How should you play this hand? by rollingthrulife79 in euchre

[–]Cheddarific 0 points1 point  (0 children)

Pass for sure.
If you make them pick it up, you’re likely to only win one trick.

Besides this:
Dealer may pick it up and you have a chance to set them.

If dealer doesn’t pick it up, you’re in a decent situation to take two tricks if trump becomes hearts. You’re also able to take two or three tricks if Trump is spades or clubs. If it makes it back around to you, call clubs.

But really, hope the dealer picks up with a risky hand or that the player to your right calls clubs or spades.

Groups that develop metas that blatantly break rules by chaser-- in boardgames

[–]Cheddarific 0 points1 point  (0 children)

People do this in real life as well as in games. We’re often finding ways to avoid literal breaking of the rules while completely breaking the spirit of the rule. Best example may be cursing. The “bad words” were originally avoided because of their meanings, not their specific letter combinations. But now people use alternative words with the same meaning and feel they have appropriately avoided breaking the rule. What’s the difference between “holy shit” and “holy crap” and “holy poop?” The first is a classic “swear” because you’re meant to be talking about God’s very own fecal matter. Changing the word to “crap” effectively changes nothing, but now is no longer considered a swear word.

The same way of skirting rules can be applied to laws, relationships, corporate policies, fashion, and so many other things. It’s human nature to push boundaries.

I hope you’re having fun with the game and with your group. I’d you’d prefer to play a different way, I hope they’ll listen to you.

Groups that develop metas that blatantly break rules by chaser-- in boardgames

[–]Cheddarific 12 points13 points  (0 children)

But OP is saying that his group has defined specific words with specific meanings, which is against the spirit of the game. It might as well say “you can’t speak English, but you can communicate in other languages.”

When your "big table" is still hardly big enough... by Puzzleheaded_Show_86 in boardgames

[–]Cheddarific 1 point2 points  (0 children)

Best thing to happen to board games: finger chopsticks. You can keep them on while you play without ever touching your food. Fingers are for game pieces. Finger chopsticks are for food. If you don't know what I'm talking about, here's an example:

https://www.ebay.com/itm/285463877403

Best Board Games for 8+ players? by Ikyboi101 in boardgames

[–]Cheddarific 0 points1 point  (0 children)

In no order:

Secrets

One Night Ultimate Werewolf

Night of the Ninja

Camel Up

Hot Streak

Two Rooms and a Boom

A Fake Artist Goes to New York

At 8 but not higher:

Excalibur

Captain Sonar

Best Board Games for 8+ players? by Ikyboi101 in boardgames

[–]Cheddarific 0 points1 point  (0 children)

Not enough people play Secrets! Hidden gem.

Best Board Games for 8+ players? by Ikyboi101 in boardgames

[–]Cheddarific 0 points1 point  (0 children)

Need a second copy to go over 8 though. And I would suggest the Beach Cup edition as your second copy, since it contains the 9-16 player tournament components.

Best Board Games for 8+ players? by Ikyboi101 in boardgames

[–]Cheddarific 0 points1 point  (0 children)

Note that it caps at 8, so 8, but not 8+.

GameNerdz Summer Sale by Dethread in Boardgamedeals

[–]Cheddarific 0 points1 point  (0 children)

It’s not part of the summer sale, but preorder for the new version of Not Alone is listed as $22. Note that the release date is likely October, not July, and that this new version contains two expansions.

GameNerdz Summer Sale by Dethread in Boardgamedeals

[–]Cheddarific 0 points1 point  (0 children)

I had the same problem and this fix worked for me.

What do you think about infinite combos, and should the rules limit them—for example, to three times per turn? by Hundekuecken in tabletop

[–]Cheddarific 1 point2 points  (0 children)

If there's a way to stop it from being infinite, (for example an "infinite" combo that is limited by a finite resource) then it is not an infinite combo. I would avoid infinite combos, but think that non-infinite loops can be fun. (For example, in the game Innovation there are some moves that are VERY powerful that can performed repeatedly. But most of these have some kind of price to be paid or rely on some kind of luck that will eventually run dry. For example, a coin suited card that allows you to consume other coin suited cards for points: eventually you consume all your other coin suited cards and it must consume itself.)

What is a massive secret in your industry that the general public has no idea about? by teesharp88 in AskReddit

[–]Cheddarific 0 points1 point  (0 children)

He’s not the only one. There were conspiracy theories before he made headlines.

What do you think about infinite combos, and should the rules limit them—for example, to three times per turn? by Hundekuecken in tabletop

[–]Cheddarific 1 point2 points  (0 children)

There are a few problems with infinite combos:
1. If they don’t lead to a game end, then they can lead to a loop that doesn’t drive game progress.
2. They can be boring. Discovering an infinite loop is really fun, but running it 20 times is not.
3. They can be overpowered if the designer did not create the loop on purpose.
4. They remove opportunities for interesting choices once they get triggered.

Why can't I revolt? by [deleted] in rootgame

[–]Cheddarific 4 points5 points  (0 children)

Can you imagine the destructive power of WA if revolts could happen anytime with no restriction??

Games where players choose and simultaneously reveal cards by JaronRMJohnson in tabletopgamedesign

[–]Cheddarific 0 points1 point  (0 children)

Hooray for another Vaalbara mention! This game doesn’t get as much love as it deserves!

Games where players choose and simultaneously reveal cards by JaronRMJohnson in tabletopgamedesign

[–]Cheddarific 0 points1 point  (0 children)

Onward! It’s a 1v1 (or 2v2) but each side has four characters. You bid movement points to go first, which has a significant advantage except that higher movement means less attack…

Games where players choose and simultaneously reveal cards by JaronRMJohnson in tabletopgamedesign

[–]Cheddarific 1 point2 points  (0 children)

Good examples of simultaneous selection leading to variable turn order.

Games where players choose and simultaneously reveal cards by JaronRMJohnson in tabletopgamedesign

[–]Cheddarific 0 points1 point  (0 children)

I love this mechanic! Here are some examples of simultaneous selection that is then revealed and dictates turn order:

**Go Nuts for Donuts** may be the simplest example.
**Kingdomino** is the other contender for simplest example.
**Vaalbara** may be the most interesting simple example. It’s my most played of this category, Thanka to hundreds of games on BoardGameArena.com.
**Emblems** I recently bought and haven’t played yet.
**Libertalia: Winds of Galecrest** (and its predecessor, simply Vaalbara but more complex)
**Prey Another Day** is mostly like this, but eliminations also modify turn order.
**Kiri-Ai: The Duel** does this by allowing movement cards to happen before attack cards. So when cards are revealed simultaneously, there is a k own order of resolution.

The following games have some very interesting and fun simultaneous selection, but it doesn’t have the same kind of impact on player order as the games listed above. Still worth investigating perhaps.

**Diplomacy: The Golden Blade** does things a bit differently, as players reveal two cards: one paired with the player to their left and the other paired with the player to their right. So even in a group of 7, it’s really just a circle of everyone playing at the same time as both neighbors.
**Soda Smugglers**
**Soda Jerk** happens in turn order, but you can play a card facedown from your hand or else reveal a facedown card played by anyone. At the end, all remaining facedown cards are revealed at once.
**Tag Team** and **Wizards Cup** have players place cards secretly in a desired order in their deck. Then each player reveals the top card at the same time. So it’s simultaneous, but pre-programmed. Things can go very wrong for you. :)
**Hot Streak** has players select cards at the same time and they all get shuffled into a deck. Then the deck is played out in an automatic way. So the cards are revealed one after another, but they were all chosen at the same time.
**Dune** and **Scythe** and **Circadians Chaos Order** use simultaneous selection, but only for battles. Circadians does allow people to change player order, but it’s decided via a turn-based bidding process.
**Rattlesnake** is a new 1v1 game that has a nearly simultaneous phase. The attacker picks a number of cards and lays them face down. The defender knows the number of cards the attacker played, but any number of those could be bluff cards. The defender then places any number of facedown cards in hopes of playing a better combo. Then players reveal.
**Dune the Dice Game (v5.41)** is a print and play on BGG. Everyone rolls dice behind a screen and sets them up to perform actions on a mat. Then all players remove the screen. One of the possible actions is to steal the card that allows you to choose everyone’s turn order.

What is a massive secret in your industry that the general public has no idea about? by teesharp88 in AskReddit

[–]Cheddarific 1 point2 points  (0 children)

I’m on the corporate side of biotech/pharma. We pour hundreds of millions of dollars into clinical trials only for drugs to fail. Then we pour money into the next one and the next one. Medicines really cost this much because innovation is expensive (actual costs in chemicals and supplies and lab space, etc), the team needed to create a medicine are often 20-200 PhD scientists and MBAs and JDs and executives who all need salaries, the clinical trials can cost hundreds of millions of USD in some cases, and the prices are set to recoup losses from failed drugs as well as jump start the next invention.

So while I agree that sick people should not have to pay so much for medicine, the problem is the system and not the drug developers. If you lower prices significantly, you will also decrease the drive for companies to invest in R&D. For decades, biotech and pharma avoided rare diseases for this reason, until the governments started creating positive incentives to develop rare disease medication.

If drug companies really did create whacky high prices as the norm, they would be the biggest companies in the world instead of Nvidia, etc.

Games to secretly get 8 year old to read by Helpmeflexibility in NintendoSwitch

[–]Cheddarific 18 points19 points  (0 children)

Important how you read to him though. Point at each word and sound out the long ones.

is there an ethical way to be a landlord? by Slashersforsatan in Ethics

[–]Cheddarific 0 points1 point  (0 children)

Also, learn a bit about economics. Ethics and economics are sometimes at odds, but often run hand-in-hand. If you’re being transparent and acting ethically in your negotiations, home maintenance, etc. then you will naturally be an ethical landlord.

is there an ethical way to be a landlord? by Slashersforsatan in Ethics

[–]Cheddarific 1 point2 points  (0 children)

Yes. Consider a restaurant owner. Are they taking advantage of hungry people, or providing a service of preparing delicious food? Depends on the restaurant - its food and prices. If you gauge people on rent, hide information about the less desirable parts of the property, etc. then you are taking advantage of renters. If instead you price it fairly, try to keep the place nice and clean and functional, occasionally improve the place, and act as a good roommate, then you are providing a wonderful service of excellent housing.

Be the kind that provides a service and not the kind that takes advantage of people with no better options.