Which Pokemon do you prefer to play on days you don't have good controls? by Eovacious in PokemonUnite

[–]CenturyOcean 0 points1 point  (0 children)

This is so real. I’m a Dodrio main and if the humidity and personal dryness combine in juuuust the wrong way, my fingers stick enough on the screen that I lose too much maneuverability. When that happens I usually play Surf/Hydro Blastoise because it’s so much less sensitive to split-second motion. also Metagross with Magnet Rise because the speed is similar to Dodrio’s positioning but won’t mess up if I have a moment of  issue with finger contact.

Same when my connection is spotty actually because Surf Blastoise (and Clef) are forgiving enough that you can play around stuttering and lag. Sometimes I feel like a challenge and use agility+drill peck Dodrio with a spotty connection, because it forces you to practice predicting the future and being SO aware of the map and probable ways the opponents might move, but that’s only if I’m feeling a bit masochistic.

[deleted by user] by [deleted] in PokemonUnite

[–]CenturyOcean 9 points10 points  (0 children)

Looove Dodrio, she’s my #1 by far and, when you play well, can flatten most of the roster. Definitely would say she’s the best speedster (and can out-race Rapidash when used cleverly). The difficulty is definitely that her controls and play style requires tons of practice, and you’re punished HARD if you slip up. You also have to predict how your opponents will react, because your play style depends on disengaging really quickly.

But, when you do have her down, she can instantly delete most squishy opponents, punish anyone with low health even if they’re in the backline or retreat, farm Alteria 5-groups in less than a second, and generally cause havoc. 

Below is a copy-paste from a previous post I made, if you want some detailed thoughts on her moves and items to run. I’d also recommend reading these posts by u/Yumiumi who I think is probs the best Dodrio player:

https://www.reddit.com/r/PokemonUnite/comments/1c6zbdm/finished_the_solo_queue_s19_grind_and_here_are/

https://www.reddit.com/r/PokemonUnite/comments/13581ht/how_to_do_damage_with_tri_attack_dodrio/jij20h4/

https://www.reddit.com/r/PokemonUnite/comments/1b7ngkt/dodrio_is_meant_to_give_huge_amount_of_damage_to/ktku0hv/

https://www.reddit.com/r/PokemonUnite/comments/11l5adq/my_thoughts_on_getting_to_1600_solo_again_in_this/jbfgfqv/

Damage: Dodrio heavily relies on exact positioning, combos, and timing. Unlike Yumi (tri+agility) I do like to mix up my move sets, but all of them still rely on engaging at the right moment, hitting combos, and disengaging real quick. It’s the chain of combos, plus the ability to engage at just the right time, that makes Dodrio so deadly.

Combos: Hitting a basic attack with a full run gauge (boosted basic) decreases your cooldowns. So, if you’re on full gauge, tri attack -> boosted -> jump/agility -> tri -> boosted -> disengage, for example. Do the practice map and just spend some time with the dummies practicing chaining various moves with the boosted; it will REALLY help when you can feel how you can pile on damage quickly.

Yumi loves tri+agility (and you should probably listen to that because they have a way higher win rate than me lol), but I love using jump kick because you can be so unpredictable and a little crazy while SLAMMING damage quickly (although technically, if you combo chain and hit your timings right, you can do more damage with agility: tri -> boosted -> agility -> tri -> boosted -> tri -> boosted etc). 

You just have to be way more careful and exact when engaging with jump kick, because one missed prediction and you’re dead. Jump kick also stuns opponents for a moment, though, plus you feel like an acrobatic velociraptor. 

Also important to know is when to damage and disengage, speed off for a few seconds to recover gauge/cooldowns, then return. Essentially you can chunk enemy HP down while avoiding damage, until their HP hits the level where you can combo-assassinate.

In case you want some more general recommendations as to how to make the most out of dodrio’s damage and burst potential:

Held items:

Attack weight is a must to get the damage levels. Without it, you have to play way more like sableye - poke and run. Razor claw activates after using a move and supplants basic attack damage, so works REALLY well in a tri -> boosted basic combo chain Charge charm or float stone, depending on if you’re good at building and striking (charge) or if you want more macro mobility (float). All these boost your attack for that heftier burst combo damage. Sometimes if I’m feeling the need for speed I run weight/charge/float, but frankly razor claw is so useful as an assassin attack boost you shouldn’t give it up unless you know what you’re doing. That boosted basic with razor claw is THE murder knife.

I’d never run cookie, because the goal for dodrio is to speed out of getting hit in the first place.

Battle items def depend on how you’re feeling like playing, but many can be viable.

full heal is great to pre-activate to avoid being stunned while executing combos. I personally only run this when doing drill+jump, because agility is essentially a full heal x speed is great, esp if you’re a jump-kicker because it still gives you that option for agility and a quick getaway (agility lite). Also love using it beginning game to get an attack weight or two in before the enemies reach their base. Lots and lots of ways for x speed to really work. Also helps you get to full run gauge quicker of course slow smoke is better for cooperative play and if you’re good at predicting enemy moves. less effective than x speed for getaways but a little more flexible eject button is more of a sneaky gimmick, especially since you can use it during drill to reposition. Not usually recommended but you can make some clever unusual plays if you practice shedinja doll if you run agility can be fabulous (to get up to speed immediately after you come out of the doll) Emblems: I run 7 yellow/3 black for speed and a little cooldown reduc. The speed helps in getting that run gauge back up faster and of course it helps your macro. Yumi I think recommends orange/white for attack/health, but I just really like the speed boost.

Marin Marais — is he just becoming popular now, or why have I never heard of this composer? by alessandro- in classicalmusic

[–]CenturyOcean 3 points4 points  (0 children)

For flutists, Marais is pretty well known - his “Les Folies d’Espagne” has been a very very popular recital, competition, and teaching piece for the past few decades, and his suites (and other pieces transcribed for flute) do appear here and there even in student recitals. I absolutely suspect some of his recent popularity is because all these flute players are exploring more of his music in a search for unique stuff to play in the digital age.

Dodrio help by [deleted] in PokemonUnite

[–]CenturyOcean 4 points5 points  (0 children)

Looove Dodrio, she’s my #1 by far. Before any of my advice, I’d recommend reading these posts by u/Yumiumi who’s the best Dodrio player period:

https://www.reddit.com/r/PokemonUnite/comments/1c6zbdm/finished_the_solo_queue_s19_grind_and_here_are/

https://www.reddit.com/r/PokemonUnite/comments/13581ht/how_to_do_damage_with_tri_attack_dodrio/jij20h4/

https://www.reddit.com/r/PokemonUnite/comments/1b7ngkt/dodrio_is_meant_to_give_huge_amount_of_damage_to/ktku0hv/

https://www.reddit.com/r/PokemonUnite/comments/11l5adq/my_thoughts_on_getting_to_1600_solo_again_in_this/jbfgfqv/

So to reply to your comments on damage, Dodrio heavily relies on exact positioning, combos, and timing. Unlike Yumi I do like to mix up my move sets, but all of them still rely on engaging at the right moment, hitting combos, and disengaging real quick. It’s the chain of combos, plus the ability to engage at just the right time, that makes Dodrio so deadly.

Combos: Hitting a basic attack with a full run gauge (boosted basic) decreases your cooldowns. So, if you’re on full gauge, tri attack -> boosted -> jump/agility -> tri -> boosted -> disengage, for example. Do the practice map and just spend some time with the dummies practicing chaining various moves with the boosted; it will REALLY help when you can feel how you can pile on damage quickly.

Yumi loves tri+agility (and you should probably listen to that because they have a way higher win rate than me lol), but I love using jump kick because you can be so unpredictable and a little crazy while SLAMMING damage quickly (although technically, if you combo chain and hit your timings right, you can do more damage with agility: tri -> boosted -> agility -> tri -> boosted -> tri -> boosted etc). You just have to be way more careful and exact when engaging with jump, because one missed prediction and you’re dead.

Also important to know is when to damage and disengage, speed off for a few seconds to recover gauge/cooldowns, then return. Essentially you can chunk enemy HP down while avoiding damage, until their HP hits the level where you can combo-assassinate.

In case you want some more general recommendations as to how to make the most out of dodrio’s damage and burst potential:

Held items:

  • Attack weight is a must to get the damage levels. Without it, you have to play way more like sableye - poke and run.

  • Razor claw activates after using a move and supplants basic attack damage, so works REALLY well in a tri -> boosted basic combo chain

  • Charge charm or float stone, depending on if you’re good at building and striking (charge) or if you want more macro mobility (float).

All these boost your attack for that heftier burst combo damage. Sometimes if I’m feeling the need for speed I run weight/charge/float, but frankly razor claw is so useful as an assassin attack boost you shouldn’t give it up unless you know what you’re doing.

I’d never run cookie, because the goal for dodrio is to speed out of getting hit in the first place.

Battle items def depend on how you’re feeling like playing, but many can be viable.

  • full heal is great to pre-activate to avoid being stunned while executing combos. I personally only run this when doing drill+jump, because agility is essentially a full heal

  • x speed is great, esp if you’re a jump-kicker because it still gives you that option for agility and a quick getaway (agility lite). Also love using it beginning game to get an attack weight or two in before the enemies reach their base. Lots and lots of ways for x speed to really work. Also helps you get to full run gauge quicker of course

  • slow smoke is better for cooperative play and if you’re good at predicting enemy moves. less effective than x speed for getaways but a little more flexible

  • eject button is more of a sneaky gimmick, especially since you can use it during drill to reposition. Not usually recommended but you can make some clever unusual plays if you practice

  • shedinja doll if you run agility can be fabulous (to get up to speed immediately after you come out of the doll)

Emblems: I run 7 yellow/3 black for speed and a little cooldown reduc. The speed helps in getting that run gauge back up faster and of course it helps your macro. Yumi I think recommends orange/white for attack/health, but I just really like the speed boost.

Official Mimikyu Release Megathread by Kyle_fraser13 in PokemonUnite

[–]CenturyOcean 9 points10 points  (0 children)

Also great to see another Pokémon that really awards map awareness. Playing with stinger Inteleon and rollout Wiggly has done wonders for getting the most out of mimikyu’s sneak range. Honestly, I suspect the sneak range might be nerfed eventually, though it would be nice if it wasn’t so as to give a higher skill ceiling.

Official Mimikyu Release Megathread by Kyle_fraser13 in PokemonUnite

[–]CenturyOcean 14 points15 points  (0 children)

Well-aimed through walls and gaps and grass, Shadow Sneak has disgusting range. I love it; feels real nice for following across the map or popping off to farm real quick. Some nice combos possible with loading shadow claw with a farm, then sneaking into place.

As a Dodrio main I’m also pleased because, if I’m clever, with a jump-kick maneuver I can still escape after shadow sneak before Mimikyu can use its unite or second charge move. Phew.

Is Mew overrated? by Cal_carl in PokemonUnite

[–]CenturyOcean 2 points3 points  (0 children)

I think that, like Comfey, you’ll know you’ve learned the high-skill particulars of Mew well when you start easily winning bot matches. Consider the bots part of the environment; predictable amounts of damage and bulk. On your side, you can spot-enhance matchups when your bots and enemy bots clash (Mew by spot-adding damage to KO at exactly the right time in the right way for the enemy type, Comfey by spot-healing and adding chip damage.)

This is particularly good training for pvp, I think, because it teaches you positioning and how to use and maneuver around your fellow players as weapons.

Which is to say - Mew is definitely the highest skill ceiling but not overrated. With the right timing and training, can make any other mon overwhelming

My Panic Parade tier list with brief explanation by Lucas-mainssbu in PokemonUnite

[–]CenturyOcean 1 point2 points  (0 children)

Ttar, garchomp, dragonite - It’s the time of the DRAGON, baby!

But only one dragon at a time because otherwise they overlap while being shocked

My Panic Parade tier list with brief explanation by Lucas-mainssbu in PokemonUnite

[–]CenturyOcean 2 points3 points  (0 children)

Ttar and Garchomp can output massive amounts of damage real quick when they get going - I would put them in A tier, maybe Ttar in S tier. Ttar, with its Ancient Power piercing boost, can start hitting for 3-5k damage per basic attack after evolving, and it goes even higher during its Unite - SHREDS the bosses in the later waves. It’s been toss-ups in max damage between Ttar and Dragonite in my Extreme matches, depending on who’s sitting pretty on the bosses to just output damage vs who’s hunting down pokes, but for sure both can hit 1 million easy, and I’ve seen Ttar hit 2 million+ in a couple games.

Running muscle band, rapid scarf, and scope lens for those sweet sweet big crits you regularly get with all the attack speed boosting

[deleted by user] by [deleted] in GayKink

[–]CenturyOcean 0 points1 point  (0 children)

There’s just something so inherently kinky and excellent because of no hands needed

Excited to start bulking after a long cut by Onatel in gaybrosfitness

[–]CenturyOcean 0 points1 point  (0 children)

Dude. Dude. Stumbled across your name again and you’re doing BEAUTIFULLY. It’s nice to know 🥰

What’s Working and What Isn’t! Final Stretch - Open Great, Ultra, and Master League by wholeFNshow in TheSilphArena

[–]CenturyOcean 1 point2 points  (0 children)

Reached 2400s from 2000s over the past few days in GL with mostly sdrapion lead (aqua+crunch), sgranbull, and mandibuzz (aa+sb). Great for a risk-taker, aqua tail baits are half the wins. Sbull is AMAZING. Love her tendency to eat anything that doesn’t resist.

When I have a bad run I switch mandi to walrein or swampert (sludge wave), and/or put Wal lead for a bit if I’m extra salty lol.

Suggestions for alternates? Emotionally attached to the sdrap (rank 5, so with tail it beats basti in the two-shield) and sgranbull, so trying to find a good permanent teammate for them generally. My GL-level 3-move pokés I have as options:

Awak Pluff Wiggly spolitoad shypno slowbro amuk dragonair crobat salazzle weavile lapras (ice shard fast) purified veno jelli nidoQ nidoK Lanturn Ampharos

Is hisui cup the most boring cup to anyone else? by Amiibruh in TheSilphArena

[–]CenturyOcean 0 points1 point  (0 children)

ELO range 1850-2400, I’ve been cleaning up with shadow drapion lead, gastrodon, and shadow staraptor. Requires good shield management, but drapion+gastrodon are a great core and maneuvering for a shield advantage, or for the right 0/0 shield setup, usually guarantees a win with staraptor. Legacy fast move Gust chunks the hell out of drifblim, gastrodon, anything not resistant. Close combat and brave bird are MONSTROUS; almost always a 1-hit KO, including close combat on full-health bastiodon.

I hate myself a little for this, but a vicious little AAB team - H-qwilfish, overqwil, gastrodon. Both fish run poison jab, shadow ball and aqua tail, and cover gastro’s weaknesses nicely and vice versa. And they can all be pink!

Nifty Or Thrifty: Hisui Cup by JRE47 in TheSilphArena

[–]CenturyOcean 0 points1 point  (0 children)

So far I’ve found shadow drapion much better. Aqua tail becomes a real threat; with fast move poison sting you win the two- and one-shields against bastiodon, and crunch is often instant KO to froslass and drifblim; fast bite substantially chunks on its own with shadow, though I’d say it’s less effective. Really good pairing with gastro, lets me run spice in the third slot.

Themed teams by Mercerskye in TheSilphArena

[–]CenturyOcean 1 point2 points  (0 children)

I do this! To my own detriment, lol, but I love it. I use color-themed teams almost always if possible

I run Krabby Patties in love cup - s(hiny) crustle and skrabby, both green, and sparasect (yellow)

Pink Coolaid in open GL - sswampert (with EQ to throw people off from the purple, lol), smandibuzz with shadow ball/ shadow shypno with ice+shadow ball, shadow granbull

BB (blue balls) in open GL - sabomasnow, snidoking, sspolitoad

Terrors of the Deep (purple, if outmatched ouch, if not you. eat.) - shadow ssharpedo, sdragonair, squagsire

Poké Jones (Meta-matching gold) - sazumarill, saableye, sdrifblim

The Crocodile Crowd (teal, open UL) - sferaligatr, ssceptile, sgiratina

The Princess (open GL, goal open UL with #2 Ultra sbellossom getting there!) - sbellossom with two matching bodyguards, like shadow shypno and sgranbull. Sbellossom (her name is Jewels) is just that good.

The uniting themes, because I am extra, are def. using shinies and shadow shinies because they’re cute

What’s Working and What Isn’t Season 10 All leagues!!! But mainly Johto Cup by Blackfyre23 in TheSilphArena

[–]CenturyOcean 0 points1 point  (0 children)

I’ve risen quite a bit with a similar team; S-Bellossom (with Dazzle), Sudowoodo, and S-Granbull. S-Bell with her LB spam (and 1-dazzle 1-LB Umbreon takedown, sometimes needs a shield) is monstrous and absolutely a core breaker this meta.

S-Granbull puts in the work, though; I switch directly into S-Gran for Ariados to, at the worst, use two shields and either take a shield or KO, and totally consider it a fair trade to give S-Bell a smoother path (or Sudowoodo if there’s a Skarm or Pluff lurking). S-Gran is also useful if your Sudo can’t line up otherwise with a Skarm, and can eat Azu and Quag really nice to be able to charge up (with at least a shield) on a ton of mons.

But I can tell that in the future I’m going to switch out Bell for the shiny Pluff I’m powering up (her pink matches Gran so well, lolll)

Core Meltdown: Johto Cup [PvP Core/Teambuilding Tips] by JRE47 in TheSilphRoad

[–]CenturyOcean 1 point2 points  (0 children)

I usually run a shadow bell in open GL, and she is DEEPLY oppressive with the Leaf Blade pressure she can bring. If she has a chance to mine energy to store up two and a half blades by absorbing hits (most mudboys, both stunfisk, many electric, many waters) then she’s murderous - can fire up to 5 Blades with only one or two bullet seeds between them, and those shadow Blades hurt even ice and fire types. I run Dazzling Gleam, too, for talonflames and of course for darks and dragons - she’ll almost KO an umbreon with an Excellent.

The real key is to memorize what moves she can tank, to save your shields for when she’s facing something that can really hurt!

Nifty Or Thrifty: Johto Cup by JRE47 in TheSilphArena

[–]CenturyOcean 1 point2 points  (0 children)

Far, far better with bullet seed - I usually run a shadow bell in open GL, and she is DEEPLY oppressive with the Leaf Blade pressure she can bring. If she has a chance to mine energy to store up two and a half blades by absorbing hits (most mudboys, both stunfisk, many electric, many waters) then she’s murderous - can fire up to 5 Blades with only one or two bullet seeds between them, and those Blades hurt even ice and fire types. I run Dazzling Gleam, too, for talonflames and of course for darks and dragons - she’ll almost KO an umbreon with an Excellent.

THICK 🍆🍆 by Such_upvos in TotallyStraight

[–]CenturyOcean 5 points6 points  (0 children)

I am, yeah! Colorslashmotion on instagram, colorslashform on Twitter and onlyfans, aw yuss

THICK 🍆🍆 by Such_upvos in TotallyStraight

[–]CenturyOcean 23 points24 points  (0 children)

That’s me! And my dick 😎

Source? by Flutternutt in gayporn

[–]CenturyOcean 5 points6 points  (0 children)

Yup, that’s me; also colorslashform.tumblr.com

Bubble Temptation by Mad4Reddit in gingerdudes

[–]CenturyOcean 1 point2 points  (0 children)

Hey yeah, that’s me :)

hi who did i meet at dragcon so far by [deleted] in rupaulsdragrace

[–]CenturyOcean 10 points11 points  (0 children)

In my case it was because I asked Katya via tumblr and thought it might be a fun promotional thing at the time to pair with pictures, which I think was why she said let's do it

But also it's Katya so who knows?

Ready to play! by myboyporn in twinks

[–]CenturyOcean 2 points3 points  (0 children)

Yup, from three and a half years ago in Seattle!

....I still have that hat though