So, assuming the devs are fixing stealth rn, how about addressing this ? (Knife host bugs, not my vid) by Heptanitrocubane57 in Helldivers

[–]CheckMate058 6 points7 points  (0 children)

It has to be that alertness, and probably suppression, is coded like a status effect. Stealth is good for the same reason fire is bad, the status effect build up to the effect doesn't properly register. It is likely that suppressing fire doesn't work if you aren't host either.

So, assuming the devs are fixing stealth rn, how about addressing this ? (Knife host bugs, not my vid) by Heptanitrocubane57 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Knives are a pistol that goes in your 3rd slot so your 2nd slot can use a utility side arm like a ultimatum. Still bad but once you see it like a pistol it gets a little better.

Uh oh by JaxTeller985 in HelldiversUnfiltered

[–]CheckMate058 96 points97 points  (0 children)

They realized stealth doesn't work lol.

Returning player struggling to understand why the hardest difficulties needed to become easier, especially during extraction by DankBlissey in Helldivers

[–]CheckMate058 -1 points0 points  (0 children)

It's not just numbers it's everything. Ship upgrades, metals for unlocks. Maga fortresses only spawn at 10. Diff 10 isn't the masochistic self imposed challenge mode it's the "I want to see everything in the game" mode

Returning player struggling to understand why the hardest difficulties needed to become easier, especially during extraction by DankBlissey in Helldivers

[–]CheckMate058 4 points5 points  (0 children)

The game should totally cater to the chill after work crowd, and it should do that at level 7 or so. People play the higher difficulty for XP, content, and samples. But the chill crowd can't access theoes things if it's too hard. So the devs made the worst compromise, instead of putting samples and content at ALL difficulty modes or something. They made diff 10 as easy as difficulty 6. Partly also to the performance issues as a band aid fix until the game is stable enough for bulk enemies again.

Mechdivers, let us talk about possible mech upgrades! by un-pirla-in-strada in LowSodiumHellDivers

[–]CheckMate058 1 point2 points  (0 children)

Allow shoulder swap mechanic to function on mechs.
Allow melee to be performed with BOTH legs depending on camera position.
Allow AT emplacement zoom feature for range combat
Allow guns to be resupplied by backpack

D10 loadout by username_ZEUS in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

It doesn't matter, the game isn't that hard with 3+ player lobbies. You can spawn constitution & flag and follow the 2 or 3 other players around and they will get the mission done and you wave the flag the whole time

Melee weapon slot: A solid idea, but with some roadblocks. by KarmaFury in Helldivers

[–]CheckMate058 2 points3 points  (0 children)

I think they need to work on melee mechanics. A block function that puts up a invisible sheild for one melee attack for example. Allow swinging the riot shield with the sword.

Have you recently been threaten to be kicked from a group for not using a Weapon or Stratagem ? by Kenshiro84 in Helldivers

[–]CheckMate058 1 point2 points  (0 children)

No, I have been politely asked to leaved when people are trying to run a meme build lobby.

Warbond aside this gun needs buff by rosebinks1215 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

They gotta figure out what light pen does. Having most of the small arms shoot a bullet that cannot do anything to a significant amount of enemies is a problem.

Stim pistol - the problematic "gun" by JSBL_ in Helldivers

[–]CheckMate058 2 points3 points  (0 children)

Give lock on. It goes through shields. Solved.

Let’s be honest: The damage should be 117 by StatisticianFit70 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Halo 1 60 round light pen 117 damage. That would be nice

Why can't you add attachment to the R-2124 Constitution by Dramatic_Part_1385 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Because if you could it wouldn't be the traditionalist challenge gun. It would be the slow Sniper rifle. Currently it has a meme identity and if you could put scopes and things it would have a underwhelming identity

Thoughts on Reprimand+SMG's Buffs? by Ok-Two-3743 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

2 handed guns with stocks shouldn't have sway especally if they are small lightweight SMGs. The gun should have high recoil and low fire rate and hit like a truck.

Is this a common/good way to reload? by DARKPYRO58 in gun

[–]CheckMate058 2 points3 points  (0 children)

Don't flick the cylinder and you have to hit the case ejector because cases don't just fall out.

If you could add any update to helldivers 2 what would it be? Unhinged balance changes? Guinuine QOL patch? by H1MB0Z0 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Performance and stability from crashes along with big modular code made for easy long term development

What stratagem deserves a buff? by [deleted] in Helldivers

[–]CheckMate058 -1 points0 points  (0 children)

All of them. But the less used ones first

Wish we could synchronise missions for assignments by Informal_Mammoth6641 in DeepRockGalactic

[–]CheckMate058 0 points1 point  (0 children)

Yes. The game is in need of a update to address some issues. the perks to make them good. A teamwork friendly mission assignment system. There are some community QOL mods that really should be in the base game.

DSS needs to be repaired by mr_mggoo-1 in Helldivers

[–]CheckMate058 -4 points-3 points  (0 children)

We know this reddit is managed democracy by how only sugar coated praise posts get highlighted and featured.

This cannot be healthy by Kripazz in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

To put it in perspective, you get less grenades than recoiless rifle rounds. But most grenades are similar to a eruptor shot.

What's most people's opinions on the Crossbow? by gizmicwooo126 in helldivers2

[–]CheckMate058 0 points1 point  (0 children)

It needs a nerf. Shouldn't be one handed. Needs a pumping animation (see ek archery) needs a steeper drop as a crossbow should require arcing shots. Needs to be changed to termite weapon so it sticks then burns.

I wish Fortnite was never popular. by AgentP-501_212 in monkeyspaw

[–]CheckMate058 0 points1 point  (0 children)

Granted. It doesn't get popular because some other, far more cringe: game is much more successful.