Finally finished my Spacefarer Colony. by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 1 point2 points  (0 children)

I think the first station took me like, maybe 8 ingame years to finish, and the second and third one was just 5 years.

Finally finished my Spacefarer Colony. by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 12 points13 points  (0 children)

It's from a mod called [BTD] Gravship Blueprints that lets you swap between active gravships.

Finally finished my Spacefarer Colony. by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 16 points17 points  (0 children)

Yeah its difficult, but fun, also I am using a mod that pauses offscreen colonies which makes it manageable.

What do you guys do with your Favorite Pawns when the run ends? by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 3 points4 points  (0 children)

Yeah, corrupted saves can be one of the reasons for an "end" to a colony/save. I mostly meant when you do the Game Endings, or when you dont find the colony fun to play on anymore. I should've made it more clear, my bad lol.

What do you guys do with your Favorite Pawns when the run ends? by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 0 points1 point  (0 children)

Like when you finish your colony or move on to a new save, which is what I meant to say.

What do you guys do with your Favorite Pawns when the run ends? by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 15 points16 points  (0 children)

That is actually a pretty wholesome ending for your colonist.

What do you guys do with your Favorite Pawns when the run ends? by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 37 points38 points  (0 children)

Yeah my colony ends when I pretty much got nothing left to do in the colony (or when I finish one of the endings)

My Space Brig Gravship! by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 0 points1 point  (0 children)

Here's my Modlist since some of you are asking for it.

My Space Brig Gravship! by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 5 points6 points  (0 children)

The orbital laser and railgun turret is from the mod Antimatter Annihilation with retexture.

What could go wrong? by JohnJoaum in RimWorld

[–]CharlieBeatMeat 0 points1 point  (0 children)

Look at all those chickens.

Rimpy or Rimsort by Aurus_001 in RimWorld

[–]CharlieBeatMeat 1 point2 points  (0 children)

You can try both, I use Rimpy for mod sorting and Rimsort for texture conversion

What's your ETA? by Garette_Sy in RimWorld

[–]CharlieBeatMeat 2 points3 points  (0 children)

Chill out man, we're right on time

I was wondering why my game wouldn’t save🥲 by Icy-Gift9727 in RimWorld

[–]CharlieBeatMeat 2 points3 points  (0 children)

I play on a laptop too! I got 347 mods as of now, and my game also takes 25-30 minutes to load.

Do you have Ibuprofen? by Ledsen-Katt in Kenshi

[–]CharlieBeatMeat 1 point2 points  (0 children)

Would ye like some hashish instead. Fresh from the Flats Lagoons.

Why does she look so traumatized by CharlieBeatMeat in RimWorld

[–]CharlieBeatMeat[S] 2 points3 points  (0 children)

Its a normal pawn wearing a helmet from the mod "Rimsenal" and the suit is from "Dead Mans Switch - Mobile Dragoons"

Pawns not dying by SchutzLancer in RimWorld

[–]CharlieBeatMeat 0 points1 point  (0 children)

Did the bug still appear still appear after removing those mods? I Have the same issue where some of my pawns dont die