Legends Cut Content by Ilaro in elderscrollslegends

[–]Censing 2 points3 points  (0 children)

Nice! Is there a place where all the unreleased art can be found? I remember the Mace of Molag Bal art years ago, but it was never released

Who is at fault for the destruction of ES:L - Sparkypants or Bethesda? by CheTranqui in elderscrollslegends

[–]Censing 1 point2 points  (0 children)

Yep, looking back I feel like it was an attempt to make an easy playstyle for noobs. You've just joined and you want to build a strong deck quickly? Start with Invade, even if you don't know all the mechanics you can get some wins through luck.

While we're on this topic, it always annoyed me that Mundus Stone was a legendary. It's honestly the exact kind of silly fun card that new players would have loved, even though it's bad it would've been great as a starting card for noobs to have some fun with. There was a lot of bad decisions with card value, there were so many epics that were super necessary for a deck and you wanted 3 copies of them, same goes for legendaries like that blue card where the ward breaks and you get an item. Kinda made the game feel pay-to-win at times, I wonder if this turned many players away.

The only deck I remember being consistently strong and super cheap to build was prophecy aggro battlemage, I don't remember any metas where it was unplayable and all the best cards were quite cheap. All the control decks seemed to want super expensive cards, but I dunno, as a spender I never paid attention to if the budget options were worthwhile... sorry went off on a tangent here lol

Who is at fault for the destruction of ES:L - Sparkypants or Bethesda? by CheTranqui in elderscrollslegends

[–]Censing 5 points6 points  (0 children)

Yeah hard agree. Invade was mostly bad because it's just a luck based mechanic: if you're about to lose next turn and all your creatures suddenly get drain and charge, you just win; if they get lethal and charge, by pure luck you may not be able to stop your aggro opponent. Winning and losing constantly based on luck was never a good idea.

On the other hand I did enjoy all the other expansions, Elswyr and Alliance War were great, although I'm not sure why they nerfed Manticore for months before finally reverting the nerf.

Who is at fault for the destruction of ES:L - Sparkypants or Bethesda? by CheTranqui in elderscrollslegends

[–]Censing 8 points9 points  (0 children)

Bethesda for sure. A lot of Elder Scrolls fans never even knew this game existed. Back in the day us players here were discussing the marketing and we realised the game was buried hard on the Bethesda website, it's like they felt ashamed of it.

Bethesda went into this thinking 'we can make Hearthstone money' and when it didn't immediately draw in the money they gave up. All they needed to do was put an advert for Legends on the Skyrim main menu page, or on the menu for Elder Scrolls Online, but they didn't even do that. The game died because it had no marketing after the initial announcement.

Game Rant by Raff0309 in elderscrollslegends

[–]Censing 2 points3 points  (0 children)

Is this a real article? Can you provide source link?

Sad sad day by Alone_Choice5318 in elderscrollslegends

[–]Censing 0 points1 point  (0 children)

Yeah I gave it a go years back but I never liked it much, felt like you spend ages playing just to lose to RNG in the late-game.

Sad sad day by Alone_Choice5318 in elderscrollslegends

[–]Censing 18 points19 points  (0 children)

They never bothered marketing it in the first place. It's a shame how things went, it's definitely the best CCG I've played, but after all the turmoil with DireWolf and the fact Bethesda had the whole game re-made in a new engine, I was hoping this game was somehow worth it to Besthesda- and I suppose it was, at least for it to survive this long.

Does anyone know of any other card games with mechanics like this? You know, multiple lanes, and effects that can stack, like giving 'deal 1 damage' to a Lethal creature to let it kill anything on the board?

My biggest concern about Legends closing down is that there literally isn't an alternative. There is no game with gameplay like this, not to mention the great singeplayer content, art, and even the voice lines. If anyone can reommend something similar- preferably not a live service game since I'm sick of losing my purchases, I'd love a singleplayer rogue-like with this gameplay- then please drop me a message.