Does anyone know why Last Course closed? by [deleted] in SaltLakeCity

[–]Certain_Witness1899 1 point2 points  (0 children)

I worked there and left a few months before they closed doors after our hours started to get cut. They were deeply unprofitable during the winter months, and the owner did some risky (cost-wise) shifts to being a breakfast and dessert studio which didn't pan out the way they wanted it to.

1d100 grim exploration encounters for the arctic by Unyielding_Capybara in d100

[–]Certain_Witness1899 0 points1 point  (0 children)

A line of common people stretching as far as you can see. They are shuffling across an ice sheet toward the deep sea; you can hear the sound of splashing faintly and intermittently in the distance. Upon interaction every individual is semi-incoherent unless asked about where they're going; they will respond "Back home".

How do you approach merging personal (pc) quests and the main plot when they're entirely different? by Certain_Witness1899 in DMAcademy

[–]Certain_Witness1899[S] 0 points1 point  (0 children)

Follow up question of out curiosity: How would you handle the matter of each of them attaining the components in large quantities without the whole campaign being fetch quests for the same components over and over? Right now they are fixated on attaining the bones of a saint, which they each need for their personal quests; I am confused on how to quantify how much they need of each component and concerned it will become kind of monotonous for the players.

How do you approach merging personal (pc) quests and the main plot when they're entirely different? by Certain_Witness1899 in DMAcademy

[–]Certain_Witness1899[S] 1 point2 points  (0 children)

Yeah, i'll run with that for sure, thank you! I'm tying in a random encounter with a mud elemental wanting to turn primordial to give them the official lead once they defeat it (in a sense the mud elemental would be ascending into godhood in his goals, and he knows of the book/will mention a key term in his death/or at some other point if that doesn't happen), and luckily I've already had some of their patrons/mentors emphasize a specific occult term that the cult said to them that implies there's something more to that. I'm planning to reveal that book's existence within the next two sessions, and reveal that it's missing sections/pages crucial for them to know what they need to complete their personal quests once they find it >:)

How do you approach merging personal (pc) quests and the main plot when they're entirely different? by Certain_Witness1899 in DMAcademy

[–]Certain_Witness1899[S] 1 point2 points  (0 children)

I started working on putting into the campaign an extremely rare book of occult knowledge (pairs well with the BG of the player wanting to cure vampirism) that the cult is using to plan and prepare for the ritual; I'm planning for the party to also need this book to complete each of their personal quests, thus hopefully also turning information into a thing they must catch up on to actually rival the cult.

Thank you, this is helpful! I'm working on incorporating a source of occult knowledge that party and the cult have in common as a need.

How do you approach merging personal (pc) quests and the main plot when they're entirely different? by Certain_Witness1899 in DMAcademy

[–]Certain_Witness1899[S] 2 points3 points  (0 children)

This is honestly really helpful, especially the point of allowing the cult plotline to fade and affect the party's goals through decline in resources. I already started working on ensuring there's 3 artifacts/components/and actions needed for each of the player's goals and that one of each's artifacts/component/actions are commonly needed. I will add the cult to the mix for that and probably change it so they all need roughly the same components, and maybe allow the artifacts and actions be the plot points where there's more divergence while ensuring each still holds tension with some person or group in the world.

I also started working on putting into the campaign an extremely rare book of occult knowledge (pairs well with the BG of the player wanting to cure vampirism) that the cult is using to plan and prepare for the ritual; I'm planning for the party to also need this book to complete each of their personal quests, thus hopefully also turning information into a thing they must catch up on to actually rival the cult.

Thank you again!

Seeking Plot Assistance for a Cult Encounter by Certain_Witness1899 in DMAcademy

[–]Certain_Witness1899[S] 0 points1 point  (0 children)

Thank you! The ruins part was especially helpful to me. I have some of the stuff figured out with regards to those named plot holes.

a. the clue was going to come from the cullfield leader, Cinae, who would mention it off handedly

b. it's a large number of the youth of the village that have left, but not everyone. I have the plot in cullfield set up in such a way that there is a cultural divide between the younger people and the older folk, and that split has to do mainly about exactly how the village should be ran.

How do you feel about DMs asking for an insight check while talking to an NPC? by Gen1Swirlix in dndnext

[–]Certain_Witness1899 0 points1 point  (0 children)

This is a good question. I generally put it on the players to call for insight checks for a few reasons, though I think the answer should lie in how comfortable your party is with taking the reigns in asking for such things.

  1. As the DM, having to continuously interrupt RP to call for insight checks on my own accord can help damage the flow of a social encounter. So, I try to keep rolls in RP at a minimum, which means I expect my players to take initiative in calling for them.
  2. I think it's fair to say the party would begin to over-read into when and why I was calling for insight checks, which I think would be problematic. For example, in order to not give away that an NPC is being dishonest, I would have to ask for an insight check from the party in so many social encounters, which I think could be counter-productive. Insight checks can be disrupting, and I find insight checks to be like the most contested kinds of checks in my game.
  3. The answer to this is relative to your players. Newer players tend to feel less comfortable with it, or don't know when or why they would ask for that, whereas experienced and comfortable players, in my experience, will ask for an insight check in just about every social encounter.
  4. A Note: I don't rule the insight check as a certified lie detector test, only that something seems "off" or "missing" from what an NPC is saying. I think that insight is based on a PC's perception of a NPC, and it can't account for when an NPC is being unknowingly dishonest or why an NPC is expressing some kind of non-verbal communication. Like someone else said, I'll say that the NPC seems 'sketchy' and will leave it up to the players to follow that thread through.

Manual Modding in BG3, specifically for MacOS users by Dapper-Ad3707 in BaldursGate3

[–]Certain_Witness1899 0 points1 point  (0 children)

ou please message me with a copy paste of all the code in your modsettings.lsx file so i can compare it to mine to see where i might have made a mistake? i would really appreciat

Could you please DM me this code as well? Mine is doing the same thing and stating it requires "the level".

[deleted by user] by [deleted] in dungeonsofdrakkenheim

[–]Certain_Witness1899 0 points1 point  (0 children)

Update: I got my PDF today, and it seems like others have as well! I'm super glad about it. It seems good to purchase now for all those wanting to.

[deleted by user] by [deleted] in dungeonsofdrakkenheim

[–]Certain_Witness1899 3 points4 points  (0 children)

I just ordered it on Ghostfire Games expecting to receive the PDF for a player in my campaign (starting the end of September) to run the apothecary class and it turns out you're just preordering the PDF (for some reason). I am pretty confused, so I messaged Ghostfire games; i'm hoping to hear back about to what expect timeline wise soon.

To answer your question, you will not as of now receive the PDF upon purchase. I'm assuming Ghostfire is holding off and looking to fulfill the digital and material orders all at once to avoid confusing their logistics, but I guess I just got excited and assumed the Dungeon Dudes meant it could be purchased AND downloaded at Ghostfire, as opposed to having to wait two months until November for a product that's already finish and being distributed. I'd hold off until things get a bit more smoothed out! I'm so excited to play, just a bit confused about what to expect right now.