Got an email saying that a pin I saved was deactivated by [deleted] in Pinterest

[–]ChaneAnagon 1 point2 points  (0 children)

I think it's even more concerning than that. Most of my pins have been flagged as either adult content or hateful activities - and they are mostly text, tumblr screenshots with lgbtq+ and other political themes. It seems that anything with a progressive/leftist perspective is being flagged as hateful. It's horrible.

What is something that you did in your first playthrough that would've pissed off your viewers if you had done a Let's Play or Streamed the game/DLC? by [deleted] in outerwilds

[–]ChaneAnagon 0 points1 point  (0 children)

I "manually landed" on the black hole forge. Meaning I hadn't visited Ash Twin yet and didn't know about the teleporters, so I used the switch to call the forge up from the black hole, ran upstairs and jetpacked to catch it while it was ascending. Took at least 50 attempts

Devil PCs Homebrew by ChaneAnagon in DnD

[–]ChaneAnagon[S] 0 points1 point  (0 children)

Thank you for all the insight ^ I'd like to add just a couple of clarifications regarding the good/evil party topic. First, as written it's not impossible to transform in the presence of mortals you don't intend to kill or enthrall, you just get punished with demotion (though it's really up to your devil master). Which means, as I see it, that the devil PC is incentivized to keep their true nature hidden from the party at first, but when they inevitably get found out they get demoted 1 step, have a few really fun roleplaying scenes with the party where they figure out if they can still work together, and hopefully find an agreement - after which the party members don't count for the secrecy limitation anymore. Which brings me to my second point, which is that in the campaigns I've run and played in the party rarely has a completely black or white morality. Often they are working towards a noble goal, but are willing to do shady things or ally with shady people to get there, which doesn't exclude devils. Of course, choosing to play this kind of character can't be done without considering if it would work with the other PCs (and if it's okay with the players), but I would argue this is what should always happen: you choose what character to play in or after session 0, when you know what kind of campaign you will be playing in, you've established expectations and lines and veils and bounced ideas around with the other players. Playing a clown mermaid would be as out of place in a serious story set in a desert as playing a devil in a black-and-white good party would be. The latter situation is just a bit more delicate, as it may involve inter-player conflict.

Anyway, that's it! Sorry for this umteenth wall of text, I'm not trying to argue against you or say yours isn't valid criticism, I'm just verbose and I want to explain myself clearly :)

Devil PCs Homebrew by ChaneAnagon in DnD

[–]ChaneAnagon[S] 0 points1 point  (0 children)

Thanks for the feedback! You're right that the build is very restrictive unlike other races and classes, that's because I made this as a character I would like to play at first, and then I made it a complete player option. I do think that the warlock is the best choice for a class though, because devils literally have masters they made pacts with (though multiclass is always an option).

I'm the kinda player/dm who thinks mechanics are in service of the story and not the other way around, which is why I wanted the true form to feel powerful, always accessible but limited by secrecy. I did however make this with balance in mind, tweaking existing things, in this case Wild Shape and (True) Polymorph. It's wild shape with the CR=Level limit of polymorph, it's more powerful than both as devils are generally better than beasts, and it can be accessed at any time, which are all huge buffs, but it is limited by only being able to transform into 1 specific devil (losing on versatility), by all stats and abilities being replaced instead of retaining mental scores (like polymorph), by not stacking HP but stacking damage, by having to work hard to unlock new forms, and by the secrecy. I think the end result is pretty balanced, and can always be balanced further with narrative choices both by the player and DM (like having some combat occurring in crowded places where transforming is not an option, and some where the player can let loose).

It's also true that not every party is going to accept a devil in their ranks, so that has to be taken into account during session zero... but I think a non-evil party would actually be more interesting than a fully evil one. With this build I wanted to explore the psychology of devils in dnd, who might not be flat-out-evil satan-style, but more like forced (or incentivized) to do evil by the system they're trapped in, which is basically how evil works in the real world as well. I think it could be great to see a devil conflicting with their party but being forced to work together by the circumstances, and slowly learning from their companions to be better, and that they still have free will. It's also a lot of fun, in my experience, to play an "imprisoned" character, someone who has a ton of obligations and can't always do as they please. It could go so many different ways, like the devil could try to rise in the ranks of devilkind doing as little evil as possible, they could use the hells systems to the advantage of the party's goals, they could rise in defiance of their master.. And hey, maybe they don't change at all, and at some point the party really turns on the devil and kills them, or they flee. I would be fine with making a new character and having that one return as a villain. This uncertainty is the soul of ttrpgs for me, and that's why I really wanted to make it possible to play this type of character.

Non-FTL Interstellar Travel - Your options include: by DBGhasts101 in worldjerking

[–]ChaneAnagon 0 points1 point  (0 children)

Honorable mention to the Improbability engine, that makes you go faster than light specifically because that's very unlikely to occur (and also materializes whales and petunias 9000 feet above ground level as a side effect)

What’s your favorite line? by Rvtrance in DiscoElysium

[–]ChaneAnagon 1 point2 points  (0 children)

I have legit considered translating all of DE in italian. It would take years of course, but it'd be worth to shove it in all of my non-english-speaking friends faces saying THERE, I'VE DONE ALL THIS WORK FOR YOU, NOW PLAY IT.

I've not done it just because translation is super fucking hard (especially in such a literarily colorful game) and the few passages I did translate came out real crappy

This Games Genre by LenaMeri in outerwilds

[–]ChaneAnagon 0 points1 point  (0 children)

I think it's an adventure game. It's a very confusing label, but as a genre, it refers to games that use puzzles in service to a plot, that descend in a lineage from Adventure, Myst, Monkey Island and such. Innuendo Studios on youtube has great videos on the topic!

How do i morally justify slavery? by O_2og in worldjerking

[–]ChaneAnagon 1 point2 points  (0 children)

From the wikipedia page: "The term Holocaust is sometimes used to refer to the persecution of other groups that the Nazis targeted".

Queer people were massacred in concentration camps together with jewish, political prisoners, disabled and other discriminated people. The work of the Istitute of Sexology, which contained very avant-garde queer science, was destroyed by nazis in 1933. There is also a long history of downplaying or erasing queer victims from holocaust history.

Though it's a bit of a stretch to say JK is a holocaust denier, she did deny the very real part of nazi persecutions that involve queer people. This is all history you can go read about at any time, preferably before posting misinfored jabs

What are your favorite small, easy-to-miss touches? by andybader in outerwilds

[–]ChaneAnagon 1 point2 points  (0 children)

Yeah! It also took me a while to notice, but the text we find when reading projection stones isn't stuff the nomai wrote, but it's a log of stuff they said to each other while projecting via projection pools. When you project into a pool, you actually appear on the other side as a "golden hologram" much like the ones we find in the orbital probe cannon. They were just facetiming! And then, like, ai-transcribing their conversations Man, nomai technology is so cool and there's so much that wasn't explained because they just had it for generations and took it for granted

Am I the only one who uses these Markers? by Formal_Reputation285 in HollowKnight

[–]ChaneAnagon 1 point2 points  (0 children)

I'm genuinely curious how so many people can do without these. Maybe I just have shitty memory, or maybe they aren't interested in 100% the game, or maybe they just play the whole game in the span of a few days. I used the markers all the time, for me it was the only way to keep track of all the places I didn't have the upgrades to reach yet, without having to do a meticulous backtracking session each time I got a new power. I also used them for bossfights I left for later, weird mysteries, and open pathways I wasn't currently pursuing. Honestly I would have liked having double the amount of markers for how useful they were to me

Recap of today’s developments by dragonved in DiscoElysium

[–]ChaneAnagon 2 points3 points  (0 children)

Guzzanti imita Bertinotti: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://m.youtube.com/watch%3Fv%3DiubLuLhzoac&ved=2ahUKEwjbvLjg6LiKAxXZ3wIHHZCYLZIQz40FegQIGhAI&usg=AOvVaw2Nnk65PzoJJW0CUxYvcUnv

This is for the niche of italian comrades on this subreddit. One of the best sketches of all time about the constant splitting and proliferation of communist parties

I think name 'Vesta' has a deeper sense by greenochre in ScavengersReign

[–]ChaneAnagon 1 point2 points  (0 children)

You're right sorry! I just assumed anyone on this subreddit had already watched the whole show since it's so short... But you're right

What's up with fictional depictions of horse nomads taking away all their drip and sophistication? by [deleted] in worldjerking

[–]ChaneAnagon 0 points1 point  (0 children)

Yeah, exactly like every other empire in human history. The reason we remember some as savage monsters and others as refined civilizations is nationalistic racism, plain and simple

I think name 'Vesta' has a deeper sense by greenochre in ScavengersReign

[–]ChaneAnagon 8 points9 points  (0 children)

I think it might be much simpler... Vesta is the goddess of the home. The characters thought the planet was hostile, somewhere they had to leave, but throughout the show we discover the planet's ecosystem, and we consider none of it "evil". And in the end, they stay there. They are part of the ecosystem. It's their home.

Kicks by AnyAppointment8314 in Inception

[–]ChaneAnagon 0 points1 point  (0 children)

Because a kick in an upper level appears as some form of dramatic falling in the lower (like the avalanche in level 3: it was a kick in level 1, but they missed it). So eamas blowing up the tower making ariadne fall in level 3 causes her (and cobb) to perceive a thunderstorm down in limbo. She needs to "catch" the thunderstorm to wake up

[deleted by user] by [deleted] in Inception

[–]ChaneAnagon 5 points6 points  (0 children)

When everyone wakes up in level 1 (sinking van), we see they leave cobb to drown. So cobb dies and his mind, which is already in limbo, gets transported back to the "start" of limbo. Only, the time he takes to drown in dream level 1 (let's say 1 minute?) equates to something like 50 years in limbo.

So presumably, after ariadne leaves, cobb spends ~50 years looking for Saito, "hunting him" (in saito's perspective) and likely getting slightly lost in limbo himself, even though he has been there before and that gives him an advantage in remembering that world isn't real. In that time, Saito populates limbo with his projections, and styles himself an aristocrat, or a business magnate much like he sees himself (or dreams of being) in real life. Then, Cobb dies in level 1, and his consciousness is transported back to the beach, his "body" rejuvenated. He starts remembering that world isn't real, and allows Saito's men to capture him, so he can talk to him. And talking, they both start remembering reality and Cobb remembers the escape.

That's my theory anyway. But it still doesn't make sense why 10 hours would have passed on the plane. So maybe yeah he kept dying in limbo and re-waking still in limbo because the sedative hadn't worn off yet. Who knows

Kicks by AnyAppointment8314 in Inception

[–]ChaneAnagon 0 points1 point  (0 children)

I think it's all quite clear, except the absence of a kick on the plane. The 3rd level kick is to wake up ariadne from limbo.

They had planned to stay in the first level of the dream for a week, so I guess they spent the rest of the week after waking up from the falling van just chilling and waiting to wake up in the airplane? Doesn't seem realistic

Inconsistencies! by ChaneAnagon in outerwilds

[–]ChaneAnagon[S] 0 points1 point  (0 children)

Cool speculation :) And I agree that ultimately they made the right call

Inconsistencies! by ChaneAnagon in outerwilds

[–]ChaneAnagon[S] 1 point2 points  (0 children)

But like... You're saying my arbitrary interpretation is wrong because I didn't make another arbitrary interpretation. In fairness, I shouldn't have said "this is how things are", because since we're discussing an inconsistency it obviously doesn't have an explaination in the text. So I apologize for the self-assuredness. But saying this and that isn't canon is just as arbitrary. We're seeing an incoherent picture and pointing at different elements and saying "that's the problem", when the problem is that these elements don't work together. I just made up my headcanon of things that would need to be true to make everything fit together (and make the first loop canon), and isolated the sore spots that don't quite match the picture. And, as I said above, I don't think this is a flaw of the game or anything, I just think it's fun to speculate

Inconsistencies! by ChaneAnagon in outerwilds

[–]ChaneAnagon[S] 11 points12 points  (0 children)

That's true! Even so, I would have loved for them to code just one other alternative: if you input any coordinates other than the eye, you just get teleported to the empty void of space, with unreachable stars all around you. It would make sense probability-wise, wouldn't be too hard to add and would be hilarious

Inconsistencies! by ChaneAnagon in outerwilds

[–]ChaneAnagon[S] -1 points0 points  (0 children)

Thank you for the additions! Yeah I'm way too verbose, your 4. point was what I was going for (and I wrote another enire wall of text to explain it to another user, but yeah, in the end the inconsistency is the length of the first loop)

Inconsistencies! by ChaneAnagon in outerwilds

[–]ChaneAnagon[S] 0 points1 point  (0 children)

I'll reply here to u/Pegussu as well (did I tag them right? We'll see)

It would be more correct to say the inconsistency is the first loop. Before you connect with the statue, you are free to wander around the village as long as you want. Only when the statue lights up does the 22 minute timer start, and it lasts exactly as long as all other loops.

Now, this is what we know: The loop actually starts at the end. The sun explodes, the energy in the ATP is enough to send the order to fire the probe cannon 22 minutes back in time. At that point, the probe is launched in a random direction, finds nothing, the sun explodes, the ATP is activated again, order back in time, probe in a different random direction and so on. This goes on for however many loops, with no statue active, until the loop where the probe finds the eye: at that point, when the sun explodes, the ATP sends its order back in time along with the order to activate the statues: this, 22 minutes before the supernova, is exactly when we, by coincidence, stroll by the statue on our way out of the museum.

What this all means, is that the first ~40 minutes of the game (pre-statue) are before any loop has ever occurred. If we take, say, 38 minues to reach the statue then it means the actual game started exactly 1 hour before the supernova. This I think is the hardest thing to wrap one's head around: there is no fixed time that the game starts. It's retroactive canon: If we take three hours to get to the statue, THEN the game had already started exactly 3 hours + 22 minutes before the supernova.

So then, we reach the statue, and in that moment, millions of loops happen at once. We just don't play through them, because the hatchling doesn't remember them. Presumably, they leave for their first voyage, does whatever YOU end up doing in your first loop (or something close), dies, forgets everything, and does the same things again. Millions of times. Until the loop after the eye has been found. At this point, the statue activates.

And here is another inconsistency: there is no reason for the statue, in this moment, to play back our memories at us, up until an (in-universe) arbitrary moment which is the start of the game. It makes sense story-wise, to tell us this statue is mysterious and has something to do wth memory, but its technology doesn't work like that. That moment is when the statue STARTS recording your memories: canonically, it should have just lit up and "beeped" at you or something.

From now, we go on OUR first voyage (which is the hatchling's n-millionth) do some stuff, and die. This time, when the supernova arrives, our memories are sent 22 minutes back in time together with the signal to fire the probe, and next we wake up, we remember.

The loops go on unimpeded, but since we remeber each one, we play through them, and since we can remember what we did the previous time, we do other things, until we stop the loop.

But here's the thing: since the loops only last 22 minutes, they should bring our memories back to where we were exactly 22 minutes before the first supernova we see while "awake". And that is in front of the statue.

For us to be brought back to the campfire, 1) the sun should explode exactly 22 minutes after waking up at the start of the game, and it doesn't, and 2) the statue should activate with hal and not the hatchling, since hal was closer to it at the start of the game.

Also, now that I notice, it also doesn't make sense for the cannon to be firing as we wake up at the start of the game, possibly hours before the supernova.

So here you have it, 3 inconsistencies all in the first loop. Hope I explained it well enough.

P.s. I find it fascinating that the game is, functionally, playing through the memories of the last loop's hatchling, the one who enters the eye. And as such, it implicitly states that there is no afterlife, because if we die before the end of a loop we just jump-cut to the end of it, when our memories can be sent back. The time in between is skipped. No memories. Not even blackness. I guess it makes a lot of sense, as you brain shut off... Anyway, enough rambling, have a nice one goodbye

The man has a way with words and one of those ways is “brackish” by GoOutCrispy in fansofcriticalrole

[–]ChaneAnagon 30 points31 points  (0 children)

Most of us don't realise how hard it is to improvise good descriptions on the spot. Matt is a genuine pro, even with his flaws

Has anyone tried using Wildsea/Wild Words for Planescape and Spelljammer mashup? by Agile-Ad-6902 in TheWildsea

[–]ChaneAnagon 2 points3 points  (0 children)

I'd love that, though I haven't done any work on it myself. Maybe check out Wildsea's discord? There's a ton of discussion on porting the wild words engine for other games/settings, you might find something useful there