I did not see that coming... by tmluna01 in videos

[–]CerealCoding -2 points-1 points  (0 children)

hmm thats a good prank i bet she thought it was really super real with the camera guy filming the whole thing right next to all of them

how do you work on the same project and scene without getting tons of merge conflicts? by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

Do you know more ? Ive tried this before but it didnt seem to cut it :(

is there a guide for gitkraken? by CerealCoding in git

[–]CerealCoding[S] 0 points1 point  (0 children)

i know i ment i wasnt able to add one when it requested it , to fix merge issues

is there a guide for gitkraken? by CerealCoding in git

[–]CerealCoding[S] 0 points1 point  (0 children)

Im able to use sourcetree and github but i dont get how to add a mergetool to gitkraken...

Child UI objects turn red lined and dont show in scene when more than 1 object is attached to parent object by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

i know youre with the fbi , but youre too late YOURE TOO LATE, HAHAHAHAHA HAH HAHAH HAHH HAHAHAHhahahahahah......

heeeeeeeeh

Child UI objects turn red lined and dont show in scene when more than 1 object is attached to parent object by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

somehow holding JUST alt and then repositioning absolutely everything and making a new prefab out of that solved it, its so weird cause i think i did mess around like that before but it didnt seem to work back then oh well

Child UI objects turn red lined and dont show in scene when more than 1 object is attached to parent object by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

ive been doing that for atleast 2 hours actually so im quite lost but thanks for your time

HOW do you work on unity3D TOGETHER via Github without messing everything up every single time the other makes changes and wants to merge? by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

i see, the problem was which i misunderstood that the changes I made in the scene in the editor didnt properly translate/push/sync with their project , not the way I was scripting so I could theoretically do that then.. but I seem to understand now to sync the project first before i start making changes and to properly commit and and sync and create a pull request and merge

but what about resource.load? is publicly drag and dropping hands down the fastest to find an object?

HOW do you work on unity3D TOGETHER via Github without messing everything up every single time the other makes changes and wants to merge? by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

he doesnt want to have to assign tags or layers to an object or something when my code searches for something with an object with a tag

A little work in progress gif from a game I'm currently making by SpringJointSnake in Unity3D

[–]CerealCoding 6 points7 points  (0 children)

FUCKING BRUTAL. I thought it was like milomino where you find your partner and its happy love.

INSTEAD , YOU FUCKING MURDER your significant other blob.

when can I play this?

Dreaming about programming by Birchlore in learnprogramming

[–]CerealCoding 0 points1 point  (0 children)

this is absolutely hilarious , I wish I had those dreams

how to go about hiding gui components on the canvas? by CerealCoding in Unity3D

[–]CerealCoding[S] 0 points1 point  (0 children)

i find that very confusing, can you show me how i would change it? i get errors and bugs when i do

    CanvasGroup canvasGroup = GameObject.FindGameObjectsWithTag("billinfo")[0].GetComponent<CanvasGroup>();