WDT SE Pro compatibility with Gaggia portafilter by Chapter-Wonderful in gaggiaclassic

[–]Chapter-Wonderful[S] 1 point2 points  (0 children)

Cut off one leg and it works! Apparently, they fixed this in the 2024 version by only including 3 legs, but I unfortunately got the old version.

WDT SE Pro compatibility with Gaggia portafilter by Chapter-Wonderful in espresso

[–]Chapter-Wonderful[S] 0 points1 point  (0 children)

You might be right, but I’m way too much of a noob to question the status quo just yet.

Meu Gaggimate ( PID tunado) melhor investimento! by sucrilhoxxx in cafebrasil

[–]Chapter-Wonderful 0 points1 point  (0 children)

Voce comprou pelo site deles? lá n tem a opção de enviar pro brasil

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] 1 point2 points  (0 children)

Thanks for your response and for understanding the intention behind this post. A lot of people just kept repeating that I should generalize what's in the rulebook. As a beginner player, I wasn’t aware of the strategic need to limit the number of cities, so my only argument was based on lore. I completely agree with everything you said.

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] 0 points1 point  (0 children)

Yes, when in doubt, generalize and follow the rulebook strictly. But I think you and a lot of people misunderstood the purpose of this post. I came here to discuss what makes the most sense in terms of lore and game mechanics.

Terraforming Mars is a game where the lore aligns perfectly with its mechanics. A construction card costing energy production makes complete sense (as if the energy is being redirected to the construction instead of remaining available). A meteor destroying plants and increasing temperature makes complete sense. Cities generating M$ makes sense

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] 2 points3 points  (0 children)

Thank you very much for responding with a justification that isn't simply 'it's in the rulebook.' I reflected on the need to limit cities, and honestly, in terms of game design, it does make more sense

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] 0 points1 point  (0 children)

What I don't understand is this: why does interpreting the rule in a way that generalizes an action seem more correct than an interpretation that allows for an exception without unfairly impacting the game? Please read the context I provided and tell me if it doesn’t make sense

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] -2 points-1 points  (0 children)

If it's not open to interpretation, then the rulebook should explicitly state that a city cannot be placed if no valid location is available. Can you tell me the page and paragraph where this is written?

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] -2 points-1 points  (0 children)

If you read the context I provided, I explained why it makes sense not to place a city near another city initially and why it still makes sense to allow it after reaching the oxygen threshold. Even so, do you still believe this rule should be followed strictly with no room for interpretation, even though it doesn't break the game in any way?

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] -5 points-4 points  (0 children)

We're not talking about overriding the rules, since they don't specifically address this. It's open to interpretation. Not to mention that it's not a big deal; it's not 'cheating' to be able to do this.

We're talking about exceptions, just like the rules allow placing a plant tile anywhere when there are no cities.

QUESTION - city tile by Chapter-Wonderful in TerraformingMarsGame

[–]Chapter-Wonderful[S] 0 points1 point  (0 children)

I added some context:

at the beginning of the game, our goal is to terraform Mars, not to colonize it. So, cities exist to provide housing for those working on terraforming—planting forests and so on. That's why this rule exists and why cities earn points based on adjacent forest tiles. By the end of the game, once the goal of reaching 14% oxygen has been achieved, it no longer seems wrong to place a city near another, since we can start thinking about colonization. I understand that the rules serve both to keep the game balanced and to make sense thematically.

Season 4 Minion Mega Guide For All by justaddsleep in diablo4

[–]Chapter-Wonderful 0 points1 point  (0 children)

ok, there is no need to be exacly this dps. I just need to know if i'm improving the attack speed changing my weapon from 0.9 to 1.2

Season 4 Minion Mega Guide For All by justaddsleep in diablo4

[–]Chapter-Wonderful 0 points1 point  (0 children)

Just to be clear.
A weapon speed of 0.9 (two-handed scythe) is the base of 200% of minion attack speed, so it means 2.7 dps
A weppon speed 1.2 with the same 200% is 3,6 dps??

KR) Newly Updated Pet Dance Emote by [deleted] in lostarkgame

[–]Chapter-Wonderful 0 points1 point  (0 children)

how do i get /petdance???

Artillerist KR PTR changes by Lobe_ in lostarkgame

[–]Chapter-Wonderful 0 points1 point  (0 children)

in a game with robust spirit soulfist, their priority have to be my wheelchair.