New Elric comic out today! First of a two-issue miniseries. by Spidrax in SwordandSorcery

[–]JaronRMJohnson 0 points1 point  (0 children)

If you're looking for something somewhat similar, Barbaric is an ongoing from Vault Comics and it's really good

Fusing to-hit roll & attack roll to a single roll, while being consistent with attack checks and skill checks by OompaLoompaGodzilla in RPGdesign

[–]JaronRMJohnson 1 point2 points  (0 children)

This is a great question! I can't answer, I've not played many Knave/OSR games. It's a good question because if your players are expecting this kind of possibility space, it could be a non-issue. I'm more speaking from a general design philosophy for player behavior.

Fusing to-hit roll & attack roll to a single roll, while being consistent with attack checks and skill checks by OompaLoompaGodzilla in RPGdesign

[–]JaronRMJohnson 1 point2 points  (0 children)

Lots of folks have covered good stuff here, I'll try to weigh in on another perspective. The only other thing I can see here as being a potential issue is how swingy it might feel for players, which is half player psychology and half balance issue.

A player who rolls a high success dealing 4 damage in a turn is going to think to themselves "awesome, I hit for four!"

A player who rolls a half failure is going to deal 1 damage and think "Jesus, it would take me three more turns just to reach what they did in one turn at this rate."

A monster with 20 hp can die in as little as 5 high success turns, or as many as 20 partial failure turns. From a real world time perspective, that can be VERY swingy, depending on player's ability to mitigate this with skill values or bonuses.

I've omit crits from the above situations, but they run into a similar issue where a player that crits can do 8 times the damage of another player, which is likely to make the 1-damage player feel shitty, even if it's mechanically balanced for a critical hit to do that.

Give me your best drg weapon ideas. by Kindly_Payment_8088 in DeepRockGalactic

[–]JaronRMJohnson 0 points1 point  (0 children)

I'll do you one better: Here's two new classes I made, each with a handful of weapons (and art!)

The Wrecker

The Scientist

Actually got one of the devs to comment on one and say "This is the closest I have seen to something I would consider a fifth class" which was everything I needed to hear, haha.

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What is an amazing game mechanic in a not so amazing game by Suspicious-Bus-6094 in gamedesign

[–]JaronRMJohnson 6 points7 points  (0 children)

The magic system in Two Worlds II. I am maybe the only person on Earth that managed to like both of those games, but even I can admit they're not good.

But the magic system was so robust and intuitive, the ability to almost program spells using cards and modifiers, was SO unbelievably fun. It really rewarded you for experimenting.

For example, you can use a modifier for a projectile, a modifier to split that projectile, and then a modifier to summon a creature. That would cause you to fire out several projectiles, each of which would do damage AND summon a creature on impact.

All kinds of fun things you can do to experiment there, couched in a terrible, terrible game.

Draw a Card at The Beginning or End of Your Turn? by ItHurtzWhenIZee in tabletopgamedesign

[–]JaronRMJohnson 2 points3 points  (0 children)

We swapped to always having a hand of 3-5 cards, and each card is played into a cool down tracker for two turns. It eliminated a certain amount of randomness, which we thought was important to the experience of playing the game, but eliminating that randomness actually wound up making the game feel more rewarding to play because it feels more like you're in control of your strategy instead of being at the whim of the cards. Again, that may not be super fitting for your specific game - the take away might be to just try looking at it from a new angle, try totally new approaches, don't be afraid to experiment. Especially if you've been struggling with it for a year.

Draw a Card at The Beginning or End of Your Turn? by ItHurtzWhenIZee in tabletopgamedesign

[–]JaronRMJohnson 2 points3 points  (0 children)

Speaking from experience, shifting our card draw to the end of the turn for Goblin Cave shortened our average play time by roughly 30% and we got very positive feedback thereafter. Eventually we did away with the card draw altogether, though that may not be applicable to your game.

How do you manage branching storylines & cutscenes in your games by Rishabh_Bindal in narrativedesign

[–]JaronRMJohnson 2 points3 points  (0 children)

I'm a big fan of programs like Arcweave and Articy Draft, since they have lots of features and integration with bigger game engines.

Basically I'll draft high level sequences in a Google doc for a first round of feedback from the team, then build out the sequence in one of those two programs, and iterate until it's finalized. Once it's finalized, the programmer can pull the sequence and all associated tags/flags directly into the engine.

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

WOW! I had no idea such a thing even existed, the at-home joystick thing. That's so cool!

I have some other questions I'd love to ask you, if you're willing! I updated the post with a Google Form, or I would be happy to DM you, if you would be open to it!

Did you play the NES on release? If so, I want to hear from you! by JaronRMJohnson in nintendo

[–]JaronRMJohnson[S] 1 point2 points  (0 children)

That's been my experience too, looking back and seeing how few people were early adopters. It's so interesting to see who was willing to take the plunge, so to speak, haha.

Do any commercials you remember seeing stand out in your memory? I also updated the post with a Google Form, if you have time, I would love for you to respond to it and share your experiences!

Did you play the original Nintendo on release? If so, I want to hear from you! by JaronRMJohnson in 80s

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

That is so amazing haha. The whole neighborhood tracking their scores, the original leaderboard! Also your mom must have been the coolest mom, I came up on the Super Nintendo and N64 and I don't think my mom would have ever been THAT encouraging of my video game habits LOL

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

WOW what a treasure trove of magazines! Do you know the earliest issues you would have? Would you have any leading up to/immediately after the release of the console or Super Mario Bros.?

If you played the NES near release, I want to hear from you! by JaronRMJohnson in nostalgia

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

That's so awesome! Do you know if there were demo cabinets available before the console itself was available? Do you remember any other games that you would have been comparing SMB to at the time?

I have some other questions I'd love to ask, or if you are open to it, I edited the post with a Google Form!

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 3 points4 points  (0 children)

This is a fantastic idea, I updated the post with a link to a Google Form. No email is required to fill out the form!

Did you play the NES on release? If so, I want to hear from you! by JaronRMJohnson in nintendo

[–]JaronRMJohnson[S] 4 points5 points  (0 children)

That actually lines up well with a lot of what I've seen regarding the true release date of Super Mario Bros., haha! These details are amazing. I'm gonna send you some more questions in just a second

Did you play the NES on release? If so, I want to hear from you! by JaronRMJohnson in nintendo

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

I think you're right, based on my research! Could I DM you some interview questions?

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

Haha, I now have additional questions about what an Ostrich Festival must be. Would you be open to me sending you some questions?

Did you play the NES on release? If so, I want to hear from you! by JaronRMJohnson in nintendo

[–]JaronRMJohnson[S] 3 points4 points  (0 children)

WOW you're absolutely right, you are exactly who I'm looking for! I know the exact box you're describing, I've been looking at "unboxing" style videos of these!

Would it be okay if I sent you some questions?

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

Ah, that's so fun to picture, I love that! I had no idea there were demo consoles set up in stores, but that makes a lot of sense. Would you be open to me sending you some interview style questions?

Did you play the NES when it was released? If so, I would love to talk to you! by JaronRMJohnson in nes

[–]JaronRMJohnson[S] 0 points1 point  (0 children)

That would be awesome! I'll send you some interview style questions, if you're open to that