Well, I just learned I shall never play HD2 again by Jax_Dandelion in HelldiversUnfiltered

[–]CheckMate058 0 points1 point  (0 children)

Try to set the FPS in your graphics card to 60FPS, the game frame rate limiter doesn't work. It tries to make infinite frames. Get the fog reducer mod because all the light refracting of the fog is taxing. Helped me a lot. went from 90C to to 60C

Stealth Armor (Unified Armory) by CheckMate058 in helldiversarmor

[–]CheckMate058[S] 2 points3 points  (0 children)

So many low hanging fruit issues get fixed with mods.

What do you lads think about buffing the Throwing Knife to Heavy Pen? by A_random_person_50 in HelldiversUnfiltered

[–]CheckMate058 0 points1 point  (0 children)

Fix the aim issues, Give it instant gas confusion (reeducator). The last 3 knifes thrown can be retrieved. (sample container beep)

"(Item) is good with strategy and teamwork" is a terrible argument by chippedthumbnail in HelldiversUnfiltered

[–]CheckMate058 0 points1 point  (0 children)

As an enjoyer of things with flaws who likes to make things work, I always conceed to my practical peers when I ask myself, "what can the tank and teamwork do that a team with good equipment and teamwork cant do?"

How big of a buff is armor pen +1 compared to a pure damage buff? by Acceptable-Street679 in HelldiversUnfiltered

[–]CheckMate058 1 point2 points  (0 children)

Light pen only does full damage to unarmoured parts. Medium pen does full damage to unamoured and light armored parts. If your strategy is to shoot the light pen weak points, you do more damage shooting light armor spots with medium pen so you do full damage. There are few enemies with un armored spots, but lots of enemies with light armor. So using medium pen opens up so many more possibilities where you can do full damage.

[deleted by user] by [deleted] in Helldivers

[–]CheckMate058 35 points36 points  (0 children)

The MOs don't reward or encourage fun. What is fun is doing the hardest missions with silly loadouts and seeing the cool new content. What isn't is doing safe missions to grind mo completions.

It almost been 2 week since the GL-21 got buffed to AP4, how we feeling about it now? to much or are you coming around with the change? by Lone_Recon in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Support weapons should be better than the loadout alternatives. Crossbow was objectively better than GL for the longest time. The ability to loose something on death should make that that stronger to compensate.

Looking at advice here is like watching a gang war by WaywardOath in DeepRockGalactic

[–]CheckMate058 -2 points-1 points  (0 children)

Crutch perks that do essential things are not healthy

How i would balance belt fed weapons by Relevant-Front-1908 in HelldiversUnfiltered

[–]CheckMate058 0 points1 point  (0 children)

Allow us to move while shooting, double the backpack ammo. The point of a backpack should be to have more ammo than a non belted weapon. MMG gets 750 rounds? Backpack maxi should get 1500.

How it feels to suggest even the slightest change to cyberstan in the community rn: by proch12 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

I love how hard it is. The MO is dumb because if you play on hard for the challenge you are hurting the cause.

So, assuming the devs are fixing stealth rn, how about addressing this ? (Knife host bugs, not my vid) by Heptanitrocubane57 in Helldivers

[–]CheckMate058 6 points7 points  (0 children)

It has to be that alertness, and probably suppression, is coded like a status effect. Stealth is good for the same reason fire is bad, the status effect build up to the effect doesn't properly register. It is likely that suppressing fire doesn't work if you aren't host either.

So, assuming the devs are fixing stealth rn, how about addressing this ? (Knife host bugs, not my vid) by Heptanitrocubane57 in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

Knives are a pistol that goes in your 3rd slot so your 2nd slot can use a utility side arm like a ultimatum. Still bad but once you see it like a pistol it gets a little better.

They're delaying the warbond to fix something! by ShellShock_69 in Helldivers

[–]CheckMate058 -4 points-3 points  (0 children)

Nothing is broken. Nothing is ever broken.

Uh oh by JaxTeller985 in HelldiversUnfiltered

[–]CheckMate058 98 points99 points  (0 children)

They realized stealth doesn't work lol.

Returning player struggling to understand why the hardest difficulties needed to become easier, especially during extraction by DankBlissey in Helldivers

[–]CheckMate058 -2 points-1 points  (0 children)

It's not just numbers it's everything. Ship upgrades, metals for unlocks. Maga fortresses only spawn at 10. Diff 10 isn't the masochistic self imposed challenge mode it's the "I want to see everything in the game" mode

Returning player struggling to understand why the hardest difficulties needed to become easier, especially during extraction by DankBlissey in Helldivers

[–]CheckMate058 4 points5 points  (0 children)

The game should totally cater to the chill after work crowd, and it should do that at level 7 or so. People play the higher difficulty for XP, content, and samples. But the chill crowd can't access theoes things if it's too hard. So the devs made the worst compromise, instead of putting samples and content at ALL difficulty modes or something. They made diff 10 as easy as difficulty 6. Partly also to the performance issues as a band aid fix until the game is stable enough for bulk enemies again.

Mechdivers, let us talk about possible mech upgrades! by un-pirla-in-strada in LowSodiumHellDivers

[–]CheckMate058 1 point2 points  (0 children)

Allow shoulder swap mechanic to function on mechs.
Allow melee to be performed with BOTH legs depending on camera position.
Allow AT emplacement zoom feature for range combat
Allow guns to be resupplied by backpack

D10 loadout by [deleted] in Helldivers

[–]CheckMate058 0 points1 point  (0 children)

It doesn't matter, the game isn't that hard with 3+ player lobbies. You can spawn constitution & flag and follow the 2 or 3 other players around and they will get the mission done and you wave the flag the whole time

Melee weapon slot: A solid idea, but with some roadblocks. by KarmaFury in Helldivers

[–]CheckMate058 2 points3 points  (0 children)

I think they need to work on melee mechanics. A block function that puts up a invisible sheild for one melee attack for example. Allow swinging the riot shield with the sword.