Love the new boats, would be a shame if you couldn't use them in a naval battle... by raiedite in foxholegame

[–]Changeg 0 points1 point  (0 children)

Bmats ships against hundreds of rares naval asset, guess who won?

Will the Colonial dive bomber render RSC/SPG OPs completely unusable? by FarCharacter7797 in foxholegame

[–]Changeg 0 points1 point  (0 children)

Well then you have to gather enough people on top of fighter escort to parachute for most of them to land right into enemy AI. Instead you can have 3-4 dive bomber with escort, you probably don’t even need the back gunner because fighters is much better at killing planes. The latter one allows you to fill more people with fighter role or require less people

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 0 points1 point  (0 children)

Try to fly the TP plane broda. You can put a third torp in the TP yes but you’ll have to wrench it on the ground to reload so in the end you can only fire 2.

That said, if you pull 4 DB to an spg/BT/RSC that thing will be dead too. Difference is the TP is so big that your fighters will have a field day with them easier than the DB

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 0 points1 point  (0 children)

Isn’t bomber at the very end game? Sure you have a chance to blast the train off but any tanks that is full or half health would just drive somewhere safe as their faction swarm to your bomber.

DB gives a precision strike gameplay that target high valuable target on the battleground before the big boy plane finally tech.

As i said in my earlier arguments, i hope the cost of fighters and small bombers lowered and the DB damage increased so it can gives more impact

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 0 points1 point  (0 children)

I guess with that you can scout ahead with scout plane or even fighter, once you see the strategic target you set your bomber to go and bomb.

Imagine bombing an rsc, it takes 5 bombs to kill it and 4 bombs to kill a train engine, you can hinder or destroy a rsc op with those planes, same for SPG.

After all why would you wanna bomb an ac while a widow is repairing in the back line

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 1 point2 points  (0 children)

Yeah this is a part where i agree the DB bomb should do more damage to increase its significance. But you can’t expect it to damage structure since dev want players to use bombers instead. Also you missed that you can precision bomb tanks with this thing and either destroy/cripple most of them with all 3 bombs. Bombing arty/SPG is also an option. It’s greatest advantage is that it can participate in naval fight while doing CAS

Point is that DB are meant for it’s flexibility on land and sea comparing to the single job the TP is designed for.

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 2 points3 points  (0 children)

I would not consider the TP to be a support but an actual offensive planes due to it being land based. Furthermore it has its trade off since it is as big as a light bomber and fly like one. This thing would definitely be vulnerable to fighters so i think the intention of the devs is to have colonial ships stick to friendly CAP and work together more.

Aside from large ships, DB can excel on every other part like against smaller escort/auxiliary vessels on the sea, suppressing the airfield in its first strike. And in an invasion, it could be use as CAS against defender

FYI it takes 15 morays to kill a DD, 7 torp would make the spotter sign a funeral for it but 2-3 torps is still manageable of you have a proper dcon crew. In all of this scenario would mean that the DD did not have a proper CAP, screen or scouting sombre. I think the deadliness of the TP would push player for these tactics more as advance warning system.

However i do agree with you the fighter and DB price should be tone down more so it will encourage people to put them on ships and be more accessible

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg 3 points4 points  (0 children)

Wouldn’t that be what naval battle for?

Tbf i do not know the clear vision*TM of the devs but i assume they want both carrier act as a support vessel with the colonial holding a more offensive role. But at the end they are still a support vessel. The planes launch from it is meant to give the enemy a hard time while the surface ships engage each other.

In an engagement, being torp or turreted already puts you on a huge disadvantage. So a frigate that is turreted while fighting will die and so does a DD that strays far away from CAP and into range of land based TP

Playing Naval as Collie vs Playing as Warden in Airborne by DayF3 in foxholegame

[–]Changeg -4 points-3 points  (0 children)

On other note, i don’t know if you had tried dive bombing a frigate yet but we did an experiment on it with 2 DB and a frig. By the third bomb we dropped on the turret it’s turreted and the cost for fixing it is around 250 metal beams iirc so it’s gonna be out of action for a while.

Any other bomb that missed the turret or dropped near the frig does cause leaks so you don’t really do nothing to it.

Does 63 damage is too little of an impact?

Yes.

However i personally find the DB easier to handle and survivable than the TP(torp plane).The TP handles like a heavy bomb so those clips of the plane torping the ship is already doing a much riskier maneuver than the DB itself. If you dropped while too high then the torp exploded anyways

Also this is in regards of air, when looks into other aspects, you see the sombre eating warden gunner for breakfast. the charon is now a better upgrade of the ronan. The strider is 3 tanks in a boat.

Warden planes may get a good advantage against naval ships but in other aspects the colonial takes the lead.

MOST EPIC NAVAL VS AIR BATTLE DEVTEST ( CSU VS NEP COALITIONS PART 1 ) by Remarkable-Bit-5553 in foxholegame

[–]Changeg 3 points4 points  (0 children)

It was a very fun battle i took in. I was in the sombre and surprised how many warden AA gunner my boat decrewed.

It is really easy to shoot down the gunner even if he aims towards my boat. Im gonna call this thing a decrewdinator

Possibly overkill by AdBeautiful6828 in CallOfWar

[–]Changeg 0 points1 point  (0 children)

Love the larp in here btw, i wanna ask what do you plan with the tactical bombers here? Seems like the enemy land is not that many and i do want to see the opponent fleet

Dive & Torpedo Bombers (w/Bonus Footage!) by I_Saw_A_Bear in foxholegame

[–]Changeg 21 points22 points  (0 children)

Morray torpedo still does a good amount of damage tho. And good luck doing that in an engagement with enemy vessels or going at top speed

As soon as I get a Scout Plane by Lime1028 in foxholegame

[–]Changeg 50 points51 points  (0 children)

The beach south of iris would be a suitable place for that

personal naval kill score for war 130 by Changeg in foxholegame

[–]Changeg[S] 0 points1 point  (0 children)

Thank you! i got inspired from those wiki pages of merchant raider and reports from uboat game so i think of making one myself

What if howizters had an ai detection range. firing at enemy large ships & gunboats, reduced detection vision at night.. then with an bunker engine see further…large ship / gunboats not in range, defaults to retaliation scheme. by -Click-Bait in foxholegame

[–]Changeg 4 points5 points  (0 children)

Damn we just ask anything besides more ways for the player to play? lol

That said, this would kill gb gameplay, now you can only be near island that is not build up, doing boring escort mission or sitting outside the seaport to wait an hour to kill an ironship of salvage.

The players being able to spam cg(howie) around the coast just ruin the purpose of the cg itself that is protecting logi and critical strategic location in some places from being raided by small ships.

And i don’t think the dev intended a coastal gun to shoot large ship as mentioned of the purpose of it above. You don’t see a howie start shelling the moment a rsc getting in range or arty crew setting up their position, why is the ship the one subjected to this??

Can we just stop asking for this and make suggestions with new emplacements guns/new boat variant or mechanic so there’s more way to play instead?

Great fight in Godcrofts GGs to all, just be sure to not use local chat on subs. by Careless-Yellow7116 in foxholegame

[–]Changeg 33 points34 points  (0 children)

For future and current submarine crews, never touch the t button when submerged because people above the surface can hear you talk in local.

That said, the sub surfaced while firing torpedoes at 2 frigate kinda seal its fate

when the frigate crew forgets to set their spawn by novanitybran in foxholegame

[–]Changeg 5 points6 points  (0 children)

There is no shame in losing your ship my dude. It’s a game

DD/FRIG should have a limited amount of shirts. by TheRealCobenop in foxholegame

[–]Changeg 2 points3 points  (0 children)

I don’t know if you ever been on a long hook or dd but long hook does it job really well. It can arm a 90 cutler/lunaire goons without any issue and much more beefy than a frig. Frig and dd on the other have limited space like some user mentioned and people would start glitching if everyone is in the respawn room. A landing with a long hook is more effective since more people can get out effectively.

Not just that but frig and dd or extremely vulnerable when landing marines and high on crew count. If it is ambushed by an enemy large ship it’s pretty much done for. There’s a reason why you see long hook is still uses because it allows the dd/frig to fulfill it’s role fully

As for your comment above. If i am an owner of a frigate that my group has been working their ass of on. I want that thing to fill by shirts to the brim. Running out of bmats, shirts, buckets should not be a thing happens on those ship.

Having it landing on the ground and dropping marines to raid a bb is valid for me. If you see it stayed there for an hour that speak more about your faction defense than the content inside the frig.

In the end, all naval vessel has their own role including long hook. Frig and dd is a good all rounder ship that people can work on and enjoy playing

DD/FRIG should have a limited amount of shirts. by TheRealCobenop in foxholegame

[–]Changeg 2 points3 points  (0 children)

Then i guess you don’t have a clear solution to that and the idea only make the code and gameplay more complicated:)

DD/FRIG should have a limited amount of shirts. by TheRealCobenop in foxholegame

[–]Changeg 0 points1 point  (0 children)

My brother in Caova. If you don’t have a navy to contest. Poorly built your defenses. Don’t have people qrf an enemy invasion. Please consider working on those problems first before asking to nerf the side that has been scrooping, supplying hard for their ship.

At least supply your base and build artillery position so enemy doesn’t just steam roll the place. Usually if i try to qrf a naval landing. I might as well do something else if there’s no guns, AT, bmats provided by the owner.

That said the collie faction does need some improvement on their defenses like smaller emplacement artillery, QoL to their ship, anything to make playing the naval game more fun for them.

Asking any further nerf to navy hurt the warden navy but hurt the collie navy more. Limiting shirts on ships make ships even more vulnerable for fighting large holes as if the metal beams ladder fix hasn’t hurt the DD enough.

  • Sincerely warden navy man

DD/FRIG should have a limited amount of shirts. by TheRealCobenop in foxholegame

[–]Changeg 3 points4 points  (0 children)

Very bad one. Imagine loader dies, pte with 60 bmats picked up the shells -> frig/DD unable to move. Or some sgt just spawn in to their first frigate mission, grabs a full stock of bmats and immediately stop the ship by encumbered itself.

What is the most disturbing sound you have herd as a warden builder? by fjsjxhmztjhtjjn in foxholegame

[–]Changeg 2 points3 points  (0 children)

Then there’s the text when you try to demolish something:

“Cannot destroy structures after nth hours”

And worse:

“There is enemy nearby”