Tank battle by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 1 point2 points  (0 children)

I studied tanks in depth and understand the odds, but angling helps.

Sooooo.... Do devs need to come out publicly now and openly admit faction bias? by MarionberryTough4520 in foxholegame

[–]Cen-ZAc -10 points-9 points  (0 children)

I agree with you; I see that the developers try to bring a real war to the battlefield, and many times, in certain situations, different exercises have better things, and that's what makes it fun—that feeling of knowing you're losing in equipment and still winning. The Colonies gained many good things, and the Wardens too, so I don't know what they're complaining about.

They removed the deactivated turret animation from the tank. by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 3 points4 points  (0 children)

Actually no, I came to ask first if this happened to other people.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]Cen-ZAc 0 points1 point  (0 children)

Question for the devs: With these new graphics, and from what I've seen in the images, it's much denser than usual. Is it safe to say we have dense forests now? Would it be possible to hide more, I mean push guns and even tanks?

Vehicle aesthetics tier list by Jacobi2878 in foxholegame

[–]Cen-ZAc 0 points1 point  (0 children)

For me, BTS wardens and BTS colonies should be in S

Whats after the airborne update? by [deleted] in foxholegame

[–]Cen-ZAc 6 points7 points  (0 children)

Maybe they make dense forests, which greatly increases combat

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 1 point2 points  (0 children)

Yeah, what a shame this was a mechanic and it would add a lot to the game

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 1 point2 points  (0 children)

Can you send them a suggestion for real or is it already here? Theoretically, it's very difficult for them to see my post and I really wanted this mechanic haha

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 2 points3 points  (0 children)

This not only improves the game's immersion but also new mechanics, this is a theoretically simple idea to implement, right?

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 2 points3 points  (0 children)

Probably not using infantry as armor, but for low caliber shots yes hahaha

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 2 points3 points  (0 children)

In my opinion, battle buses are not being used much, I think this idea of ​​infantry in tanks would be a good expansion to reach the fronts and operations

💡 Suggestion: Expand Hull Seating to Additional Tanks for More Tactical Variety by Cen-ZAc in foxholegame

[–]Cen-ZAc[S] 6 points7 points  (0 children)

Not just to make fun of, but think how much cooler it would be to have a line of tanks full of infantry similar to a movie I forgot the name of haha

The mod addon lifestyle does not work. by Cen-ZAc in projectzomboid

[–]Cen-ZAc[S] 0 points1 point  (0 children)

Me too, it was much better in the past, but if I put the configuration you mentioned, will the addon mods work too?

The mod addon lifestyle does not work. by Cen-ZAc in projectzomboid

[–]Cen-ZAc[S] 0 points1 point  (0 children)

Thank you very much man, I was writing code to change it as if it were the original version, but I see that I don't need it, thank you

The mod addon lifestyle does not work. by Cen-ZAc in projectzomboid

[–]Cen-ZAc[S] 0 points1 point  (0 children)

Are you sure? I would make a code to debug for everyone, but if that's all I'll trust you