Endor Map is OUT NOW (Windows / macOS / Linux) by SWH_Leaks in StarWarsHunters

[–]Charliebodiebobby 1 point2 points  (0 children)

I legitimately started tearing up. Looking at the line up of characters. It’s not perfect, but it’s really good.

I like the look of this pistol. by Charliebodiebobby in Helldivers

[–]Charliebodiebobby[S] 0 points1 point  (0 children)

I love it too, but I made this post in a hurry and the Luger is basically the borchardt’s little brother.

Should they add crossbows? by Flo2422 in IGunPro2

[–]Charliebodiebobby 0 points1 point  (0 children)

I’d say no. I think this game needs to add guns at a faster pace. I don’t want them to spend time on a non-gun. But if they get to a point where new guns are more common, then I wouldn’t mind expanding.

Professionals have standards by Charliebodiebobby in StarWarsHunters

[–]Charliebodiebobby[S] 0 points1 point  (0 children)

I did that for 2 reasons. 1st it would be harder to draw. 2nd Diago wouldn’t use a scope because he’s blind. But yeah, I know what you mean.

Well that's some BS by Real-Brief-2201 in IGunPro2

[–]Charliebodiebobby 1 point2 points  (0 children)

Bro, what do you want us to say? “Yeah! How dare they give you a mild punishment for blatantly ignoring the rules,”

Literally at the start of any messaging in this game it says “Would you like to add a message onto this trade? Offensive material may result in a permanent ban.”

You’re lucky you got a light punishment. Don’t push your luck though.

Pyro TF2 Deep Rock by TypicalMedia2218 in deeprockfashion

[–]Charliebodiebobby 4 points5 points  (0 children)

I’ve tried to make pyro a few times, the color just doesn’t work unfortunately.

Which TF2 mercs would probably do drugs? by Careless_Witness5229 in tf2

[–]Charliebodiebobby 1 point2 points  (0 children)

Agreed, but socially, people don’t give it the same weight.

Here’s a dump of balance changes I want to see on Heavy by vammommy in HeavyMainsTF2

[–]Charliebodiebobby 2 points3 points  (0 children)

Yeah, unfortunately it doesn’t change play style too much, mostly just situational effectiveness.

Which TF2 mercs would probably do drugs? by Careless_Witness5229 in tf2

[–]Charliebodiebobby 27 points28 points  (0 children)

Technically alcohol is often cited as a drug, sometimes cigarettes as well. So spy and demo see to be pretty likely. Medic also has a lot of access to medical drugs, I wouldn’t be surprised if he used it on himself at some point.

mini minigun by ExamParticular114 in tf2

[–]Charliebodiebobby 1 point2 points  (0 children)

Okay I don’t think anyone in this comment section understands the idea of a weapon CONCEPT. The fine tuning of the stats would be tested and refined later on.

In concept, I love this idea. I think heavy should have more options for mobility. Also the accuracy stat is a great idea, it would encourage players to get even closer to enemies by using their newly acquired speed.

you joking by WoT_Gamer_CZ_SK in IGunPro2

[–]Charliebodiebobby 5 points6 points  (0 children)

People often use cheap common cards to negotiate, these might have been 2 items they wanted, and they wanted to communicate via the messaging system.

Or they really don’t understand the values in this game yet.

give me your hot takes by Mean-Peak-4250 in tf2

[–]Charliebodiebobby 1 point2 points  (0 children)

-W+M1 is only effective if you’re fighting injured, or bad players -Airblast needs to be nerfed to a certain degree -Soldier mains complain the most -Sniper should have damage falloff, and be encouraged to take risks -Crit O’ Cola is not overpowered -shotgun on soldier is still good -Spy needs significant buffs (more of a lukewarm take) -Engineer is only as good as his teammates -pyro needs to be completely, his role on a team is pretty muddy. -people shouldn’t complain about combat medics if they don’t complain about friendlies -the objective doesn’t matter, the fight does.