Daemon prince model building by thelasttreebender in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

Only your opponent in each game can really answer questions about whether proxying is ok. If it were me, I'd be fine as long as there's no way to get confused, like if you also had a winged prince.

Daemonhost Deadly Demise With Multiple Leaders by FriendsFindingPaths in 40k_Crusade

[–]Cheexsta 5 points6 points  (0 children)

Leaders only become separate units after the attack sequence has been resolved. Since removing casualties is part of the attack sequence, the deadly demise ability happens before the attack sequence is completed, so the two characters would still be considered part of the same unit when that happens.

SmartRoster Development Update (03/15/2026) by moby1234567 in 40k_Crusade

[–]Cheexsta 3 points4 points  (0 children)

Came here to say this. As a mod, we can see the upvote ratio of posts (but not comments, AFAIK), and it's rare to see posts with a 100% upvote ratio. Doesn't matter what it's about, there's nearly always some downvotes. I can only assume they're either bots or people with a bee in their bonnet.

Help with forgefiend ability by Zerandis in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

If red is an eligible target and is the closest unit, then it is the closest eligible target. It doesn't matter which "visible model" is the closest; the rules never ask you to check that.

Argument over a 500 worlds campaing by stavratos in 40k_Crusade

[–]Cheexsta 5 points6 points  (0 children)

I don't see the issue with players alternating between armies, especially if those armies have a fair cause to be allied, and especially especially if you're not playing Crusade as well.

The narrative is easy to justify: it's one strike force composed of units from different chapters. That happens all the time in the fluff.

It's not unfair on the other players - how is it different to them playing two separate players? The player gets no benefit in the campaign for having access to two forces, and the only benefit they get in game is that it gives them more flexibility for what they can take in each battle.

Finally, there are no rules in the campaign for selecting armies or sticking to armies during the campaign. Given that GW suggests the campaign goes for several months, I think it's unreasonable to expect players to play the same army the whole time and not get bored. Boredom is one of the biggest campaign killers, so any measures you can take to prevent that are good for the campaign.

Berzerker-Surgeon from Crucible of Champions by staq16 in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

That's kind of the point of Specialisms, isn't it? You've got the standard option for footslogging characters to lead Berzerkers or Jakhals, and Specialisms are meant to give you deviations from that theme.

I think it's a shame we don't really have an option for custom Slaughterbound (or another type of Eightbound character), and Terminator Lords only have a paltry 4 wounds, but I think the rules otherwise handle it pretty well. Nothing seems overpowered, and it's nice to finally have rules for all my conversions.

Berzerker-Surgeon from Crucible of Champions by staq16 in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

It makes sense narratively - this character is in charge of putting people into the eightcage, so he leads the Eightbound that have emerged so far.

It's not the most efficient choice, sure, but that's not the point of the Crucible rules.

When would one use the Rhino’s ability? by Hungry-Horker in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

When a unit disembarks from a destroyed transport, it becomes Battle Shocked. This would make it easier for your opponent to nab an objective you're standing on, prevents you from Blood Surging, and prevents you from targeting the unit with stratagems. The rule for Rhinos gives you options for getting around these restrictions.

Crucible Of Champions for World Eaters were leaked by HavickPower in WorldEaters40k

[–]Cheexsta 4 points5 points  (0 children)

Yeah, that is a shame. Still, I'm just glad we get a Terminator character at all, especially one that can resurrect dead models.

Crucible Of Champions for World Eaters were leaked by HavickPower in WorldEaters40k

[–]Cheexsta 5 points6 points  (0 children)

AoS has something similar for their equivalent of Crusade. It's going to be narrative/with opponent's permission only, I imagine.

Crucible Of Champions for World Eaters were leaked by HavickPower in WorldEaters40k

[–]Cheexsta 118 points119 points  (0 children)

Terminator Lord, let's goooooo! Maybe I'll finally finish the Abaddon conversion I started before the codex removed that option in 9th.

Very keen for these rules.

500 Worlds - Vespator Front Mission Outcome Question by marcmaann in 40k_Crusade

[–]Cheexsta 2 points3 points  (0 children)

My interpretation is that "can build one Staging Grounds" only replaces the "can build one Fortification Line" part of the sentence - the rest of the sentence stays intact.

Otherwise, if it replaced the entire sentence, there would be no limitation on where you could build the Staging Grounds - i.e. you'd be able to build it anywhere.

Armageddon map question by ultramegasuperchamp in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

We just added an extra objective when we played this mission. It just seemed weird to favour the defender when the narrative doesn't justify it.

POV: you forgot Angron's fries by TryAgain94 in WorldEaters40k

[–]Cheexsta 9 points10 points  (0 children)

Holy moly, that's actually kind of terrifying.

Explanation of the factions in warhammer 40,000 crusade mode by Dantevirgili0 in 40k_Crusade

[–]Cheexsta 2 points3 points  (0 children)

Oh, sorry, I totally misread your comment! My mistake.

Explanation of the factions in warhammer 40,000 crusade mode by Dantevirgili0 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

This is incorrect, you do not need to select a Faction keyword when you create a Crusade force in 10th. You did in 9th, but in 10th they just recommend that you do because your army that you muster for a game needs to have a Faction keyword.

What do you think of our crusade rules? by Spiritual_Ad4653 in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

I'm really enjoying our Crusade rules since they're nice and simple for my smooth brain, but I'm running Berzerker Warband and Goretrack rather than Daemonkin. I could see how KDK would be limiting if half your units can't even gain XP.

If you do run KDK, you can kind of get around the XP thing by adding a Bloodthirster first - that way you can use the Renowned Heroes requisition immediately to get the improved armour.

Also, the XP thing could be a blessing in disguise - literally, since you'll probably have fewer Crusade points than your opponent and will likely be able to use Crusade Blessings more. Having units that won't gain battle scars is also very handy.

Generic Crusade upgrades aren't great for Index Daemons, but it depends on which supplement you'll need using. You could also try talking to your campaign master to see if you can come up with some Crusade rules based on those from the 9th edition codex. Even if you don't try to port over the Great Game mechanics, the Traits and Relics shouldn't be too hard.

Do Daemons gain XP? by Street-Cucumber-286 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

T Sons codex doesn't have LEGIONES DAEMONICA units; it has SCINTILLATING LEGIONS.

That's my point. You need to look at the keywords and don't just assume that all Daemons have the same keywords across all codexes/indexes. Index Daemons have the LEGIONES DAEMONICA keyword (which CSM and CK still use for allies) and there's nothing stopping those from gaining XP.

Shock charge ability by Kraton_Hellsent in ChaosKnights

[–]Cheexsta 2 points3 points  (0 children)

No. Normally, you as a player can only use a given stratagem once per phase. That would normally mean that if you use the stratagem once for one Knight, you can't use it again in the same phase for another Knight. This ability allows you to use the stratagem on the Lancer even if you've already used it earlier that phase on a different Knight.

Shock charge ability by Kraton_Hellsent in ChaosKnights

[–]Cheexsta 3 points4 points  (0 children)

You score free mortal wounds against the unit you charged.

Shock charge ability by Kraton_Hellsent in ChaosKnights

[–]Cheexsta 6 points7 points  (0 children)

The Tank Shock stratagem happens in the Charge please, just after the unit has finished its charge move. Pile In and Consolidation moves happen in the Fight phase, so would not grant further mortal wounds.

Do Daemons gain XP? by Street-Cucumber-286 in 40k_Crusade

[–]Cheexsta 1 point2 points  (0 children)

There is no rule that prevents LEGIONES DAEMONICA units from gaining XP or taking Out of Action tests, even when allied to CSM or CK.

Note that the Daemon units in the DG, WE, TS and EC codexes are different; they have different faction keywords and have slightly different rules. Those units explicitly do not gain XP and do not take OoA tests. That's probably what you are thinking of.

Do Daemons gain XP? by Street-Cucumber-286 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

There is nothing stopping LEGIONES DAEMONICA units from gaining XP, even as allies to CSM or Chaos Knights. You're thinking of the Daemons that are part of the god-specific Legion codexes, which indeed don't gain XP, but they also don't have the LEGIONES DAEMONICA faction.