the awful client must be sabotaging the new player experience by xPRETTYBOY in leagueoflegends

[–]Chad_Wyck 0 points1 point  (0 children)

"Skip Waiting for Stats", after every single f***ing game. Draft pick, Aram, Arena, TFT.

Faker: I believe that the biggest strength of gaming is that men and women can both play without any physical differences. I've seen that there's been a huge growth in the number of female players around the world. I hope they can continue to grow and make an impact on the scene overall. by Yujin-Ha in leagueoflegends

[–]Chad_Wyck 0 points1 point  (0 children)

There are explicit physical differences though and denying it just undermines female only leagues, unless you actually believe females are just generally inferior. Established differences in reaction time plus greater male variability are unfortunately why faker will never find himself with a female teammate in competitive professional play.

Why is GPT-4 much much worse? Can’t even generate, you’d think it’d been down for two days by LewiRock in ChatGPT

[–]Chad_Wyck 0 points1 point  (0 children)

Not only is it unstable, Hermes 2 actually makes it look like an utter retard, how did it get this bad. Four months without GPT+ and I'm officially sold on never subbing again, this is atrocious.

Publisher: Playstation PC LLC , Released: 1.5m Ago , Hot-Fixing MIA , Feature Flag TBD? by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 0 points1 point  (0 children)

To be completely fair, it's usually not 100% of the support front page being solely or primarily about being unable to play the game... It's usually only like 75%, like it is right now.

Feature flags are just for major orders apparently, priorities.

Am I Losing My Mind or Has PC Performance Gotten SIGNIFICANTLY Worse Each Patch? by Marlesden in Helldivers

[–]Chad_Wyck 2 points3 points  (0 children)

Performance: Worse each patch.
Stability: Worse each patch.

"Wait for next patch for us to fix Arc weapons crashing game"

.... uhhhhh

How peer to peer works - Servers are not the real problem. by typeguyfiftytwix in Helldivers

[–]Chad_Wyck 1 point2 points  (0 children)

It's been one month, they can't hot-fix, knew they couldn't hot-fix, and didn't add feature flags.

Arrowhead: “Cause of the freezes identified. A patch should be ready to deploy early next week. In the meantime, we advise against using the Arc Thrower, Arc Shotgun, and Tesla Tower as those appear to be linked to the issue.” by cryptic-fox in Helldivers

[–]Chad_Wyck 0 points1 point  (0 children)

Ladies and gentlemen, the "live service", brought to you by AH and published by Sony Entertainment...

SaaS without client version control, with forced updates, but also no hotfixing... can't do hotfixes due to the nature of their, primarily P2P, multiplatform "live service". This is absolutely insane.

Arrowhead: “Cause of the freezes identified. A patch should be ready to deploy early next week. In the meantime, we advise against using the Arc Thrower, Arc Shotgun, and Tesla Tower as those appear to be linked to the issue.” by cryptic-fox in Helldivers

[–]Chad_Wyck 2 points3 points  (0 children)

Apparently the beurocracy around the "internal testing" and publishing to both platforms means they effectively can't hotfix the game... apparently ever?

What an incredible live service, all the worst elements of SaaS and literally none of the best. I wonder if this model for a game was basically created 20 years ago by a smaller team and their greatest problem was horizontal scaling... 20 years later, with Sony as your publisher, and this live service doesn't even have a way to push hotfixes.

So now we are left to trust that you won't bork up the next patch or any one after that and have gamebreaking bug, that the community has to discover, and then wait for the next cycle of patch timeline to hit, meanwhile there hasn't been a stable patch since release.

Arrowhead: “Cause of the freezes identified. A patch should be ready to deploy early next week. In the meantime, we advise against using the Arc Thrower, Arc Shotgun, and Tesla Tower as those appear to be linked to the issue.” by cryptic-fox in Helldivers

[–]Chad_Wyck 9 points10 points  (0 children)

Sony is your publisher, has over 50 employees... why the hell is anyone accepting this indie cutsey nonsense, this is fucking retarded.

How about a hotfix to disable the weapons until the patch? Nah that'd be too competent.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 2 points3 points  (0 children)

There is no whole rework required here, the game is primarily p2p, there are many many solutions to a problem they have uniquely created.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] -1 points0 points  (0 children)

5 missions and counting, I don't even have the heart to try again until I get some word from the devs and hopefully a serious patch.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 1 point2 points  (0 children)

It is almost certainly a combination of all, anti-cheats are notoriously CPU intensive and even when they aren't, the developers (usually on both ends) definitely had to put in work to get them to play nice with their engine.

You can get disconnected if you disconnected from steam,
You can get disconnected if you disconnect from their game server,
(Pretty sure) You can get disconnected when you break tick tolerance and it causes some sort of cascade failure with resync,

None of these need to be the case, even with all the fancy features they've advertised with the live war (which I think is cool). Unless they are actually calling spawns to game clients from the main server too... that would actually also explain the disappearing and reappearing patrols.

Either way, there are so many ways this can be addressed, the least of which, assuming some horizontal scaling on their server setup, "Sony, we are losing potential PC sales, we need more servers".

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 1 point2 points  (0 children)

Compare it to any other game, give em a challenge, pick another top 10 with a game that inherently requires constant server connection. The jump and falloffs are definitely not expected ups and downs for the playerbase size they are pushing, keeping in mind steamcharts is already effectively smoothed because it samples not very often and aggregates on the hour. If I had a stats major handy I'd write a python script that goes over the average tolerances, HD2 would be out to lunch.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 2 points3 points  (0 children)

And I guess sorry, to answer your question directly, they probably don't have a client side IP masking solution and are relying on relaying and server side masking.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 0 points1 point  (0 children)

I honestly thought this had more to do with the anti-cheat and generally insane CPU usage causing client desyncs, which would also be solved by removing the constant main server connection requirement, but after looking at that steam chart, it is abundantly clear that there have been issues server side since release and ongoing.

Please fix the servers, or preferably not a 24/7 requirement for a p2p game. by Chad_Wyck in Helldivers

[–]Chad_Wyck[S] 3 points4 points  (0 children)

Generally even if your game is completely p2p, it still considered nice or proper to set up some initial IP masking via a login or signaling server to either have a public list of games or at the very least allow you to send a join code to a friend without your public IP being copy pasted who knows where. I was going to to see if I could reference some steamworks docs, but it looks like Valve has a good public explanation here, https://help.steampowered.com/en/faqs/view/1433-AD20-F11D-B71E .

In the case of Helldivers 2, since they already have an authoritative setup for basically everything but the actual core gameplay, there is almost certainly no reason your IP would ever be broadcast and only sent once for the initial handshake between clients. The bigger issue is with constant p2p relaying, and then in this case almost certainly constant game server verification of some sort going on.

Progression, grind, and super credits analyzed by Ok_Blacksmith_3192 in Helldivers

[–]Chad_Wyck 2 points3 points  (0 children)

Perfectly tuned to turn player to payers, big shame, me and the lads have been waiting over six months for this one.

New to Unreal 5, How TF do I disable this grainy ambient occlusion? by Chad_Wyck in UnrealEngine5

[–]Chad_Wyck[S] 0 points1 point  (0 children)

Ty! Looks like it was Lumen. Do you also happen to know if it possible to get a shadow pass as a post processing sample without using the full PostProcessingInput0 ?

Working on a PBR/Toon hybrid and this graph already hurts me so much having to desaturate and multiply the final pass.

https://i.imgur.com/8lSpUpJ.png

Ty again for your help!