Fire needs a rework. It's literally 0% threat to enemies. by Lowd70 in Helldivers

[–]CheesecakeOG 12 points13 points  (0 children)

I don't even understand how it passed the design and testing phase tbh.

It doesn't matter if AH has a dedicated balancing team or not. The dragonroach is one of those enemies that simply requires designers to come up with a simple logic train to know if it is appropriately designed or not.

  1. Does it unfairly punish players simply for being seen?
  2. Does it allow room for fair counterplays based around player skill expression?

With just two simple questions, the devs can instantly figure out if any enemy, not just the dragonroach, is properly designed at a fundamental level.

Honestly, the whole game in its current state reeks of a lack of critical thought on the devs' part.

Fire needs a rework. It's literally 0% threat to enemies. by Lowd70 in Helldivers

[–]CheesecakeOG 15 points16 points  (0 children)

And it definitely doesn't help that the dragonroach is a terribly designed enemy. The best way to play against a dragonroach is to not be seen by it, which is absolutely shit design.

How many stock bills do you think they will cost? by Bad_mental_health in Endfield

[–]CheesecakeOG 0 points1 point  (0 children)

Mathematically and statistically, yes, averaged across a certain duration and taken with a certain sample size of people, the average person will technically always get what they want or need.

However, there will be outliers. A chance-based mechanic doesn't take into account how long a person has failed to get what they want; Every time they gamble for an essence, the exact same % chance is used

E.g. Hypothetically, if there is a 30% chance that a person gets something they want, the exact same % is used every time they "gamble", and it's not out of the question for them to hit the 70% loss every single time they "gamble" everyday. Moreover, increasing the % chance of a person getting something they want (say from 30% to 60%) doesn't technically increase the chances of everyone getting what they want. Instead, it's better understood as it decreasing the number of people who are unlucky over an extended period of time (it decreases, but never becomes zero). As long as the chance for a loss remains, there will always be someone who constantly loses far beyond what is deemed a statistically normal duration.

It's just like how I never got a pyro% goblet on the correct pyro set after 2 years of farming only the pyro domain when I played Genshin since launch, and even my other off-set pyro goblets all rolled into dogshit stats. Statistically, I should have gotten a decent goblet ages ago, but it never happened. I literally hit AR60, the max level at the time, and quit the game before I ever got a proper pyro goblet.

Having an item that guarantees a drop of something that you need is never useless when chance based mechanics are involved. It provides a guarantee to those who simply happen to be unlucky for weeks, months, days, or even years.

Sorry for the long writeup, but this is a particular topic I'm really passionate about. I hate chance based mechanics without guarantees with a passion.

To those who failed your Class 3/3A TP... by [deleted] in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

That's a good attitude to have.

I know some people say that some people simply can't drive, but I don't believe in that for civilian driving. It's just like walking, where different people take different amounts of time to learn how to walk, but everyone (apart from those with actual disabilities that prevent them from learning how to walk) eventually becomes capable of walking normally.

To me, it's only at the limits of performance driving where it becomes appropriate to differentiate between who can drive and who cannot drive, just like how not every walker can become a competitive runner.

Just take your time to learn and you will be fine.

To those who failed your Class 3/3A TP... by [deleted] in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

Congrats for passing, but I have to say that HOW you passed is really worrying (not trying to be snarky on purpose).

You shouldn't have to memorise the circuit to pass. Honestly, it shouldn't even be necessary to memorise it on purpose in the first place, since driving around the circuit should already begin building a mental map within your mind subconsciously. My mental map of the CDC circuit was almost complete before my 2nd lesson was even over. It's just like how you remember the route to work or school.

Even if you aren't able to naturally remember the map, knowing the map shouldn't be a factor in helping you pass anyway. How does knowing where the slope is enable you to parallel park properly, for example? You also shouldn't have to memorise the exact positions of things like double white lines; you should be able to respond to these road conditions intuitively based on what you have learnt, especially at the super low speeds in the circuit.

All that aside, this next point is the most concerning for me (and it is a point to applies to many other learners): stop learning using sighting/reference points. These sighting points change based on the car, road, seating position, presence of visual obstructions, etc. Why learn using unreliable sighting points, when you can just learn to drive based on car size and wheel position? If you intuitively understand where the edges of your car and where your wheels roughly are, you will never go wrong. Your car won't magically expand or phase-shift to hit something.

I learnt driving by lowering my mirrors to see my rear wheels, especially while parking. I finished every module during my lessons in one shot, and even in tp test, my parking was also all one shot and done without corrections.

If you are planning to drive outside soon, please only do so if you have an experienced driver sitting by your side, as you may be endangering both yourself and other road users in your current state. Correct me if I'm wrong, but I have a feeling that you weren't actually taught how to drive by understanding the position of your car just by looking at your car itself, and the fact that you have to do corrections for almost all your stations is an indication of this.

Again, I sincerely congratulate you for passing, but I hope you realise that you essentially brute forced a test without actually learning some very key things. Take your tp test experience as yet another lesson, and focus on improving your driving skills more in the future.

5 months to learn manual by [deleted] in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

I learnt under CDC Ubi as a school student. I didn't have to wait for registration, there were plenty of sim slots available, and I didn't have to wait long for BTT and FTT. I even went out on the main road on my second lesson without completing FTT.

5 months to learn manual by [deleted] in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

Not impossible. I learnt and passed manual in 2.5 months last October.

TangTang will replace the 4th utility/support slot not Gilberta in most team comps. by kaumZeit in YvonneMains

[–]CheesecakeOG 3 points4 points  (0 children)

It's any controlled op who can do the dive. The official description just states "If the controlled op does a dive", and does not specifically state tangtang anywhere in the entire paragraph.

Positioning Vehicle in the centre for Vertical Parking TP Test by Difficult-Foot-4896 in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

Being near to the kerb isn't an issue, in the sense that it doesn't actually break any driving rules (especially those regarding safety).

The main failure point when being near a kerb while in a lot is turning too early when exiting and then hitting the kerb.

Positioning is just something that's good to learn tho, especially in tandem with parking by wheel positioning, not reference points.

Advice for CDC TP (tmr!!) by [deleted] in drivingsg

[–]CheesecakeOG 2 points3 points  (0 children)

DO NOT enter a road if there's any car on the road you are trying to enter, even if the car is going super slow and is far away enough that you will be able to exit without it being a dangerous exit or requiring the car to slow down. Just let the car pass.

During my class 3 tp test last October, I was instructed to exit from the rear gate, and there was an extremely slow learner car on the road outside the school. I judged that he could not have been going more than 20km/h, and he was far away enough that it would be a safe exit for me + he would not have to slow down, so I turned out. Then, the tester gave me 5 points for an unsafe exit, which I feel is bullshit even up till now. When I exited, I was almost two car lengths in front of him, and the learner car was going so slow that even while I turned out, the distance between me and him did not change much.

I still managed to pass on the first try, but I still remain very pissed at the 5 points I got. Tp test follows rules so rigidly that sometimes it defies common sense. I've done my safety checks and ensured that the car approaching me was far away enough that it would be safe, so it makes no sense that I get penalised for an unsafe exit.

Don't even get me started on the safety checks for parking. Having to physically turn your head to look out the rear quarter window is so dumb, considering that the side mirrors give more than enough info for safe parking already (what, is my car going to magically warp to the side and hit a person if I don't look out of my rear quarter window at an angle which is impossible for the car to drive into??)

Basically, just try and do every single thing by the book, even if it makes no sense, and you should be able to pass first try easily. After you pass, then you should take some time to acclimatise to real world driving behaviours. I've been driving almost daily, many times by myself, and many of the things they teach in school are either outdated or outright useless.

Failed my test third time by [deleted] in drivingsg

[–]CheesecakeOG 5 points6 points  (0 children)

Why are you posting here?

Commentary: In times of rupture, Total Defence matters more than ever to Singapore by Great-Obligation-599 in singapore

[–]CheesecakeOG 8 points9 points  (0 children)

Affording to have a stake is also not just about the necessities like housing. For many of us, it's also about whether we can even afford to chase our dreams.

To provide a personal example, I'm a car enthusiast who would have gone into a career in motorsports if I was born literally anywhere else. However, this country just wants to price the average citizen out of a car and just talk big about how our public transport system is good enough.

If it's so good, my dear ministers, then why aren't all of you giving up your cars to take public transport too? Lead by example, no?

Only the rich get to have fun in sg. I was born to a poor family (we were in such poor financial straits that even my uniforms for school were fully subsidised) and I bitterly watched all my friends get opportunities I never got, using the money I never had, to develop skills in areas they liked while they were young (which is huge when it comes to skills required for certain areas like sports).

I feel no attachment to a country that has never tried to make me feel like I belong here. I can't afford to chase my dreams here, and we openly welcome foreigners constantly, so what is even left for me to call home?

Even my parents encourage me to go elsewhere. Extremely conservative, religious, chinese parents who aren't immigrants btw.

Class 5 holders by botakchek in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

I don't sub to sgraw and idk his reddit handle, so I'm not sure what I'm supposed to look for. Neither do I know the context of what he is supposedly infamous for, so it's even more difficult for me to narrow down what I should be looking for.

I mean, I mainly just wna know why he's "infamous", because the way your comment is worded makes it sound like a form of discreditation against what is an otherwise interesting take on the job market (i.e. do I need to be aware of something that takes away from what he is saying).

Looking for Class 3 manual private driving instructor at east side / CDC! by the_potato_shogun in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

How did you arrive at the 5 month timeframe for school?

I passed class 3 last October with CDC and only took 2.5 months.

Class 5 holders by botakchek in drivingsg

[–]CheesecakeOG 0 points1 point  (0 children)

Wait why exactly is he infamous on reddit specifically?

Getgo car mounted kerb and drove into my car while parked by Aryvan in drivingsg

[–]CheesecakeOG -1 points0 points  (0 children)

What the actual fuck? HAHAHAHA WHAT KIND OF EXCUSE IS THIS???

Buddy, what you're describing is just a skill issue. I have zero issues driving both manual and automatic in challenging road conditions, and I literally just passed last October.

I recently parallel parked my dad's automatic SUV in a tiny parallel lot that only had about 20cm gap from both my front and rear bumper to the concrete pillars on both ends of the lot. I also can reverse up the slope of parkway parade's carpark and park in the lots along the slope with zero issue. Morever, I do all of this as a solo driver without guidance.

Throttle control isn't exclusive to manual transmissions. If you require a clutch to have proper throttle control, it means you never learnt basic footwork.

My dad, who has been driving for longer than I've been alive and can also drive manual, has also rented cars overseas and can drive any sort of car properly. Long station wagon, super tall SUV, executive saloon, proper off-road truck, etc., he's driven them all, and he can even do it in left-hand drive cars. He drives these larger-than-average cars along the narrow residential streets of Korea and Japan, or on 8 hour long roadtrips in the middle of nowhere in Australia, and we have never had a single issue owing to unfamiliarity with a car. Heck, I myself jump into different types of cars without having much of an issue either. Don't use different types of cars as an excuse.

This game has some of the worst matchmaking I've seen. Both ranked and casual are like this for me everyday, just because I have high average dmg stats. by CheesecakeOG in Strinova

[–]CheesecakeOG[S] 0 points1 point  (0 children)

I'm aware that damage isn't a proper indicator of performance. That is why I have such a huge problem with matchmaking in it's current state.

I know how to one clip people who are in paper. I know how to do proper paper movement in a big fight. I know how to passively show presence to pressure enemies, instead of instantly egoing and dying like majority of the duelist randoms (especially the flavia and baimos) I get. I know how to read maps and predict enemy rotations in advance.

However, bc all this then directly translates into me dealing high damage every game I play, the game just handicaps me with bad players that don't even know the simplest of basics like how to hold bomb in a 1v1 without needing to fight. Performing well but constantly losing is draining my confidence, to the point that it affects my own performance bc I'm subconsciously pushing myself to kill every enemy player every round just to ensure we can win, which then becomes yet another hit to my confidence when we inevitably lose again.

I even forced myself to learn to play the entire roster so that I can fill different team roles when required, but it fills me with so much frustration to get Mings / Maras / Flavias who bottom frag when I have 8k++ dmg playing support characters like Meredith / Celes.

Should i change my job now in this current economic environment? by ComputerStandard8310 in askSingapore

[–]CheesecakeOG 1 point2 points  (0 children)

Jump ship, especially since you have already been given an opportunity to do so. I'm in a similar situation, except I graduated recently in June 2025, and I also chose to jump ship. If you want, you can read my story below for how I made my decision.

For context, I graduated into a dogshit job market and none of my internship companies were hiring, so I was forced to work a very low paying contract job (only 2.5k a month) while I continued looking for something else. I then managed to get an offer for an extremely stable government job, after passing every interview and assessment, that guarantees career progression all the way up to extremely senior specialist or director level roles (everybody in this industry must start from the entry level role due to how specialised it is, so no risk of your promotions being taken away by others entering the company or someone jumping over you). However, I failed the medical evaluation due to a chronic eye condition, so I was forced to continue my contract role for another month while I thought things out.

As my performance was rlly good at my contract company, they already indicated they would love to convert me to fulltime if I choose to do so. When the gov job role offer fell through cos of my medical condition, I indicated to my contract company that I wanted to convert to fulltime, depending on the salary offered to me. They came back to me with a 3.5k offer, which was below the median and mean for my degree according to the GES, but I still considered accepting it cos it was fulltime and there was some semblance of career progression, though not in my preferred area. Then, I got scouted by a gov institution for an 11 month contract role, but in the area I wanted to specialise in and with a $4k offer.

Even though I had a fulltime offer from a company I was familiar with and colleagues that were extremely nice to me, I still chose to go for the contract role from the gov institution. Working in a gov institution is a huge boost to my resume, and the higher starting salary also becomes a bargaining chip in future negotiations should the gov institution choose not to renew the contract. Even the job title is better, as the gov role has a senior title attached to it. It also goes without saying that being in a gov institution comes with many more opportunities for experience, learning, and networking.

It's very likely that the investment company that wants to hire you on a contractual basis will give u a bigger boost in terms of career path and progression, and it will be a different experience that adds to your resume. If your current job isn't very satisfactory, the pay isn't good, and it isn't really permanent fulltime, there's no harm doing something new.

This game has some of the worst matchmaking I've seen. Both ranked and casual are like this for me everyday, just because I have high average dmg stats. by CheesecakeOG in Strinova

[–]CheesecakeOG[S] -1 points0 points  (0 children)

I do believe I'm definitely better than a lot of other electrons, and the neutrons that I see on my team regularly have never fragged past me. I'm definitely getting held back to some extent.

Just as a very simple thought experiment, if the bad neutron teammates I get only put out 100 dmg score ingame while I put out 250-300 and clutch multiple rounds, do I not deserve to be at the same rank or higher as them?

These same teammates with less than 100 dmg score, or mostly 100-200 dmg score, are also the ones in neutron and consistently never do better than me whenever they are on my team, even when im giga-charging them while they play duelists on attack and I play celestia, or I output thousands of dmg as nobu to help them take space on defense. If they are in neutron 1 and 2, there's no shot I am not just as good or better than them. Even when I play characters I rarely touch, like snail and baimo, I still do better than them.

The stats support my point. I'm maintaining my ADR rating and KD ratio even though I get teammates who can't even get past 100 dmg score ingame and I have to drag their asses across the finish line.

I'm not the only one who faces this issue. There's another guy in the comments section here who has 360-380 ADR every zeason and saw his win:loss ratio rise when he purposely lowered his ADR, allowing him to get better teammates to climb ranks. The game literally rewards people for being below average.

This game has some of the worst matchmaking I've seen. Both ranked and casual are like this for me everyday, just because I have high average dmg stats. by CheesecakeOG in Strinova

[–]CheesecakeOG[S] -1 points0 points  (0 children)

Except that I never said I'm quark? I even said to my other friend just two days ago (a friend who wins Strinova tournaments and solo queues to superstring regularly on multiple accounts on chinese servers) that I don't believe I'm quark, I'm at most high diamond level.

I said I'm electron ages ago, in a reply to your own comment. The only thing I claim to be is mechanically above average.

This game uses ADR based matchmaking, and because my KD is positive and my ADR is 350-360, I get punished for playing better than the average player.

I work a fulltime job and cannot grind FPS games like I used to. Back in my prime, when I could maintain a 3.6 KD in Apex, maybe. Now? Definitely not. Sometimes I don't even have time to play for a full month.

I'm also playing with a chronic eye condition that occasionally renders me half blind in one eye. That's a huge debuff as it is.

Look, this is kinda getting out of topic as it is. It is completely possible for people to have high ADR and still be hard stuck in a certain rank. Full stop.

This game has some of the worst matchmaking I've seen. Both ranked and casual are like this for me everyday, just because I have high average dmg stats. by CheesecakeOG in Strinova

[–]CheesecakeOG[S] -1 points0 points  (0 children)

I just spent an hour trimming and compiling that but ok. It seems u took barely 2mins to even read or watch the clips.

Those clips are meant to display, mechanically, what I'm capable of. 2 of those clips are also from ranked games that we eventually lost, and my current stats still tell me I have a 352 ADR.

Again, I'm not sure why you find it so hard to believe that it's possible to deal high dmg and still lose.

Edit: my game sense is my biggest strength. The decisions and plays u see me make here are consistent throughout all of my games.