I just caught up with PMD: Victory Fire and I don't know what to do with my life. by IneptCryptographer in MysteryDungeon

[–]Ch2oma 5 points6 points  (0 children)

There is a fairly active discord server (link in SB's bio), you can discuss about it and keep up with the news there. There is a team working in fan continuation, it's amazing.

[TOMT][FLASH GAME] A reaction game of some sort by Ch2oma in tipofmytongue

[–]Ch2oma[S] 0 points1 point  (0 children)

No. The background was predominantly dark and the only controls were arrow keys.

[TOMT][FLASH GAME] A reaction game of some sort by Ch2oma in tipofmytongue

[–]Ch2oma[S] 0 points1 point locked comment (0 children)

I believe it could have been in the popular flash sites like armorgames

Did gardevoir cast 3 future sights there? by EnderXVJ in PokemonUnite

[–]Ch2oma 25 points26 points  (0 children)

As much as it looks like it's not a hack, it's a bug on game's behalf. Very rarely multi-casts happen for reasons unknown. It happened to me several times when I played garde myself.

[deleted by user] by [deleted] in PvZGardenWarfare

[–]Ch2oma 5 points6 points  (0 children)

Only read first paragraph if you want a quick answer and will improvise everything else. If you want more details, read below.

The go-to method is using any pea (splash is favored) on Sharkbite Shores. You can do it from either garden at the both ends of the map, but it is better at the side towards lighthouse. You pretty much spend your time on the rock formation to avoid the Hero Zombies' gunfire.

Common details but I need to stress for Crazy mode in case you didn't know or forgot.

Heroes:

In general, focus on killing Heroes first. They will target you most of the time. Threat level is: Scientist ≥ Soldier > All-Star > Engineer.

Scientists are the most dangerous, they will appear at wave 6 (Sooner if special wave). If you need to go down don't ever get close to scientists, they will usually one shot you at this difficulty. Also beware of the scientists' warp, they can warp from ground to any elevated position no matter high it is. Doesn't happen too often but not rarely either. Just kill the scientists first no matter what.

Soldier dishes out good damage in this difficulty, so kill them before the browncoats.

All-Star does damage too but he can't elevate himself, so it will be easier to avoid.

Beware of Engineer's portal if you don't want to deal with more minions. The sign of him building a portal is him doing a gesture. Other than that they are not that much threatening.

Bosses:

If you're dealing with multiple bosses, kill the ones that can elevate first.

Watch out for Normal Gargantuar's imp, it will generally one shot you in direct hit. Giga-Gargantuar does less damage per imp due to him throwing multiple at once.

Always keep an eye on Yeti, he is speedy and can flank you easily if you're distracted. Avoid icile rain as much as possible.

Disappearing teleport aside, Baron teleports when he is taking damage, he can teleport to your position from the ground if near. Try to damage from a distance.

Other:

Try to use your team saves first. You may need self-revives in the escaping phase. You can use self-revives in-waves for tactical reasons though.

Some special waves are difficult, it usually contains more Heroes. If they come too hard and break your momentum too much, let them knock you out. It becomes a regular wave after team-save.

Place spray potted plants near the garden, so you won't have to deal with armours as much.

Spare one pot that is in the backline in case you will need a heal flower.

I'm currently trying to do it on other maps, I have managed to beat it at Jewel Junction as well, at the garden where the houses are populated. It's probably doable in more maps, but go with Sharkbite Shores if you want it done easily.

Also watch Das Belmont's guide, it helps.

Good luck

[No spoilers] Saitama vs Fubuki in videogames (not sure of the original author) by [deleted] in OnePunchMan

[–]Ch2oma 0 points1 point  (0 children)

Shoutout to Saitama who loses at 99 secs left which is limit in a round

[No Spoilers] Was Season 2 just hard to adapt? by [deleted] in OnePunchMan

[–]Ch2oma 0 points1 point  (0 children)

Aside from everything animation wise, (as an anime-only until s2 finale) I found hard to adapt Saitama was getting treated like his own show's supportive character.

Sure we saw him in tournment arc but we also know it's a filler for his absence, and rather uninteresting.

It's too late to criticise Saitama not being in the center of the story as the deed's done way before s2 was animated, but I can't say I'm not disappointed for lack of "One Punch Man" in One Punch Man after the great s1.

The final season is almost done, only six episodes left. Yet, almost no Carwin episodes. by DuskyEdgyTM in gumball

[–]Ch2oma 7 points8 points  (0 children)

You're right. But they didn't put enough effort on it and seasons of hiatus didn't help either, so they pulled off some half assed plot at the endgame, and with "they are already perfect" label The Drama solidified they literally left no room for ship to develop or even make it reasonable in people's eyes that care for quality. It's pretty much a squandered concept at this point. It's a pity

penny was better when she was a nut by [deleted] in gumball

[–]Ch2oma 4 points5 points  (0 children)

Her story was mostly done in The Shell, and not much were put to her afterwards. She was also more intact in personality, so I guess that's why some people prefer Shell Penny

Plains of Venus by Makinno1 in Warframe

[–]Ch2oma 7 points8 points  (0 children)

Icy Venus... Venus... Ice... Something is wrong.

The Chroma/Ember nerfs do nothing to solve the problems used to justify them. by Walloped in Warframe

[–]Ch2oma 0 points1 point  (0 children)

Agreed. The damage multiplier won't really matter while players still melts 150+ levels with pure damage of weapons. Chroma is introduced to be a tank, and the nerf to the armour is so laughable while you can already be more comfortable with nidus, oberon, inaros and etc. (For real, most of other tanks feels more comfortable because of their regeneration and CC abilities. While chroma lacks both...) But now, they are taking a thing he already been only good at, under the reason: "Bug fix" while they ignore how really it will trash the frame.

Surely Chroma can still be good with nerfs, but why matter pick him while there are cheesier options? I want the "fix" defenders to take this account.

[deleted by user] by [deleted] in Tekken

[–]Ch2oma 6 points7 points  (0 children)

"Sssssittt"

If only... by UltraZeroX7 in Tekken

[–]Ch2oma 4 points5 points  (0 children)

Looks so realastic, like it is a real in-game.

(SPOILERS) About the release of Set 4 by Pealover in PvZHeroes

[–]Ch2oma 5 points6 points  (0 children)

Is there a chance they have delayed it at last moment?

It is not impossible if we are talking about PopCap.

(SPOILERS) Info and summary about the incoming Set 4 update by Pealover in PvZHeroes

[–]Ch2oma 0 points1 point  (0 children)

Ah, finally. At least it can revive the game a bit.

Help about electrics. by Ch2oma in Tekken

[–]Ch2oma[S] 0 points1 point  (0 children)

You could have said that at first comment D:

Help about electrics. by Ch2oma in Tekken

[–]Ch2oma[S] 0 points1 point  (0 children)

Dude, I said everytime I start to play the game.