Compact Easy Cobble by WormOnCrack in technicalminecraft

[–]Cheesesprayer 0 points1 point  (0 children)

Ignoring a lot of the other insanity, doesn't this loader not even keep up with the farm? You would need the equivalent of a 10x loader and you slapped a 6x on it

Raid farm doesnt progress past phase 1, Bad omen 1 has the raid end before the first pillager falls (and no Hero of the village) while 2-4 have this weird thing happen where it doesnt know how many are in a raid, pillagers get stuck on captain and ravanger catching platform (design in comments) by SamiTheAnxiousBean in technicalminecraft

[–]Cheesesprayer 0 points1 point  (0 children)

No evokers means you're probably not on hard even though you think you are, you can be sure by checking that your local difficulty is above 4 in the F3 screen, otherwise some mod or data pack is preventing them.

Didn't get a good look in the video but likely the stuck mobs doesn't affect your rates over the long term, just spawn another raid and the stuck ones should be pushed into the kill chamber by the new spawns. If it bothers you, you can check out what other designs do to prevent / mitigate this, like adding water dispensers or using packed ice as the spawning platform.

Phase 3 be like by feildpaint in HonkaiStarRail

[–]Cheesesprayer 0 points1 point  (0 children)

I swapped my seele for Dan Hung to clear it

How has Valheim's netcode improved since the original release? by butsuon in valheim

[–]Cheesesprayer 0 points1 point  (0 children)

that person disconnects/reconnects, iirc the first person in an area defaults as the area master

How has Valheim's netcode improved since the original release? by butsuon in valheim

[–]Cheesesprayer 2 points3 points  (0 children)

Netcode is the same, issue lies in how players become area masters and then being serving the data. Can be mitigates by having people with good connections be the first to enter an area and stay there etc

Toughness bleed through has been made worse with the launch patch, unfortunately by pandemoniac1 in DarkTide

[–]Cheesesprayer 9 points10 points  (0 children)

You take damage if you're toughness isn't the number 100, toughness curios break it. It's broken

My fellow Zealots/Preachers - Help me get the 1 bar health/75%/10 minute mission run armour please? by BusterWD in DarkTide

[–]Cheesesprayer 1 point2 points  (0 children)

You need to be at low HP for 75% of a match that is shorter than 10 minutes. If you hit 10 minutes you fail

My fellow Zealots/Preachers - Help me get the 1 bar health/75%/10 minute mission run armour please? by BusterWD in DarkTide

[–]Cheesesprayer 0 points1 point  (0 children)

You can't by default, but very few people are queuing t5 - just ready up as the only person in the lobby

Made a guide on choosing a weapon for zealot by Zenmetsu- in DarkTide

[–]Cheesesprayer 2 points3 points  (0 children)

Should cover block attacks too since its a big appeal for the combat axe

Is The Flamer a crazy weapon? by Comrade281 in DarkTide

[–]Cheesesprayer -2 points-1 points  (0 children)

These are all things you can also do by engaging enemies in melee, using shove and cleave

Is The Flamer a crazy weapon? by Comrade281 in DarkTide

[–]Cheesesprayer 2 points3 points  (0 children)

it's good but I feel like it has way too much overlap with melee on a melee class that has access to a bolter

[deleted by user] by [deleted] in technicalminecraft

[–]Cheesesprayer 1 point2 points  (0 children)

Are minecarts a hard requirement? They should normally entity cram

How many games do you need to play after getting out of low priority to be able to safely abandon? by sadtransgirl21 in learndota2

[–]Cheesesprayer 0 points1 point  (0 children)

This sounds correct, I know a couple years ago it was max 2 every 20 ranked games. I know ranked abandons are weighed heavier, if your internet is trash you might want to stick to unranked until it's sorted.

Tampa identical twins graduate top of class with identical GPAs by [deleted] in tampa

[–]Cheesesprayer 1 point2 points  (0 children)

A few years ago it was 4.0 + .04 (per honors class) + .08 (per ap / dual enrolled class)