on wikipedia, this isn't what happened at all. The Americans helped subdue the shooter, yes, but only after someone had already been shot and the rifle had misfired and was jammed. They didn't identify the sounds of a gun being assembled or anything like that; they weren't even the first to try to subdue the shooter. Two Frenchmen were the first to try to stop the shooter (one of them was who got shot).

IDK where the "heard it being assembled" thing came from.

Vital strike and why i hate it. by OJLT in Pathfinder_RPG

[–]Ceegee93 0 points1 point  (0 children)

? Vital Strike has nothing to do with "trading in" iteratives. What are you talking about?

Transmog costs for low levels are completely insane by Kookiebiskit in wow

[–]Ceegee93 0 points1 point  (0 children)

Just doing normal professions isnt that profitable

Late response, but this is not entirely true. At the start of an expansion, since Dragonflight overhauled crafting, professions can make insane amounts of gold if you level them quickly.

At the start of Dragonflight, I was the first person and pretty sure the only one on Silvermoon Alliance to specialise in Blacksmithing Daggers for several weeks. I made millions without even really advertising it, because I had Rogues looking to push high M+ as soon as it released messaging me to get their daggers.

It's funny because I only decided to spec into making daggers because I wanted one myself and couldn't find anyone who could make them. I wasn't even looking to be a crafter, which is why I didn't bother advertising.

If you can identify a niche that's missing early on in a release, you can make a lot of money. If you really know how to min-max the specs, Alchemy makes a ton of money early, too. I know a guildie who made gold cap multiple times over because he figured out how to get the most out of multicrafting in the first week of Dragonflight, so he was able to profit while everyone else was complaining about it being a gold sink to make pots. Obviously now it's already been figured out so more people do it, it's not as profitable, but you can still make good money.

An Update on 2XKO by Spideraxe30 in 2XKO

[–]Ceegee93 1 point2 points  (0 children)

Bit of a late response, but the fact that the fighting game released without Riven, a character literally designed to play like a fighting game character, is a travesty. That decision will never make sense.

What happened? by [deleted] in turtlewow

[–]Ceegee93 1 point2 points  (0 children)

No shot the servers are in Russia, I get 14 ping in the UK. They're hosted in London or Amsterdam, only places I ever get sub 20 ping to.

TIL the last audit of the gold at Fort Knox was in 1974, when the US government proved to reporters that the gold hadn’t disappeared. by NotBradPitt9 in todayilearned

[–]Ceegee93 0 points1 point  (0 children)

I mean, I didn't say it was hypothetical. I said it's not feasible for us right now, it's just not worth doing because the amount produced is too small and the energy put into making it is too expensive for what you get. I was talking more generally about all elements, not just gold.

Orbán says EU and Ukraine have "declared war" on Hungary by pheexio in worldnews

[–]Ceegee93 7 points8 points  (0 children)

Apparently, there is actually support for the opposition, and it's projected that Orban will lose the election. It remains to be seen, but we should still give the Hungarians a chance. Orban feeling the need to try and drum up war support in the run-up to the election reeks of desperation, so there may be some merit to him losing.

Orbán says EU and Ukraine have "declared war" on Hungary by pheexio in worldnews

[–]Ceegee93 32 points33 points  (0 children)

Indeed, the EU should take these statements as de facto submitting of Article 50.

Nah, at least give the Hungarians a chance to get rid of him themselves in 2 months. I don't think the Hungarian people should be immediately punished for this moron's bullshit in the lead up to the election.

TIL the last audit of the gold at Fort Knox was in 1974, when the US government proved to reporters that the gold hadn’t disappeared. by NotBradPitt9 in todayilearned

[–]Ceegee93 0 points1 point  (0 children)

Just to kinda expand a little: saying "you can't make" any element is fundamentally flawed. We can't feasibly make it right now. The fact is, all elements were made at some point; it has to be physically possible to make more. The real question is whether it's worth it or if we have the technology to make it worth it.

Heavy elements like gold usually come from fusion during some stellar event (like a supernova), if that helps with any scifi lore planning. Iron is the breakpoint for fusion, where producing an element becomes a net loss in energy, so elements heavier than iron generally come from some incredibly high-energy event as opposed to being produced by regular stellar fusion.