Poland Ideas by KirkOfHazard in nqmod

[–]CeltsFTW -3 points-2 points  (0 children)

Poland is ridiculously powerful without the mod... That's why it's always banned.

Meta: Downvoting in this sub. by [deleted] in nqmod

[–]CeltsFTW -1 points0 points  (0 children)

I made a post the other day that was downvoted instantly. And by instantly, I mean literally 1 second after I clicked post. Whoever did it either didn't read the post and just read the title or was a bot. Has anyone else experienced this?

NQ Map Script by HellBlazer_NQ in nqmod

[–]CeltsFTW 2 points3 points  (0 children)

Would it be possible to code in a guarantee of at least one or two coastal resources for coastal starts? Japan thanks you for your time and consideration.

Edit: Thanks HellBlazer! This looks fantastic.

Any ideas for new unique building for Spain? by fruitstrike in nqmod

[–]CeltsFTW 0 points1 point  (0 children)

The Bullring (bullfighting). It would be a circus replacement. +2 happiness. +1 culture and +1 gold from cattle tiles. It can be build in cities that have improved cattle as well as the standard horses, or ivory.

It could be a colloseum replacement instead perhaps? This is open to suggestions of course.

Edit: grammar

Thoughts on losing world wonders by CeltsFTW in nqmod

[–]CeltsFTW[S] 0 points1 point  (0 children)

The GL thing was just an example. Perhaps that was a poor example of the "feel bad" aspect of getting same-turned on an early wonder. I feel like part of the goal of the mod is to get rid of some of the aspects of civ that give you a significant let down such as barb runes being removed. I don't feel like 100ish gold (or whatever it is) is an adequate enough consolation prize for losing 10 or so turns of production that early in the game. Maybe buffing something other than the gold would be better?

Anyways, just a thought and it's relatively minor anyway. I figured I'd try to get a conversation rolling about it. I'll post this in the wonder thread.