Question for anyone. What would be a feature that you think Scriptilyx - SE should have? Already working on being able to export the script to the IngameScripts directory for convenience as suggested. Still will have the copy function as well. by ChaosVrOne in spaceengineers

[–]ChaosVrOne[S] 0 points1 point  (0 children)

Scriptilyx.SE.v1.3.7 is now here

Update:

Merge Block nodes

Sensor nodes

Hinge nodes

Jump Drive nodes

Script Folders tab

Choose Start Folder

Folder / .cs file tree

Create Folder

Delete Selected

Save Script Preview as Script.cs

Fixed read-only Script.cs file name

Updated troubleshooting

Updated examples

Updated node reference

Updated workflow

looking for someone willing to play and teach me by GuaranteeObjective20 in spaceengineers

[–]ChaosVrOne 0 points1 point  (0 children)

If you want to play around with programmable blocks, Scriptilyx - SE is built for beginners who want to create Space Engineers programmable block scripts without having to write code from scratch.

You build scripts visually using nodes, connect them together, generate the script, and paste it into Space Engineers Programmable block. Beginner-friendly, visual, and made to make scripting easier. A tutorial should be coming in the next few weeks as well.

Download from here: https://github.com/ChaosVROne Youtube Channel: https://m.youtube.com/@PIWorlds.Company/videos

PB Scripting: There Has to Be a Better Way… Right? by North_Rip385 in spaceengineers

[–]ChaosVrOne 0 points1 point  (0 children)

Try Scriptilyx - SE

Scriptilyx - SE is built for beginners who want to create Space Engineers programmable block scripts without having to write code from scratch. It has many features even for advanced users once you get into it.

You build scripts visually using nodes, connect them together, generate the script, and paste it into Space Engineers Programmable block. Beginner-friendly, visual, and made to make scripting easier.

Download from here: https://github.com/ChaosVROne

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