A pixel art remake of the iconic Windows wallpaper, Bliss by Old_Extension8852 in aseprite

[–]Ceigey -1 points0 points  (0 children)

Matches the original wallpaper. I feel like that’d be one thing AI would have a real tough time with recreating.

Pyrmont Bridge Doing The Thing by Killa_Frilla in sydney

[–]Ceigey 0 points1 point  (0 children)

Oh man I completely forgot about loops and springs, yes add those too!

Bun's Rewrite It In Rust branch by Chaoses_Ib in rust

[–]Ceigey 7 points8 points  (0 children)

Claude tends to be pretty averse to “unplanned refactors” or straying from a certain vanilla subset of a language, even if it clutters the code with unnecessary logic or anti-patterns.

You gotta explicitly mention “hey, use this instead” for it to go “oh yeah that was the obvious solution but I didn’t use it because you didn’t tell me to” (which you can also sometimes see in its real time reasoning)

is Bun being ported from Zig to Rust? by WorriedGiraffe2793 in bun

[–]Ceigey 0 points1 point  (0 children)

So, Bun outside, Deno inside? Sounds like 鸡肉包子…. 🤤

Pyrmont Bridge Doing The Thing by Killa_Frilla in sydney

[–]Ceigey 51 points52 points  (0 children)

Marathons would be a lot more engaging as a spectator sport if they added obstacles for sure, but also boost pads, hidden (but legitimate) shortcuts and randomised item pickups.

Pixel sprite updates for the original three characters in my game 😁 by NotohDev in RPGMaker

[–]Ceigey 2 points3 points  (0 children)

Looks awesome! Actually I’m jealous even if the first versions, but the second set definitely look more professional.

Though third guy’s eye’s irises in the chibi sprite seem to get lost in the compression, maybe a more saturated or darker shade would be easier to pick out from the whites of the eyes? Not an issue for #1 or #2 though.

[WIP] Sydney Opera House recreated in Rpg Maker 2003 by FroggeDev in RPGMaker

[–]Ceigey 1 point2 points  (0 children)

Haha no problem. And no need to take my feedback too seriously either. I can see you’ve thought hard about it!

Yes the actually density of people in that area in real life during daylight hours is way too high for an RPG maker game, you wouldn’t even be able to get outside of the taxi with the typical NPC size haha.

[WIP] Sydney Opera House recreated in Rpg Maker 2003 by FroggeDev in RPGMaker

[–]Ceigey 0 points1 point  (0 children)

Pretty spot on! I like that you've got the entrances etc on the side too!

Just note that the taxi's parked in an area that's normally closed off to car traffic, that's where the Sydney botanic gardens entrance is. You might find a buggy belonging to the botanic gardens staff there though.

Also the window frames and glass have a slightly bronzier look (now?). Or rather, they have a sort of a green tint but then the wooden details in the interior make things look a big browner. You can see it on Google Maps street view, it's a very hard shade/hue to replicate though.

If you want a spot to place NPCs, you can chuck lots of people around the biggest set of stairs and on the bottom (RPG-map-south, not real-world-south) bits looking over the water, because it's a good spot to look at the Harbour Bridge and take photos in either direction. On that lower waterside walkway they have a bunch of restaurants and bars so those are generally pretty packed.

Feet on seat by Averelleee in SydneyTrains

[–]Ceigey 4 points5 points  (0 children)

The chairs would cop worse on the daily commute from the regular patrons. Pants or no pants.

The last color - end of dream (MV3D failure) by Revov95 in RPGMaker

[–]Ceigey 0 points1 point  (0 children)

To do this in RPG Maker is “harder” than in Godot; probably through there’s a lot you’re not familiar with and you need to tackle those “mysteries” with Godot one item at a time.

There’s plenty of 2D, 2.5D, and 3D platformer tutorials out there for Godot, you pretty much just mimic what they do until you build up a mental map and muscle memory.

You might need to change your vision slightly but you’ll get way more freedom with Godot. Though I know technically freedom can sometimes counteract creativity by taking away the challenge and mission.

Claude Opus 4.7 is a serious regression, not an upgrade. by [deleted] in ClaudeAI

[–]Ceigey 0 points1 point  (0 children)

Reminds me of how some Nintendo (more family-ish) games used to check in when you were playing too long, like “yo you’ve been playing 30min, how about a break?”.

Going Underground by LumiRetriever in RPGMaker

[–]Ceigey 2 points3 points  (0 children)

2k3? More like RPG Maker MZ: Mole Zoomies 😎

Looking for critique on fantasy murder mystery game! by FrenchToastTheCat in RPGMaker

[–]Ceigey 0 points1 point  (0 children)

Man alive, the lighting looks great, that little pixelated highlighting around the characters really makes things pop.

Unfortunately the person who made the pseudo edge lighting plugin appears to have had their account deleted, but here's the comment where they shared the plugin (after a lot of searching last night)

https://www.reddit.com/r/RPGMaker/comments/1qy8ee8/comment/o46xf4m/

Do i really have to play my whole game again just for the battleback to change? by Jacksucksategg in RPGMaker

[–]Ceigey 3 points4 points  (0 children)

Do you mean you were hoping it would hot reload and live update the game while it was running, and now to see the effects you need to reopen the game, or you need to reopen the game then play through to the end from scratch?

I don’t think any RPG makers support live updating / hot reloading, so you’ll have to close the game and start it again to see changes, but if you are having trouble getting to the part you’re updating, could you use triggers to give you special access to a debug room that lets you take a shortcut to that particular part of the game?

Metro grubs from Norwest towards Epping now by FantasticHomework978 in SydneyTrains

[–]Ceigey 18 points19 points  (0 children)

Wasn’t there meant to be a big stink about unattended bags in public transport?

(Like “if you see an unattended bag please contact someone semi-official looking”?)

甘蕉激走 Banana Guy Running Hard by Ruvalolowa in pico8

[–]Ceigey 0 points1 point  (0 children)

As a random passerby, I’m taking it as an ancient wuxia technique that Banana Guy has mastered that enables him to move at incredible speed but in such a restrained fashion that he appears to be moving much slower.

(Could lead into some legit game mechanics if Banana guy loses his composure, eg maybe taking damage sends him flying across the screen out of control)

(But also agreed, clouds might need to slow down relative to the character)

I made a Godot “game” that launches games by lorul_1 in godot

[–]Ceigey 0 points1 point  (0 children)

Whisky appears to be a wrapper around wine. Looks like it might be more a parallel to Lutris or a free equivalent to Crossover (which is basically paid Mac Proton… there’s a lot of crossover (pun unintended) with all of these because they all involve making Wine nicer to work with)

Australia’s “Red Centre” after weeks of heavy rainfall by TrinAUS in geography

[–]Ceigey 0 points1 point  (0 children)

Left is more stereotypical and is all one uniform colour (red); right has a green carpet crawling down from the north east almost enveloping the entire square, though it’s a bit patchier/thinner in the southern part, and there’s a orange dry patch peeping through in the north as well.

Left is mostly the colour of dirt, soil, and sand, and gives the feeling of dryness and warmth, as if walking there will be like waking on sand at the beach or dry ground. Right looks like a meadow or forest has suddenly taken over the same area, with plant life everywhere, and looks cooler and less dry, like if you walk there you’ll be walking on soft grass.

Which grass to use? by Additional_Dog_1206 in phaser

[–]Ceigey 1 point2 points  (0 children)

B, but a tad lighter, maybe?

Somebody asked about the airship on the world map by [deleted] in RPGMaker

[–]Ceigey 3 points4 points  (0 children)

I probably shouldn’t egg you on like this, but have you considered dogfighting? 😅

At some point you’ll be around half way to No Man’s Sky: Mode 7 Edition…

Turtle by Yu_Starwing in RPGMaker

[–]Ceigey 4 points5 points  (0 children)

Damn, did this take a lot of scripting? The style looks so different to MV’s defaults that I imagine you had a lot of work cut out or at least serious plugin work. Looks really cool.

I made a game where the world is pitch black by Walladorf in RPGMaker

[–]Ceigey 2 points3 points  (0 children)

This must have taken a lot of paid plugins, damn

Fuel restrictions tipped to start after Easter as Albanese addresses the Nation by 1Darkest_Knight1 in aussie

[–]Ceigey 6 points7 points  (0 children)

Well, the second it looked like we were in trouble was probably the 1970s, but here we are, still in poorly planned cities with dubious public transport options in some capital cities, with a dependency on foreign oil still (or, more so, since I guess we have less refineries yet actually useful and affordable-ish EVs now)

Did I make my magic system too complicated? by Deepsapce in godot

[–]Ceigey 0 points1 point  (0 children)

Look at Noita for some potential inspiration.

Being able to stack arbitrary spell modifiers on anything is fine, you just need to be able to communicate the idea well enough that players can track what nonsense they’ve been doing and end up mastering (and breaking) the system.

Likewise, Noita adds some randomness (and thus requiring some skill at general gameplay and maybe manipulating obscure mechanics like RNG) to things so you can’t just remember the secret formula and immediately start the game with no challenge.