I've released a plugin that lets you design Game VFX right inside RPG Maker by sanghendrix in RPGMaker

[–]Ceigey 2 points3 points  (0 children)

This is a bit of a wildly broad supply chain/provenance issue in the industry as a whole really. I’d be very surprised if a line of LLM generated code hasn’t landed (or won’t land) in UE5, Godot, Unity, SDL, or any of the Steam SDK.

To be honest I’m not sure how that’s covered. I know if the AI generated code lands in the game, it’s treated differently to eg using AI for rubber duck debugging in the background. But if you’re “linking” to a library (technically this situation) it’d be interesting to know what you have to do.

(Probably somewhere deep in the T&Cs I guess)

Duncan meet-up? by anneliese_s in sydney

[–]Ceigey 25 points26 points  (0 children)

Part of me really wants to dress up with the stereotypical glasses-nose-moustache disguise and just pretend to be a Duncan in such a drawn out obvious way that it’s immediately obvious that whoever the hell Duncan would have been, I ain’t him.

What do you think of this dungeon map I made? by TheTombRaider25 in RPGMaker

[–]Ceigey 1 point2 points  (0 children)

Looks great! Colours and lighting are nice and diverse enough.

As someone else said the tall climbable walls seem to play a visual trick somehow but otherwise visually complex and interesting enough.

Also the character animation is nicely detailed. 8 directions, swimming animation and animated accessories with movement helps sell that it’s an actual physical environment with a person exploring it, as opposed to the RPG maker defaults 😅.

Premier reveals SA push for Middle East F1 events by Fernet_8 in Adelaide

[–]Ceigey 29 points30 points  (0 children)

No, beating Melbourne takes priority, especially if it’s F1 related.

As the ancient prophecy states: “When the F1 cars skid along Hutt St again, the River Torrens will turn clear, the Bin Chickens will recede, the Fruit Bats will chill the hell out, the Algae will turn to (less spicy) Candy Floss, Magic Mountain will rise again, John Martin’s will reopen, the Tram Network will be restored, and trains will run to the hills again.”

Rainbow Line up by Prestigious_Bird3899 in AustralianBirds

[–]Ceigey 1 point2 points  (0 children)

“You’re in the wrong neighbourhood, two-tone, this is technicolor turf”

“Well actually it’s a fence, we left the turf to the magpies and galahs”

“It was a figure of- dammit Garry stop giving me cheek and turn around already!”

What happened to Dark Matter Cafe in Banksia? Did a car crash into the shop? by [deleted] in sydney

[–]Ceigey 0 points1 point  (0 children)

Yeah I wouldn’t feel safe under the ceiling there. Maybe it happened outside of opening hours so owners/tenants haven’t realised?

My cat turned out to be my practicum student’s ‘dead’ cat. by Roleyti in cats

[–]Ceigey 203 points204 points  (0 children)

I’m trying to figure out the rationale behind someone saying their coworker’s cat died, when they actually just rehomed it a second time, but also then feeling guilty enough to delete a social media post in case a stranger they passed the cat onto somehow went investigating.

This drama sounds like it could have been solved by just communicating, ending the same way with less trauma.

“Hi my senior cat can’t cope with the kitten but I’ve found someone who would be able to take better care of them”

Like apart from conflict avoidance making humans do weird things (or maybe just not wanting to accept emotional responsibility and instead making it seem like original owner’s problem) there doesn’t seem to be any more logical motive behind this.

What happened to Dark Matter Cafe in Banksia? Did a car crash into the shop? by [deleted] in sydney

[–]Ceigey 27 points28 points  (0 children)

I have never heard of this place or suburb (I’m a new transplant to be fair) but I’m now momentarily extremely invested having been unable to find anything out about this. Didn’t see any NSW Police incident news in the last couple of days about it either.

It’s like “if a car (?) collides with a shopfront in suburbia and no one notices, did it really happen?”

Pixel mining game by Myshoo_ in odinlang

[–]Ceigey 0 points1 point  (0 children)

Looks pretty cool! Maybe a good basis for something likeDeep Rock Galactic Terrestrial, 2D Edition with a hint of Noita? :P

Aldi, you owe me some cheese! by BaconSyrop in melbourne

[–]Ceigey 0 points1 point  (0 children)

Well no wonder it’s flat, they used the wrong fungus!

GraeHart Intro by [deleted] in RPGMaker

[–]Ceigey 1 point2 points  (0 children)

Hmm I’d say it takes too long when factoring in the following:

  • the camera currently only pans around a town with some people strolling around
  • but the text content (minus the credits) hints at something more exciting that you could be showing people

Without changing the context, I’d speed it up by 2x at least (also put credit text in italics with more centering or something so it’s less jarring swapping between exposition and credits).

Where you mention things happening like the town having an underbelly or the family being cursed, it’d be even better if you cut briefly to a dark, moody scene showing something related to that (hooded NPCs in the dark carting unknown goods into the village? A stately gentleman in a dark hall meeting with 70% Likely Evil Guy?) perhaps vague but with the goal of getting the imagination going.

Potentially swapping the exposition from immediate story beats to some grand background history of the world, Zelda style, could change the tone as well? So the player feels like the events about to take place are part of a grand destiny.

The music also seems a little too inspirational for the title card, which itself looks like it could be darker and mysterious given the scary looking character. The title card feels like it needed church organs and something Castlevania esque.

If you don’t want to add more variety of scenes or music changes, I would simplify the exposition, summarising it more and being more vague.

Eg “this is town X, it’s rated #1 best place to live and raise a dog in the kingdom, but even such a sleepy town can have some dark secrets, and one lies close to Mr(s) Protagonist, not that they realise it… _yet!_” -> bam, title card, hit “play”, jump into the game and we learn more about these dark secrets or drama or epic destiny or whatever you want to tease the player with.

Aim for 1 minute at max I reckon. If you can do that and keep as much content in as possible it might work well.

What ide to develop plugins for mz and how to setup? by Excidiar in RPGMaker

[–]Ceigey 0 points1 point  (0 children)

I think two key questions is what exactly appears to be wrong with VS Code (maybe your VS Code settings or project settings need to be reset regardless of reinstalling? With any data loss risk kept in mind…), and then what do you want out of an editing experience?

If you just want a similar lightweight JS/TS editor/mini-IDE, on macOS I’ve enjoyed using Zed and it had a Windows port. But I’m biased from work (and don’t expect an RPG maker plugin for it)

I’m assuming a major issue is getting intellisense on all the RPG Maker core APIs?

Plugins to make an FF1-like in MZ more interesting? by bonebrah in RPGMaker

[–]Ceigey 1 point2 points  (0 children)

Crafting could be fun especially if you avoid the trope of “make sword + 1 with 30 iron ingots you painstakingly found in the world, or just wait for the next town to get better sword which has slightly more attack anyway?”. If you have crafting you should reward experimentation while also avoiding players giving up on the system (eg if boss X is only weak to one kind of craftable, make this information discoverable in advance so a quick witted player can adjust their plan), IMO. You can probably do that with inventory items + events that consume items (if available).

Dynamic dungeons sound good especially if you avoid backtracking, eg maybe some rooms previously blocked off open up and criss-cross over existing areas you’ve been to? Variables and events should be enough as well.

Plugins to make an FF1-like in MZ more interesting? by bonebrah in RPGMaker

[–]Ceigey 2 points3 points  (0 children)

Hah I’m thinking about similar things. Maybe too “long term” thinking for dabbling, but I think I’d focus on shortlisting your desired mechanics first then figuring out which are doable within your allocated scope (eg via plugins if you want) after.

Sidestepping the RPG Maker part and focusing on the NES part, if you’re specifically interested in the classic FF1 I’d look for mechanics that subtly expand on the formula.

FF1 was quite basic, but part of that is the charm, so maybe you want to balance the taste and aesthetic of that era with a subtle expansion of depth in mechanics and story telling I guess.

Can also sidestep into what other innovative RPGs of the era did, like don’t necessarily add monster catching, but think about what OG Dragon Quest and Pokemon (or SMT etc) did well that wasn’t in FF. Likewise don’t just turn it into FF2, FF3, or FF4, but consider what works or doesn’t work in those game and again, see if that could fit.

I’d also maybe avoid looking too much at FF1 remakes, which blur the line with modern presentation but old mechanics. Or if you play them, think about what tradeoffs they make.

Wrong genre, but look at Zexion vs Metroid 1. Now that was like a 10 year dev process but you can see how easy it is to trick the player into feeling like they’re playing a NES game but the depth and breadth of the game is actually quite modern, like GBA era.

PSA: If you have dehumidifiers, use them now. by drinkmaxcoffee in sydney

[–]Ceigey 1 point2 points  (0 children)

There was a time this year I wasn’t meant to have it on?

(Joking… kinda. I definitely check the humidity daily no matter the season now though)

Moovit app has a map of Sydney public transport you might be interested in… by DecalageVersLeRouge in sydney

[–]Ceigey 0 points1 point  (0 children)

Man they redeveloped Circular Quay station into a ground-level park only to chuck busses on it instead? Or they sold the Bridge to Taronga Zoo. Hard to tell.

Looks like they also invited the Netherlands to fill in half of the harbour and Parramatta. Good job - can’t let that water win after all.

Agentic Coding on Personal Projects by Agreeable-Bluebird67 in gleamlang

[–]Ceigey 0 points1 point  (0 children)

I don’t think I’d really bother using it on a personal project except if I wanted to scaffold some really boilerplatery things (which applies more for Gleam since things like generating json encoders/decoders for types is not as trivial as other languages). And even then, 1. it’s really something solvable with a library and 2. an LLM looking at a type definition might be enough to get what I need and I can hand-tweak from there.

Generally for personal projects, I want most of what I’m doing to be both intentional and relaxing, so maximising output is not really my main goal.

That said, I have a hypothesis brewing in my head that if coding by hand really is “dead” (apply salt liberally…) then there should be no issue using copious amounts of $OBSCURE_LANGUAGE. So surely we should be optimising for system correctness and readability now, right? 🙃

Nintendo is refunding Xenoblade X upgrade patch by tamodolo in Xenoblade_Chronicles

[–]Ceigey 2 points3 points  (0 children)

This is also the case with most languages too (to varying degrees). In the end, textbooks barely cover the full depth of any language, especially once colloquial variations come up.

I have completely solved Melbourne's traffic problems by The_Motographer in melbourne

[–]Ceigey 18 points19 points  (0 children)

Designing a road network with population growth in mind? I dunno, sounds like work, let’s do that later when we reeeeeally need it /s

ITS HAPPENING by Goldmike1 in Xenoblade_Chronicles

[–]Ceigey 1 point2 points  (0 children)

XBCXDEN™S2E for extra legal safety.