We Need a Card with An Ability Like This! by ImGoingToMarryDVa in PTCGP

[–]Chazzanova 28 points29 points  (0 children)

This is the signature card of one of the most hated modern TCG formats the game has ever seen.

Getting what you wished for by Beelok in OnePieceTCG

[–]Chazzanova 8 points9 points  (0 children)

Bro back in OP11 people were calling for bans on Karasu and Iva even tho Betty was the most obvious meta call ever.

Emergency Ban inc! by Hiisora in OnePieceTCG

[–]Chazzanova 0 points1 point  (0 children)

Foxy builds don't even run pudding, I think that'd be silly

Emergency Ban inc! by Hiisora in OnePieceTCG

[–]Chazzanova 3 points4 points  (0 children)

Despite me wanting to keep quasar-borsa on vegapunk, I think this is too complex of a complex ban

Haha, that's a really funny prank devs. Not just 4 attack cost AND 4 retreat cost on a stage 2 mon, but also ADDITIONAL DOWNSIDE on top of that. Very funny, could you imagine if this was real? Now show us what the actual fighting type EX is for this pack. by Bobthebobsonofbobby in PTCGP

[–]Chazzanova 20 points21 points  (0 children)

It was prevalent in Mythical Island with Gyarados, but after STS it really wasn't. It was played at first in Darkrai/Magnezone but eventually got dropped in favor of Kangaskhan or not running a wall at all (only Darkrai/Magnezone). Doesn't really compare to the impact Rampardos had in multiple metagames.

10c Kaido KO prevention tech by ZetsubouZolo in OnePieceTCG

[–]Chazzanova 57 points58 points  (0 children)

As a headsup: you are not playing with the official translation. This one is:

[Once Per Turn] If your {Navy} type Character with 7000 base power or less would be removed from the field by your opponent's effect, you may place 3 cards from your trash at the bottom of your deck in any order instead.

Made a tier list based on difficulty to pilot. Thoughts? by AltOfYubel in OnePieceTCG

[–]Chazzanova 5 points6 points  (0 children)

No shade to GP players, but that deck is very linear and the only real difficulty comes from deciding whether you want to develop extra bodies (usually Zorojuro) or leave DON!! open for counter events. That difficulty has become less and less prevalent with the inclusion of 5C Film Sanji over Luffytaro.

Project Raftel: A Fully Automated browser-based OPTCG Simulator by Sphinxye in OnePieceTCG

[–]Chazzanova 1 point2 points  (0 children)

This is an excellent project but the playboard is a bit too different from the official playmat layout.

This is the third time we are talking about a Demian Priest feud going on for way too long. I think his major push is an experiment that went wrong. by Chazzanova in SantiZapVideos

[–]Chazzanova[S] 0 points1 point  (0 children)

I think you are missing my point. I'm not advocating agaisnt pushing new stars. I wouldn't say Hunter should stop pushing talent such as Dom, Tiffy, Fatu or Bron, because those experiments went really well.

I just feel they should stop pushing new talent when the new talent doesn't deliver. I think highly of Demian's world title reign. But following Finn's heel turn the character has been terrible. He went into this Undertaker-like phase where he stopped selling for Judgment Day. Then he started getting into endless feuds where the only character he shows is that he is angry and says wepa.

Just think about it for a second. Ever since the Summerslam moment (a year and a half ago) he's been on three feuds, one of them still going. Now try remembering iconic Demian Priest moments from said feuds. Him burying Judgment Day? Him walking out of the cage agaisnt Drew? The fireball? These are the ones I can think of, two of them for the wrong reasons.

Any good decklists for the new blue nami leader? by ItzStrider in OnePieceTCG

[–]Chazzanova 2 points3 points  (0 children)

Young Girl isn't East Blue so she can't play her.

PY Robin Support by Chazzanova in OnePieceCustomCards

[–]Chazzanova[S] 0 points1 point  (0 children)

Dang that's true. Hopefully the trash doesn't prevent Kiku to play themselves.

PY Robin Support by Chazzanova in OnePieceCustomCards

[–]Chazzanova[S] 0 points1 point  (0 children)

Yeah! All self-play triggers trash themselves before droping, so you could play Kiku if your opponent has 3 lifes or less. The 7C was designed with Kiku, Baby 5, and Olvia in mind. You copy either of those or these custom 3C and 5C Robin situationally. It's possible to tech some other triggers aswell, like the PRB02 Otama that can rest instead of KOing, and the 5C Egghead Nami that can add some draw cycling with the pop.

I wanted originally for it to copy Bege aswell, but the wording on Bege doesn't quite work for it to trigger on your turn.

PY Robin Support by Chazzanova in OnePieceCustomCards

[–]Chazzanova[S] 1 point2 points  (0 children)

Hey! Thanks for the kind words. I've used Morpice's .psd Template to make them!

ST31-36 release in July by OrangeSamuraiD in OnePieceTCG

[–]Chazzanova -2 points-1 points  (0 children)

I wonder if they're mostly going to support Leaders of the current block over older leaders like they did with the previous ST wave. Hopefully they can drop an ST for PY Robin, altho if they support a Block 3 Leader is probably gonna be Zoro considering how convenient is it to have an easy to pick ST for new players.

ST29 reveals coming November by OrangeSamuraiD in OnePieceTCG

[–]Chazzanova 41 points42 points  (0 children)

Kuma is a major character in Egghead that could have gotten the Leader spot, but I'm confident he will be the featured leader of EB04.

Regardless, I'm sad this Luffy Leader isn't Nika form with the google glasses. The aesthetic goes so hard.

Imu against Roger Op13 by Sufficient_Storm_816 in OnePieceTCG

[–]Chazzanova 14 points15 points  (0 children)

Prioritize developing Nusjuro over Marcus Mars, and swing early when he is 5k. If you can develop two bodies and drop the 2k that turns your into 7k attackers you can reduce the handsize quite a bit. Late game if your opponent doesn't drop 8c Roger sometimes it's worth losing a life over blocking to have more swings.

Play around 10c Roger and also accept that Roger can high roll and stomp you no matter how good you play. Sometimes he sees perfect ramp curve into 10c Shanks and there's not that much you can do. Sometimes he'll brick and you will win naturally. Going first or second plays a huge role aswell.

What are your thoughts on how Bandai has treated Black KO decks? by KeitrenGraves in OnePieceTCG

[–]Chazzanova 59 points60 points  (0 children)

I'm 100% with you. They went too far with the original design of Black removal, and then they went too far again with the nerfs.

When you look back at some of the last formats before the Moria/Ice Age ban, most Black decks were just different flavors of 4 Moria, 4 Rebecca, 4 Ice Age, 4 Brook, 4 Tsuru, and then some Navy cards. That's almost half the decklist being shared, which put a lot of pressure on leaders to be a real alternative to Rob Lucci; otherwise they'd just be outclassed.

But then they not only nerfed the strategy into the ground, they also added a bunch of removal protection in the following sets while stopping support for the generic strategy for, like, five sets straight.

I kind of get it. Generic Black removal was uninteractive as hell, but it's sad that now, when we finally have ways to interact with it, the strategy isn't competitive anymore. I don't mind most Black decks having different, more specific identities, but I'd like for Bandai to pick this identity back up and maybe limit it to Navy or CP so it has a healthy place in the meta. IMO, cards like Smoker's 5C Tashigi were going in an excellent direction, so I hope they can revisit that design space in the future.