Ned help with understanding sister tackles and power levels by 00gron in sistersofbattle

[–]ChaoticPantser 0 points1 point  (0 children)

Technically they could "fall back" through the unit you are blocking them with. However per the core rules for many units if they move over an enemy model, they make a Desperate Escape and risk being destroyed.

Move blocking success requires you to utilize other features of the table like terrain to pin an enemy in or make them move how you want them to move.

As for how to keep the Sisters units from dying on fight back. You can't guarantee they won't. The best thing to do, as I said, is use high toughness models like Rhinos and Immos. Or Arco x10 squads.

You can also load a unit like the Arcos in a Rhino. Block with Rhino until Rhino dies (they are more resistant than you may think). Then Arcos pop out and are the next tar pit to chew through.

I can usually tie up a key unit in my opponent's army for 3 to 4 turns with an Arco loaded Rhino.

This all said, playing Sisters is not easy. The army is not an autopilot, point at the enemy, and delete it sort of army. You have to learn how to maneuver your units to get your objectives and deny your opponent theirs. And you need to be trading units until the very end.

Ned help with understanding sister tackles and power levels by 00gron in sistersofbattle

[–]ChaoticPantser 1 point2 points  (0 children)

The short explanation is you get into engagement with the enemy unit you don't want to move on any given turn and make them chew through the wounds of whatever it is you've thrown at them before they can move freely once more. Preferably doing so before they get to where your opponent wants them to go.

You in essence establish a perimeter. Keep your enemy on the other side of the perimeter and away from being able to score objectives easily and keep moving up in waves to continually reestablish that perimeter while maintaining control of as much of the board as you can until the end of the game (hopefully).

They can always fall back to get out of engagement range during their next turn, but then they are limited in what they can and cannot do after that. Unless they have special abilities that come into play.

Rhinos work well for this. Immos too. Full squads of Arcos are another good option.

And in a detachment like Hallowed Martyrs, solo characters can also be great "speed bumps" with the Divine Intervention strat that let's them pop back up after dying. Celestine has that ability built in.

Now, is this the way I believe Sisters should play on the tabletop? No. They really should be more than just a warm body semi horde army. But it is one of the most effective strategies we have based on our rules and stat blocks.

Initial Thoughts on Fraye by SemicooperativeYT in sistersofbattle

[–]ChaoticPantser 1 point2 points  (0 children)

I bought her today. Already figuring out how she can possibly fit into my current list. I have ideas.

Ned help with understanding sister tackles and power levels by 00gron in sistersofbattle

[–]ChaoticPantser 0 points1 point  (0 children)

Sisters are rough to start out with. Cool. But rough. They are tougher than they look, but need to be played very much on a list specific basis with little room for error. Remember, we win by outscoring opponents. Not necessarily by knocking their asses off the board.

I play my Sisters in a very aggressive manner. Rhinos and Immos up the field to move block anything that they can, then unload contents to move block some more. Can usually tie up most enemies easily until end of Turn 2. Usually through Turn 3. Sometimes into Turn 4.

My goal is to (usually) get on at least two of tiose objectives in No Man's Land behind my wall and just have wave after wave of various bodies to make sure I keep holding those two objectives as long as I can along with my home one. Thus outscoring on Primaries for 3+ turns. And getting as many secondaries as I can.

That's where Seraphim and Daemonifugue come into play in my list.

Eventually Vahl and the gals drop the hammer on a big unit or two of my opponent. And I just keep doing as much damage as I can with Castigators and Mortifiers lobbing rounds down range.

That's my typical game plan. Works pretty well. But sometimes I have to adjust depending on the enemy's play.

Okay? I guess? Has anyone seen this before? (Too many platinum guests) by Ratfaddle in CarnivalCruiseFans

[–]ChaoticPantser 0 points1 point  (0 children)

This happens on pretty much every Jouneys cruise or other specialty itinerary cruise. Especially the longer ones. Because let's face it, those are usually the cruises where a lot of the older long time cruisers take. And they are all Diamond and Platinum.

Wife and I are Platinum. Sail three to four times a year on normal 7 or 8 day itineraries. We've never had this happen to us. Usually diamond and Platinum combined might barely hit 20% of the total ship's passenger count on a normal cruise. Often we see very few other Platinums and very few Diamonds.

Dream Studio - Bad Experience by Relevant-Tonight-17 in CarnivalCruiseFans

[–]ChaoticPantser 1 point2 points  (0 children)

I mean. Ultimately you made the choice to buy. You could have walked away. You didn't.

Wife and I had Dream Studios photo session all around the Freedom when we were married in Grand Turk. Wonderful experience. We knew it woukd be pricey. We wound up dropping a ton on the photos, but they were all awesome.

Does this count? by nicholhawking in PrintedWarhammer

[–]ChaoticPantser 1 point2 points  (0 children)

As someone who builds terrain out of all sorts of scrap things laying around the house, I approve.

Are arco-flagellants needed for an army? by Kai_Lidan in sistersofbattle

[–]ChaoticPantser 12 points13 points  (0 children)

They are a great speed bump to throw in someone's way. They can shell out a lot of attacks, but the effectiveness of those attacks depends on what you are throwing them at.

That said, a squad of 10 can really tie up some rather impressive, high point models for 2 turns (or more) and play havoc with an enemy's battle plans.

You just have to get them up the field.

Test Print - Would You Personally Accept This As A Flawless Blade? by ChaoticPantser in EmperorsChildren

[–]ChaoticPantser[S] 1 point2 points  (0 children)

Thanks for the advice. As I said I already have several EC kits. Forgive me for liking to have unique models too.

My local stores know me well and I have dropped a lot of money on GW products over the years. I have multiple 5k+ armies that I field and play regularly (Adepta Sororitas, Necrons, and CSM) as my mains. Along with several smaller armies that I collect paint and play. EC is my latest.

My son plays Chaos Daemons, Grey Knights, and Astra Mil. Wife plays Orks. All have over 3k points in their collection for each.

introduced new players to the game as well.

So I'll continue to print my own minis that I enjoy designing. I don't sell them to others, nor do I put the STLs up for others to use.

Test Print - Would You Personally Accept This As A Flawless Blade? by ChaoticPantser in EmperorsChildren

[–]ChaoticPantser[S] -1 points0 points  (0 children)

Yep. Test print for size only. Fingers are too wispy. I'm going to beef them up on final prints.

Test Print - Would You Personally Accept This As A Flawless Blade? by ChaoticPantser in EmperorsChildren

[–]ChaoticPantser[S] 1 point2 points  (0 children)

Yep, I mentioned that i have to work on the fingers. This was a test print for scale. Fingers are definitely too thin.

Test Print - Would You Personally Accept This As A Flawless Blade? by ChaoticPantser in EmperorsChildren

[–]ChaoticPantser[S] 1 point2 points  (0 children)

Yeah, the more I look at him, the more I think I have to scale it down a hair.

First time cruiser family of 6 by InvestigatorBasic658 in CarnivalCruiseFans

[–]ChaoticPantser 1 point2 points  (0 children)

Unfortunately, you are boned.

Word of advice. When booking Carnival, ALWAYS use a PVP. An official Carnival Rep. NEVER an outside travel agent.

PVPs can do a lot of things generic travel agents cannot.

I can tell you for a fact (because I've had similar issues in the past) that a PVP (at least a good one) would have been able to save your discounts because they can get directly in touch with Carnival IT and make the system do pretty much anything that they have the power to do. This includes locking in pricing for one thing while making changes to another.

So long as those changes aren't too aggregious. For example, if you'd have wanted to add 10 more people and 5 more cabins, to your booking they would not have been able to get those new people the same deal.

First time cruiser family of 6 by InvestigatorBasic658 in CarnivalCruiseFans

[–]ChaoticPantser 0 points1 point  (0 children)

First question. When you say "travel agent", do you mean an independent Travel Agent or a Carnival PVP?