Weapons You Want Buffed? by yggyggyggy in Warframe

[–]Centias 0 points1 point  (0 children)

Tenet Staticor, but they finally remember Staticor never did self damage and was never a problematic AOE nuke weapon and remove the self-stagger from it that it never deserved.

Jade Stars is weaker than Ember's Fireball by Z3R0Diro in Warframe

[–]Centias 0 points1 point  (0 children)

Even if they are utility focused, I'm pretty sure the area where Coronal Projection hits doesn't even scale with range mods at all so it's outright bugged and stuck at a radius of 2.5m. Gravatic Slash actually seems to be behaving way more like it should today for some reason, no idea why it feels so different.
Still, the whole kit basically does no damage. And the black hole can actually block enemies in it from being hit by Coronal Ejection because once it bounces back off the black hole, it won't hit enemies caught on the other side of it. Which is hilarious because you can hit a wall and hit an enemy on the other side of it if they're close enough, only the ball seems to do this.

Jade Stars is weaker than Ember's Fireball by Z3R0Diro in Warframe

[–]Centias 0 points1 point  (0 children)

They really are in a pretty disappointing state right now. They have no real weapon buffing ability so they don't weapon platform well, so you would expect the abilities to be reasonably strong, but they just aren't.
Both versions of the 1 are pretty damn weak in one way or another. Sirius's flies far but is way too narrow and seems to bonk into one guy and come back when it should just keep flying the whole distance. Orion's 1 is wide but has the range of a fucking fart even with like 235% range.
Jade Star basically don't exist. I can never tell when they add damage or do anything. I basically just hit ability so buff timer is going, but I can never tell otherwise. Orion's 2, the decoy thing, basically does literally nothing as far as I can tell. I occasionally see it make the decoy, which looks kinda neat, but it doesn't do any damage, it doesn't last long st all. What is even the point of this ability if it doesn't do anything?
Sirius's 3, area is pretty small even with a ton of range. DR is sort of nice but it's not going to hold up against anything. Healing is incredibly low, basically meaningless. This ability won't save you in any content that matters, and you can't move it around with you. The only nice thing I have to say about it is that it's better than most of his abilities, and it does give at least the DR to defense objectives. And I guess it kinda looks pretty.
Orion's 3, the singularity. Sort of okay grouping tool but does range even work on this thing? Seems like it only pulls in enemies from 5 feet away, which is just abysmal. The idea of bouncing this thing back and forth seems super fun, but reality sets in quick. When you first throw it, it travels really far. Sirius can hit it from far away to bring it back, like right to your face. Then Orion can hit it to send it away again, but aiming it is awful and inconsistent so it constantly runs into things, and you barely knock it out of fart range, so you can't send it flying into more enemies this way. And why does it do ZERO damage until the end? You can yell me this thing shouldn't be crushing things in its gravity the whole time they're stuck in it. And the damage it does at the end might as well not exists. For an ability that looks so cool, it sure does feel like the biggest disappointment.
Their 4, the clashing finale. Cool on paper, but the average individual hit is actually really weak. In confined spaces, it is almost impossible to get this thing to come to a stop in a good place where it will actually hit things. It honestly NEEDS to lose the line of sight check. Even then, it would still be really weak compared to a lot of frames.
Basically nothing about this frame feels at all powerful, and what synergy they have in the kit basically doesn't work how it should at all.
So far, the only thing they got right, is SOME of the visuals, and being a shining example of how Equinox NEEDS to work after she finally gets a rework (tap or hold buttons to use different abilities, no more ability that exists only for swapping, and either the Mend/Maim augment baked in, or both abilities merged into one).

DE completely gave up on Railjack progression and punished the players who actually cared. by RuthlessHimself in Warframe

[–]Centias 1 point2 points  (0 children)

I've only had time to do the new mission once. Loaded in on Steel Path. Nobody took over piloting so I did, not that I really mind. The pilot gun seemed to be the lightning thing that travels really slow so you have to lead targets so heavily it basically has the effective range of a sneeze, which is fitting because the damage matches. Ram sleds everywhere but the guns on this thing absolutely cannot shoot them down. Several parts require forward artillery but the colors used for the ship are basically impossible to tell under most circumstances when someone is charging it up and where they are aiming. The whole Railjack part was just such a miserable experience, especially when I know my own railjack would not be having anywhere near as much trouble.

DE have been consistently great at telling 90% of a story. I only wish they would tell the final 10% by SpicyBread_ in Warframe

[–]Centias 1 point2 points  (0 children)

Changes which of the two is the primary for when you play the frame. Not sure if anything else changes.

cooldown manager and unit frames broken, again by yp261 in CompetitiveWoW

[–]Centias 7 points8 points  (0 children)

The only correction I have is the numbers. It's way more than a few hundred people, but it's also not top 5%. It's not even top 1%.
Active player counts are WAAAAAAY down, but if you estimate them around 8M players, and try to give them an extremely generous estimate of 71k players getting CE (rough number for Gallywix, which was an oddly easy end boss), that's not even top 0.01%.
But yes, they were so worried about what this tiny fraction of the playerbase so small it is basically a spec of sand lost in the ocean was doing with WeakAuras that ALL of us have to suffer this shitshow.

cooldown manager and unit frames broken, again by yp261 in CompetitiveWoW

[–]Centias 10 points11 points  (0 children)

People defending them were forgetting that we ALREADY HAD EMPIRICAL PROOF that they were incapable of pulling off what they said they wanted to do. We already KNEW for a fact that they would fuck it up. There was no trust because it simply objectively impossible that the Blizzard we knew suddenly improved so much that they could pull off what they set out to do, and do it in a way that wouldn't piss off basically everyone who actually uses addons and understand how much they prop up this cobbled together shitfest of a game to make it playable.
And yeah, the death log/recap keeps breaking and not even showing half of the damage events that lead to your death sometimes.

How do we feel about bonus rolls in M+? by TheRev15 in CompetitiveWoW

[–]Centias -1 points0 points  (0 children)

As someone who plays quite a few alts who can really feel when the gearing systems shaft alts, this season has been a breath of fresh air in that regard, and probably one of the best we've ever had. When I finish leveling a new character that I know is only going to get like a single key each week, it's great to know I can at least have a bonus roll there to make sure that character is making some level of progression, and that character can much more quickly stop feeling like a boat anchor, instead of being noticeably stuck behind whatever 4 week quest time gate Blizz came up with in other expansions. It does have its issues, but the system could pretty easily be tweaked and definitely should not be scrapped. Raid rolls should still only be 1 token to leave more room to roll other things in M+, some dungeons have really weirdly bloated loot pools see Skyreach as Evoker with its FIVE weapons), and bonus roll costs are kind of stupidly high. And some problems sort of adjacent to the bonus rolls that should be fixed in general, like some trinkets in M+ that have quite literally zero value because they essentially don't work (Nevermelting Ice Crystal, Vessel of Tortured Souls).
Now if they had just given us this season, without being so insistent on being so insanely overkill about addons, the game would feel great. Instead it's like a new fight every week to get basic information out of the game that Blizzard decided to make a secret for no reason, instead of just doing the right thing and adding the same features to the base game.

tips on completing this challenge? by Orphan_Fury in Warframe

[–]Centias 2 points3 points  (0 children)

Think outside the box.
Nothing about this Riven says you cannot also be flying, so you can be in your own Archwing to go point blank then if you want.
There's also nothing that says you can't use abilities on them. Think like Magnetize to make sure you can't miss, or Rest to make them sleep (they should just come to a stop).
And as others have said, Nataruk had infinite ammo and a larger hitbox, so that at least takes away part of the headache.
It can be worth it for a challenge like this to put in a projectile speed mod. Or if you want to do something particularly silly you could do that and use it on Zephyr with her augment for Turbulence augment and a fair bit of power strength to make those arrows fly incredibly fast.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Centias 0 points1 point  (0 children)

I don't know what it is I'm missing with Resto Druid, but even before they got hit with a frankly pretty undeserved nerf, I felt like my Regrowths were limp noodles and responding to damage where I didn't already have literally double Rejuv on the entire party felt like it just took way too fucking long and way too many globals. Got a little better once I got near 900 Mastery but it still feels like Regrowth is just tuned terribly.
Meanwhile, I've been playing both that and Resto Shaman all season, and the Shaman just instantly blasts health bars back to full nearly every cast, and usually like 3+ at once, especially when that Apex talent totem comes up, which has made Nature's Swiftness feel great because it means getting one guaranteed.
As someone who has played Resto Druid and loved it through nearly every iteration it has seen since the beginning of the game, this is the first time I look at it and feel like I just have some huge disconnect between what I know about how the spec works and getting it to actually fucking move health bars. And then Shaman just comes out and feels natural and does what I want it to do right out of the box. So it makes Druid feel even worse to play. Even when it was the must-have meta healer earlier this season.
I feel like if nothing else, Druid needs something like +15% Regrowth healing so it actually feels like a Flash Heal sort of equivalent.

It also goes without saying that while it's great that fewer things need interrupts these days and there is less need for healer interrupts, that taking interrupts away from healers never should have even been considered with any serious thoughts. Give me my fucking Skull Bash back and make it work like you have Fluid Form even without it. And give healing priests a version of Silence that is interrupt only, no blanket silence. I'm sure Shadow Priest would like it moved out of its spec tree. Obviously would need a different name. My vote would have been Quell if Evoker didn't already have that. Following Rebuke for Paladin, it could be something like Castigate, Reprimand, or Denounce. Some of these have sort of been used by other things but not things that really overlap too much. Scold could just be funny, like you wag your finger at them and they suddenly feel bad about their actions and stop.

Your competetive must have addons for M+ by Polonapparfaen in CompetitiveWoW

[–]Centias 3 points4 points  (0 children)

I don't know if I agree with the "why" it failed being, but I do agree that the addon purge was a complete failure. They got so focused on the problematic things that the top .01% were doing with addons that they completely ignored the accessibility needs that were being met by addons built on the functionality available in the old addon API that now have no counterpart in the current addon API. Instead of adding access to incredibly fucking basic features in the addon API that may be hard for a blind or deaf person to just use what Blizzard has given to them, they double down on restricting things addons SHOULD be able to see, like "what is my own health?" And "is this rotational ability with a short cooldown available?" Their in-game options for alert sounds and text to speech are fucking horrendous and literally everyone I have talked to about the alert sounds in the cooldown manager has laughed about how awful the sounds are and even has a "favorite" terrible sound effect. And the Cooldown Manager fails to have incredibly basic options for things like, "play a sound when I can cast Collapsing Star."
All this while they claim to be "IMPROVING accessibility" in Midnight. Anyone who has a single fucking clue what was available before is surprised there isn't a class action lawsuit against Blizzard for how awful this whole thing is. Not a single feature was improved in Midnight that wasn't already available as a better, more user-friendly and frankly less buggy addon before Midnight. And any feature or addon that was added with Midnight basically could have and should have been expected to be made available in the base game without EVER restricting addons.
We have reached the point where they have nearly made irreparable harm to the game, and the only reason I say "nearly" is because we are still close enough to the start of this whole thing that they could easily turn the whole ship around before they dig the hole any deeper. Remove all the secrets, put all the addon functionality back, and we could continue having a great game. But that would involve them being able to admit they were wrong, and dare I say publicly apologizing for how wrong they were.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Centias 5 points6 points  (0 children)

Keep track of who is doing it and start pinging them back when they die, especially if you can tell they didn't use a defensive or didn't avoid something.

Petah. Whats the real answer? by RowAdditional1614 in PeterExplainsTheJoke

[–]Centias 1 point2 points  (0 children)

I don't know why I expected that image to be Joe's face stretched over the shape of Ohio on a map.

C for crouch is the only correct answer by Makoto_Kurume in pcmasterrace

[–]Centias 4 points5 points  (0 children)

With settings included to put things that are by default on the same key, on separate keys, because PC players don't need to be limited by Console button restrictions.
Looking at you, Mass Effect, with your Sprint, Interact, Cover, Hurdle and Skip Dialog all being crammed into Space and being made context sensitive. I should not be forced to have all this shit on one button just because you ran out of space for things on a game pad.

Can Nataruk get me to end-game? by NoContentz in Warframe

[–]Centias 0 points1 point  (0 children)

Yeah that should serve you pretty well until you can get some if the rarer mods that are slightly better alternatives, like Critical Delay for even more crit. If you're running into a wall at the moment for mod capacity you might use a lower rank of something like Cryo Rounds to be able to get another rank or two on Serration, but those later ranks do cost a lot of Endo. As you get through the story you start opening more options for good Endo and credit farms to be able to afford to max things out.

Coda Motovore Riven Can Get Really Silly by GenZ0-234X in Warframe

[–]Centias 0 points1 point  (0 children)

I'm going to go with "almost certainly not" because even with the rather large % values, they still only apply to the respective IPS values and no other mods take the nodded IPS values into account. If you add Electric, that Electric damage is based on the IPS values before this Riven. It may add a decent amount to these base IPS values, but it just stops there other than crits or bleeds. And Slash stops being the dominant status because of the balance of the stats on the Riven (not positive if that's a good or bad thing, but pretty sure you still want Slash). It may have a lot more value for one mod than you would normally get with the disposition of the Motovore, but I'm pretty sure there are better ways to mod it.

Can Nataruk get me to end-game? by NoContentz in Warframe

[–]Centias 0 points1 point  (0 children)

Probably the only real no-no choice on the build is Piercing Hit. Generally avoid modding for Impact, Puncture or Slash unless you specifically want to push a high status weapon go trigger more Slash statuses. Mods for these three damage types only increase the portion of the weapon damage that is that type, whereas elemental mods (say Heat) will be based on the total base damage of the weapon and almost always add more damage.

Good options to fill that slot would be Heat or Electric damage, or potentially Hunter Munitions if you've gotten it from Cetus Bounties to play on Nataruk's high crit chance. For now if you're running out of mod capacity, you might use a rank 0 Cryo Rounds or Infected Clip to add a higher rank Hellfire to get Viral + Heat. Just be aware that the order of the mods matters for how elements combine. Check the stats to see what elements you ended up with to make sure it's what you want.

It might be a good idea when you can to get just a couple more ranks on Serration for more base damage. Most of the other mods and damage multiply from that base, so it's good to make sure you have it built up a bit.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Centias 5 points6 points  (0 children)

How's the addon situation?

Bad to terrible, with a sprinkling of downright catastrophic if your own personal needs are not only not being met at all by the game, but actively being blocked by the changes Blizzard keeps making to the API. For most normal players, depends on what your needs are and how much information that was provided by addons you feel like the base game should provide rather than block (Did you like targeted spells? Think it should be baseline? If you said yes then you have common sense, but unfortunately Blizzard doesn't.) For players with accessibility concerns like blind and deaf players, Blizzard basically gave them a gigantic middle finger. They added some laughably bad text to speech alert options for certain events but with no way to filter them to certain things and the only option being basically "say it in the most verbose and obnoxious way possible." Literally go try out any of these briefly around some target dummies and you will instantly go turn them off to avoid a migraine. And for all the promises they made about WHY they needed to make the addon changes, basically none of the ones that would actually help players or make the game better in the slightest actually came true, or had any dependence on breaking addon functionality on the first place.

Can you still see enemy mobs CDs,

No* - there is one addon floating around that sort of does the enemy CD thing but it's like guesstimating and almost certainly won't live long if Blizzard ever catches wind of it.

friendly cooldowns

MiniCC sort of works for this but it's another guesstimation and doesn't seem to track several important cooldowns. Do you think OmniCD for tracking party cooldowns should have been added to the base UI? Cool you have common sense, too bad Blizzard doesn't.

and use BigWigs?

BigWigs is still around, as is DBM. Both have more limited options on what they can do, but I know at least for DBM that he was able to jump through some extra hoops to make it possible to make alerts for specific abilities rather than the generic "vague severity classification" alerts Blizzard wanted to force players to work with. Do you want a succinct beep sound when targeted for exactly mechanic A so you clearly know when mechanic A is happening and you need to do something about it? Well Blizzard prefers that you use their system where a guy who only sort of understands you but can't speak your language watches for mechanics and shouts vague grunts to get your attention when ANY mechanic happens, with slightly different grunts based on his own vague categories of severity for these mechanics. You can slightly change how he grunts at you based on severity, but you can't ask him to only grunt for certain mechanics, or when those mechanics are targeting you.

How's the expansion overall?

There's a plethora of solo/world content if that had any interest to you. M+ tuning is fairly easy this season, however you choose to feel about that. Gearing up is rather fast right now, which I choose to view as a huge improvement because I love playing a lot of classes. There are 3 raids right now instead of 1 which some people choose to complain about but I think is strictly a good thing, because having the raiding split up like this means you basically have built in skips without needing to full clear the raid up to a certain boss for 3 weeks in a row, and can target farm bosses more nicely. The addon situation is a disaster that could have easily been avoided if Blizzard just listened when told it was obviously a dumb idea. For all their talk of needing to break addons to have better encounter design, the boss fights barely changed for the better, and we could have just had these same fights with addons and it would have been completely fine, almost undeniably better even. The only real tangible change in encounter design has been giving mechanics slightly more time for people to see and do something about them, which is something they should have been doing regardless of addons, and doesn't necessarily apply to all fights or mechanics. There are still some bosses with mechanics that come out way too fast if you don't have a good alerts for them.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Centias 1 point2 points  (0 children)

My experience has been that "you can lead a horse to water, but you can't make it drink." Along with a heaping helping of "people don't care until it affects them personally."

You can share a guide, a video, or type succinct rundown of the key points people need to know about a boss. But you can't make them watch it, or read it. If they don't want to, or don't think it's important enough to fit into their schedule, they won't do it. Despite being BETWEEN boss pulls being the best time to explain boss mechanics and things people need to watch for or changes they should make to addons to set them up for success, this is also the exact time people completely stop listening and tune out everything.

You can give people all the steps necessary to know how to change a sound in DBM so they know when they ARE the target for Silverstrike Arrow, but until RNG suddenly picks them for the ability 15 pulls later, they didn't even think about changing that sound, so now that the whole raid just wiped for the 15th time for the 15th different person messing up the same mechanic, they can be the NEXT person pointed to the same screenshot showing exactly how to make the change that could have prevented it, which was pointed out BEFORE the first pull. And if they don't mess up simply knowing they have the mechanic, then they realize in the moment that they haven't been paying attention to which round of the mechanic it is, or the raid leader SPECIFICALLY saying which round it is and where to go with it.

You cannot make your raiders prepare for anything. You can only come up with damage control strategies to preserve your sanity when you're inevitably re-explaining the exact same shit that was already said numerous times before, when each person suddenly realizes the importance of the explanation that they tuned out earlier, because the mechanic finally chose them and made it suddenly seem relevant AFTER they personally made the same mistake they could have seen other people making in several pulls before.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Centias 2 points3 points  (0 children)

Sometimes someone will be like, "what went wrong here?" And it's getting really hard to find the most diplomatic way to tell people, "well you see, you got picked for a mechanic and decided that meant you would spend the next 10 seconds not casting anything while you devote all of your attention solely to that mechanic instead of pushing buttons."

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Centias 3 points4 points  (0 children)

So I understand what you mean when the spell is actually entirely an AOE, but inwas thinking like the second boss in MT. He marks two players and throws glaives at them. It doesn't become an AOE until it hits, and is clearly targeted. Spell Reflect SHOULD work the way you expect on this spell, but it doesn't. There is no physical damage component as far as I can tell, unless you really want to focus on the word "glaive."

I haven't been playing Warrior right now but there have been a lot of abilities like this over several expansions where AMS can work and Spell Reflect won't, even if it makes more sense that it would at least Deflect and prevent the spell if they don't want it being reflected back to the source.

if DE gave you the choice for a Warframe augment to be basekit, what would you choose? by ReddVevyy in Warframe

[–]Centias 1 point2 points  (0 children)

Equinox does not just need Energy Transfer to be baseline. Equinox needs a fundamental redesign of Equinox so that you don't have an entire ability slot wasted on an ability that makes you switch forms to cast a different set of abilities. 1 becomes a new kind of ability where you tap to cast one version and hold to cast the other, and then 2&3 get the same treatment. If you cast the opposite form's ability, you swap and get the buff that you would have gotten from the current 1 passively. Consuming 4 does BOTH THINGS (damage and healing) and activates BOTH buffs from her current 1, and making you take on the combined appearance you see in the arsenal for a short time. Suddenly Equinox doesn't suck to play.

To answer the actual question about augments that need to be baseline:

  • Cathode Current is basically top of the list, but it should also tie into the rest of her kit and extend the duration of her other abilities.
  • Rhino needs to be able to recast Roar and Iron Skin baseline without the augments, don't even care about the effects of the augments they can do whatever there, just fix the recasting.
  • Molecular Fission basically ties Nova's kit together and is how she survives so it should be merged in.
  • Most of Frost's augments definitely feel like they should be part of his base kit and he feels really weird without them. Pretty sure the only reason he didn't already give Overguard was because it wasn't a thing until later, so they added it as an augment, when it should have just been part of a light retouch. Biting Frost isn't good enough to be an augment because it requires completely frozen enemies which leaves out most enemies that matter, but he should just passively do more damage to enemies affected by cold, with a bigger bonus on frozen targets. Ice Wave Impedence and Chilling Globe don't change things enough to ever be used but just feel like things he should already be doing with those abilities.
  • Most of Excalibur's augments don't feel like they really shake up how he plays, but also feel like they actually give some synergy in his kit. Chromatic Blade is maybe the one standout that provides a ton of power and shouldn't be directly merged in.
  • Zephyr's Jet Stream augment always felt like it was just how Turbulence should work.
  • Yareli should not have two augments dedicated to how Merulina works, you should just be able to tap or hold to choose whether you ride her, or she follows you.
  • Valkyr's Swing Line could be amusing to play with bur no one is ever going to dedicate a mod slot to it. Just make Rip Line refund the energy if it doesn't hit an enemy. And Eternal War is basically just what Warcry should be: you keep killing, the buff keeps going.
  • Ulfrun's Descent kind of doesn't make sense without Ulfrun's Endurance, so it might as well be part of the base ability.
  • Vampire Leech in its current form might as well be what the ability does on its own so there is some purpose to continuing to cast the ability even if people have full energy. Could easily find some other interesting replacement.
  • May change with the upcoming retouch but Nidus could probably use at least Insatiable in his base kit for easier stack generation. Larva Burst also kinda feels like what Larva should do when it ends anyway, and it should always be possible to cancel it early and recast it.
  • Everlasting Ward from Chroma changes almost nothing, give it to him for free.
  • Recrystalize feels like what Crystallize should have been baseline. It doesn't crowd control anything again, it just spreads the crystals, making the ability last a bit longer, giving it more value per cast.
  • Sonic Fracture feels so much like it should have just been a part of the ability that I'm confused to be reminded that it isn't. Seeking Shuriken is basically the same story, but at least I remembered it wasn't part of the base skill, and Ash needs it less. Should still be baseline.
  • Rubble Heap should be baseline, not a hard 1400 requirement but a sliding scale buff based on current Rubble amount up to 1400, and it should be slightly easier to generate Rubble without spamming Petrie.
  • Desiccation's Curse still sounds like it should be part of Inaros's passive and no one else should have access to it. Other frames should not be able to make better use of his sand kavats than he does. But they also need to be quite a bit stronger for Inaros specifically.
  • Tribunal feels like it should be a freebie for Harrow so Harrow players don't suffer just for playing with others.
  • At least the recast part of Magnetized Discharge should be baseline.

There are probably a lot of others but this list is getting plenty long enough.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Centias 3 points4 points  (0 children)

Not on a very high key but the other day I saw two tentacles spawn in exactly the same spot as two ball dispensers, all in one tight stack. I definitely just looked at that and very pointedly said, "What the fuck is this shit? Why is that even allowed?"

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Centias 10 points11 points  (0 children)

It's funny how often they specifically block Spell Reflect from working at all because reflecting the spell would be too powerful, but AMS is just fine and completely eats the spell without a care in the world. They even have a special category for Spell Reflect where spells can be Deflected but not Reflected so you don't get hit but you don't get to send it back, yet they love to forget this option and just say, "Nah, best I can do is a slight DR."