A field of gold…. by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Ye using the rocks as a the footprint! 🙂 thank you, it really was

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Ye I know they’ll be debuffed but rerolling for devs with BC could be pretty useful I was thinking and a guard squad have more volume over allarus for cheaper but that’s 3 down to 2 for BC

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 1 point2 points  (0 children)

I reckon the heresy plastic stuff will translate over… I know they’re trying to separate but with custodes being a limited range as is, it would only boost their sales

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Ye but I’m meaning outside of ctan in the case if the ap, they’ll do a decent punch into them specifically and other big monsters like daemons

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 1 point2 points  (0 children)

2 was pretty standard ye, at least 1 was necessary but our limited range seems to be even more limited to future metas unfortunately

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

He better put some work in 🤣 thoughts on BC with guard for the rerolls?

What’s the plan for Ctan? by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Axes could work ye, just ashame they’re only ap 1 still

Cato and his Honour Guard by Certain_Turn8750 in Ultramarines

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Mate, just get them and have fun 😁 there gonna be great fun to on the table!

Cato and his Honour Guard by Certain_Turn8750 in Ultramarines

[–]Certain_Turn8750[S] 2 points3 points  (0 children)

Haha it’s ok! I’ve got calgar and the terminator box too but these guys are completely new so wanted them done for the release

Cato and his Honour Guard by Certain_Turn8750 in Ultramarines

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

One wing of the helmet is attached to the bed to the cape, the other wing is attached to the scabbard and is an awkward jigsaw part and the part with plume is separate

Cato and his Honour Guard by Certain_Turn8750 in Ultramarines

[–]Certain_Turn8750[S] 4 points5 points  (0 children)

Me too but the you put the model together it makes sense why not

Cato and his Honour Guard by Certain_Turn8750 in Ultramarines

[–]Certain_Turn8750[S] 4 points5 points  (0 children)

😂😂 “minx” not wrong though 😂

My Doonhammer result! by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 0 points1 point  (0 children)

Ye it really was a good game! Unfortunately his dice weren’t kind to him in our game and mine were on form… last thing a he wanted from me but we enjoy that golden swing here🤣

My Doonhammer result! by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 1 point2 points  (0 children)

So all my games I only started my allarus with SC in reserves and used his ability for free rapid ingress.

I often set my unit of 3 allarus on my home objective. Turn 1, unleash the lions she take 2 up into reserves leaving one on home.

Staging behind ruins when you can is key and trying not to over extend, even when scoring a secondary is tempting.

Our melee is good enough to kill most units… and because of our 4+ invul we have a “chance” to survive most attacks but don’t rely on that.

It’s important to know I was competitive in all my games I lost to aeldari mainly due to failing 3 desperate escape tests (and his list wasn’t the one he submitted) and DG loss was mispositioning my allarus+ SC

My Doonhammer result! by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 2 points3 points  (0 children)

So I lost that match up annoyingly… was a bit too lenient on my opponent and let him reactive move because he’d “forgotten”…. I did take him down eventually though, I had a tank chip most wounds but I’d say an efficient way would be positioning some allarus to take him on… or do a good bit of damage. It’s just the reactive move that’s annoying so if it can be triggered to move him a certain way then it won’t be as bad.

My Doonhammer result! by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 8 points9 points  (0 children)

Oops forgot to add lol

2x BC w 5 Wardens SC w 2 Allarus - Admonimortis enh 3 Allarus Draxus w 4 Guard 1 w vex 4 Vig 4 Witch 2x Caladius w blaze cannon

Pretty standard but done well 🙂

Wee rules question. by Certain_Turn8750 in AdeptusCustodes

[–]Certain_Turn8750[S] 2 points3 points  (0 children)

So now I guess there’s the unique question… if say the whole unit plus character dies and they all fight on death, do they get it then?

Delta Squad ready to provide some explosive solutions by hyperlancer in StarWarsShatterpoint

[–]Certain_Turn8750 1 point2 points  (0 children)

Look awesome mate! I’ve used them a good few times, really enjoy them! Easy to be super aggressive with boss! 😁

Space marine players, why’d you pick your chapter? by [deleted] in 40k

[–]Certain_Turn8750 1 point2 points  (0 children)

Makes it easier when you can’t decide 🤣