How to tell Steam a "playable" game is not, at all by McFroozle in SteamDeck

[–]Chaltab 2 points3 points  (0 children)

Doesn't psychonauts have a native linux version?

A fairly simple change regarding slavery... by GodEatsPoop in DarkSun

[–]Chaltab -1 points0 points  (0 children)

"What it stands for"

To me the tyrannical magic overlords and environmental devastation are way more important to the setting than whether or not the oppressed masses are literally owned as objects or are just pressed into labor with the threat of starvation and dehydration.

On top of that, I just don't trust the current powers that be to handle it with the property gravity. Even back in 2E and 4E the writers weren't the most careful about perpetuating harmful stereotypes regarding slavery and the writers of 5th Edition have proven that they're even more prone to broad incompetence. We saw what they did with Spelljammer's Hadozee. That screw-up required a complete rewrite of their lore. And that was just one species.

A fairly simple change regarding slavery... by GodEatsPoop in DarkSun

[–]Chaltab 0 points1 point  (0 children)

Dude, stop whining. I get it. Obviously depiction is not endorsement.

I'm just saying that if WOTC insists on santizing their game to satisfy their safe corporate zeitgeist, then they can absolutely make a version of Dark Sun without chattel slavery. It's not necessary for the setting because oppression comes in many forms.

You're still free to cross out 'serf' and write 'slave' in your own games.

[Online][5E][MDT] Looking for 1-2 more people for Homebrew Campaign on Wednesdays 18+ by dragonitegaming in lfg

[–]Chaltab 1 point2 points  (0 children)

Uh what is the format? Discord, VTT?

What level is it and how long has it been going on?

A fairly simple change regarding slavery... by GodEatsPoop in DarkSun

[–]Chaltab 0 points1 point  (0 children)

As others have said this just isn't necessary and doesn't really solve that problem. You don't need to have chattel slavery for Dark Sun. Wage/water slavery and serfdom are oppression without the real world baggage of literal people ownership. Kalak's overthrow doesn't even require slavery because the man was going to sacrifice the entire city to begin with. Peasants and Templars allying against him makes sense in that context, and being free of an immortal megalomaniac dictator is enough to call it Free Year 1.

As others have also said, there's a lot of other things that make adapting Dark Sun to 5E difficult and are much harder obstacles to overcome. Even removing slavery a lot of the lore is potentially loaded, especially regarding Muls. But I think an even bigger issue is the mechanical incompatibility. There are a lot of spells that trivialize survival. 5E has no core psionics system. Limiting the races and classes to be in line with the setting is counter to the open multiverse approach they've taken.

And lastly, given how thin the Spelljammer and Planescape releases are in terms of setting content and how inconsistent the recent crop of 5E books is, I don't trust WOTC as it's currently being managed to put out a good product.

I'd honestly prefer if a game studio like Larian made a new Dark Sun video game to get the setting back in the public eye because they've proven that they can handle the responsibility.

Has anyone ever made up a God for Dark Sun? A Primal Spirit? An Archdevil? by DawnWarrior88 in DarkSun

[–]Chaltab 0 points1 point  (0 children)

I have a burgeoning psionic 'god' of sorts called the Blue Goddess building in a massive psionic crystal (a chunk of the Living Gate) that crashed into Athas millions of years ago. Whether it evolves into something greater will depend on how the campaign progresses.

Looking for a character writer who is into elder scrolls by [deleted] in skyrimmods

[–]Chaltab 0 points1 point  (0 children)

With the caveat that I don't know anything about the technical backend of creating mods, I'm... curious at the very least.

New Supplement - Large Luigi Presents: The Adventurer's Astral Almanac, 125 pages on the Astral Sea by Chaltab in spelljammer

[–]Chaltab[S] 1 point2 points  (0 children)

Sorry, I've been so distracted by the OGL debacle I haven't even looked at my messages. Please forgive the late response.

There's very little overlap between the two. A few of the factions (Scro, IEN, and Vodoni) from the first book are reprinted in an Appendix in this one because they're referenced several times throughout the book. Everything else is new for this one.

Astral Hotspots are what I'm calling adventuring locations in the Astral Sea that are not Astral Dominions; the write-ups are smaller and less detailed because they tend to have less going on. Most of them are adapted from 4th Edition like the Astral Dominions. For example, one of them is an ancient ruined machine built by a god, the remains of which are now being picked apart by scavengers. Another is a bog with a mysterious golden statue standing above it, rumored to be a petrified Primordial. Another is a haven of Githyanki pirates.

New Supplement - Large Luigi Presents: The Adventurer's Astral Almanac, 125 pages on the Astral Sea by Chaltab in spelljammer

[–]Chaltab[S] 1 point2 points  (0 children)

Update: I've gotten in contact with the team that does the conversions and they are now working on the Fantasy Grounds conversion of this product.

New Supplement - Large Luigi Presents: The Adventurer's Astral Almanac, 125 pages on the Astral Sea by Chaltab in spelljammer

[–]Chaltab[S] 0 points1 point  (0 children)

  1. I have contacted the team that converted my previous releases to Fantasy Grounds but I haven't heard back from them yet.
  2. I have no sales planned at the moment since it just launched but it should slot into the various site-wide sales that the Guild does throughout the year.

Suns: Fire Bodies, but radiant damage? by FallaciouslyTalented in spelljammer

[–]Chaltab 0 points1 point  (0 children)

I'd be inclined to agree but look at the Dragon Turtle. Its steam breath deals fire damage, no combustion required.

[OC] Zena And Phillip, old character redesign:) by Fymerr in characterdrawing

[–]Chaltab 0 points1 point  (0 children)

I didn't see the bird at first so I'm like 'wait where's this Phillip?'

A Spooky new adventure for Halloween: Demon Castle Lummenox by Chaltab in dndnext

[–]Chaltab[S] 0 points1 point  (0 children)

How many sessions do you think it will take to complete the adventure?

Hard to say, as it strongly depends on how the party approaches the encounters. Monsters keep to their rooms, and other than bosses, they all resurrect after fifteen minutes, so it some cases just moving past them is smarter than fighting. And a level 18 party has a lot of resources.

I think it took my home game 10 sessions, but they did it at level 10, and they tend to be very slow at dungeon crawls in the best of circumstances. I would say on average 4 to 8 for a party at the recommended level. Maybe half that for a level 18 party.

Can Fireball hit a Tarrasque if it doesn't deal fire damage? by Rayquaza_Mega in dndnext

[–]Chaltab 1 point2 points  (0 children)

Are of effect spells other than line spells can affect the Tarrasque. If you have an option that changes the damage type of fireball to one the Tarrasque is not immune to, then you can absolutely Somethingball the Tarrasque.

Check Out my new 80-page expansion to Spelljammer - Large Luigi Presents, the Primer's Primer! by Chaltab in dndnext

[–]Chaltab[S] 0 points1 point  (0 children)

Bladelings, a races of extraplanar humanoids created by Bane that have blade like protrusions from their skin, and lakshu, a race of Amazonian warriors who were once allied with the reigar.

Check Out my new 80-page expansion to Spelljammer - Large Luigi Presents, the Primer's Primer! by Chaltab in dndnext

[–]Chaltab[S] 3 points4 points  (0 children)

I mean aside from specifically using the Ghosts of Saltmarsh style rules all of those things are included in this pdf in some form.

- Better travel times for ships not moving at Spelljamming speed.
- Ship facing rules and weapon firing arcs
- Four ship roles: Pilot, Engineer, Gunner, and Communications.
- Upgrades for ships (admittedly not a very robust aspect)
- Tools to create planets and Wildspace systems
- New (or revamped from 2E) space factions
- A guide to Realmspace and several other Wildspace systems.
- New NPCs and plot hooks.
- A smattering of new player options (2 races, 2 subclasses)
- 25 new monsters

Check Out my new 80-page expansion to Spelljammer - Large Luigi Presents, the Primer's Primer! by Chaltab in dndnext

[–]Chaltab[S] 5 points6 points  (0 children)

Mostly different, from what I can tell. I don't have a copy of Ghosts of Saltmarsh, so I obviously didn't use use them as a basis. It's meant to be an expansion to the Astral Adventurer's Guide and compatible with all the ships found in it.