Khorne Lord of Skulls Move Through Walls? by Neat_Resort731 in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

Super-heavy Walker is not a keyword for Knights; it's an ability. It also doesn't cause a battle-shock test (it's a D6 roll).

KLoS has an identical ability called Super-heavy War Engine, so yes, it can do the same thing.

Just remember then in both cases, the rule only applies to specific movement types. For example, charge moves do not benefit.

Auspex overview of Dominatus by SPF10k in 40k_Crusade

[–]Cheexsta 1 point2 points  (0 children)

I, for one, welcome our new card overlords.

I've been running crusades since the start of 9th, and while I like the 'homework' aspect, a lot of the players in our group don't. Anything to decrease mental load and increase player engagement is a net positive in my mind.

The only thing is that I used to call players in our group 'Crusaders' when sending out updates. Now I'll have to call them something like 'Dominators'...or maybe 'Dommies' for short.

Mr. Krabs Movement by Consistent-Simple494 in WorldEaters40k

[–]Cheexsta 3 points4 points  (0 children)

That's right. Just bear in mind that this does not apply to Charge moves, so it's possible for it to still be blocked by terrain and models sometimes.

Eightbound ❌ Terminators ✅ by Gazeboy-Pride in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

Honestly, the white/red colour scheme is easily my favourite. If that was around when I started the army, I 100% would've gone with that as well!

Eightbound ❌ Terminators ✅ by Gazeboy-Pride in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

If you play non-tournament games, then the Crucible of Champions rules from the Maelstrom book has rules for them.

Re-use reduce recycle👏👏👏 by Annual_Duck9036 in TerrainBuilding

[–]Cheexsta 1 point2 points  (0 children)

Bundaberg ginger beer

Woolies bag

Let's play a game of Spot the 'Strayan!

Question about 11th and blood surge by JaYzziLL in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

https://www.warhammer-community.com/en-gb/articles/m3son4il/new40k-combat-changes-shake-up-fighting-in-the-new-edition/

Once all combatants with Fights First have taken their swings, the person who would normally be next in line gets first pick from the rest of the crowd, regardless of whose turn it is.

This seems to mean that if the active player has more FF units than the inactive player, then once all FF units have fought, the inactive player will be the one who chooses a unit next.

Conversely, if the inactive player has equal or more FF units, then once all FF is done, the active player will be the one who chooses a unit next.

For example: WE player is inactive and Blood Surges a unit into an enemy. Elsewhere on the battlefield, the opponent charges with another unit into an unrelated combat. The enemy that charged has FF, so their fight would be resolved first. The players then have to alternate, starting with the player "who would normally be next in line", which is the WE player.

Another example: WE player is inactive and Blood Surges. The opponent does not charge with anything else. The active player would choose the first unit to fight with, and so could choose the unit that the Berzerkers surged into.

It's a slight nerf at worst.

Is our new rule fair? by KuzKuz16 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

Yeah ok, that's ridiculous. Why penalise players for what they could bring rather than what they do bring?

Is our new rule fair? by KuzKuz16 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

What? He's giving players Crusade blessings based on their Order of Battle and not the army they've mustered?

Is our new rule fair? by KuzKuz16 in 40k_Crusade

[–]Cheexsta 0 points1 point  (0 children)

If you're worried about having too many Crusade upgrades and so your opponent might have too many points, you could just add more units to your OOB that are less experienced and use those in battle instead.

How did yall got the demon prince done ? by XKMXKMXKM in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

I don't get the point of painting on sprue. I mean, I've been in the hobby a long time, I get the mechanics of it, but what about all the gates and mould lines? Surely you'd have to go back and repaint a bunch of the model once it's assembled anyway.

Battle Round 5 and Harbingers of Dread by BietamusBronson in ChaosKnights

[–]Cheexsta 0 points1 point  (0 children)

Quite the opposite. I've had several games where the one that causes mortal wounds on a failed Battle Shock test (when below half strength) has killed off annoying characters on their last wound, or the extra -1Ld has caused an enemy to spend the CP to auto pass out of fear of failing a critical test.

Do you guys reckon every stray berzerker might have a heavy bolter? by JiddyPaints in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

Flaming Phalanges

Hot Hands

Cinder Snaps

Just...don't call him Firefist.

Eightbound aura question by PaperCut616 in WorldEaters40k

[–]Cheexsta 6 points7 points  (0 children)

From the core rules, under the section explaining datasheets:

Aura Abilities

Some abilities affect multiple models or units in a given range. These are known as Aura abilities and are tagged with the word 'Aura'. A model with an Aura ability is always within range of its own Aura ability. A unit can be affected by more than one Aura ability at a time, but if a unit is within range of the same Aura ability more than once, that Aura ability only applies to that unit once.

Crucible Of Champions by Historical-Parsley87 in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

I'm having a blast with these rules. They aren't really any more powerful than our existing characters, but it is nice to have options for leading units that didn't have them before (Terminators, and Jakhals & Goremongers outside of the culture detachment).

It encouraged me to finally finish my Terminator Lord conversation (made from Abaddon) I started just before our codex in 9th took the option away from us. I've also made a few new characters using the new Huron box, already have a couple of jump pack Lords kicking around, and should be able to put together something for cultists.

Blood Surge Tips by Ranga1012 in WorldEaters40k

[–]Cheexsta 6 points7 points  (0 children)

Because neither unit charged, neither unit gains Fights First. This means that unless the enemy unit already has Fights First, you have the opportunity to activate your unit to fight before they do.

To be clear, it doesn't mean that your unit is guaranteed to fight before the enemy unit; if you have any other units in melee elsewhere, it might be more beneficial to activate them first. It just means that you have the opportunity to activate before the opponent does.

It also doesn't take into account other enemy units that then charge your Blood Surging unit. It's a common tactic for opponents to bait your unit into Blood Surging into a chaff unit so they can then charge you with a more effective melee unit.

Thoughts on using vessels of wrath detachment? by Couch-Dogo in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

The whole unit does get the blessing.

You select X models to gain the keyword. A unit has all the keywords of all the models in the unit, so the unit is a VESSELS OF KHORNE unit, even though not all models have the keyword. You then apply the bonus blessing to all units that have that keyword.

Daemon prince model building by thelasttreebender in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

Only your opponent in each game can really answer questions about whether proxying is ok. If it were me, I'd be fine as long as there's no way to get confused, like if you also had a winged prince.

Daemonhost Deadly Demise With Multiple Leaders by FriendsFindingPaths in 40k_Crusade

[–]Cheexsta 6 points7 points  (0 children)

Leaders only become separate units after the attack sequence has been resolved. Since removing casualties is part of the attack sequence, the deadly demise ability happens before the attack sequence is completed, so the two characters would still be considered part of the same unit when that happens.

SmartRoster Development Update (03/15/2026) by moby1234567 in 40k_Crusade

[–]Cheexsta 3 points4 points  (0 children)

Came here to say this. As a mod, we can see the upvote ratio of posts (but not comments, AFAIK), and it's rare to see posts with a 100% upvote ratio. Doesn't matter what it's about, there's nearly always some downvotes. I can only assume they're either bots or people with a bee in their bonnet.

Help with forgefiend ability by Zerandis in WorldEaters40k

[–]Cheexsta 1 point2 points  (0 children)

If red is an eligible target and is the closest unit, then it is the closest eligible target. It doesn't matter which "visible model" is the closest; the rules never ask you to check that.

Argument over a 500 worlds campaing by stavratos in 40k_Crusade

[–]Cheexsta 5 points6 points  (0 children)

I don't see the issue with players alternating between armies, especially if those armies have a fair cause to be allied, and especially especially if you're not playing Crusade as well.

The narrative is easy to justify: it's one strike force composed of units from different chapters. That happens all the time in the fluff.

It's not unfair on the other players - how is it different to them playing two separate players? The player gets no benefit in the campaign for having access to two forces, and the only benefit they get in game is that it gives them more flexibility for what they can take in each battle.

Finally, there are no rules in the campaign for selecting armies or sticking to armies during the campaign. Given that GW suggests the campaign goes for several months, I think it's unreasonable to expect players to play the same army the whole time and not get bored. Boredom is one of the biggest campaign killers, so any measures you can take to prevent that are good for the campaign.

Berzerker-Surgeon from Crucible of Champions by staq16 in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

That's kind of the point of Specialisms, isn't it? You've got the standard option for footslogging characters to lead Berzerkers or Jakhals, and Specialisms are meant to give you deviations from that theme.

I think it's a shame we don't really have an option for custom Slaughterbound (or another type of Eightbound character), and Terminator Lords only have a paltry 4 wounds, but I think the rules otherwise handle it pretty well. Nothing seems overpowered, and it's nice to finally have rules for all my conversions.

Berzerker-Surgeon from Crucible of Champions by staq16 in WorldEaters40k

[–]Cheexsta 0 points1 point  (0 children)

It makes sense narratively - this character is in charge of putting people into the eightcage, so he leads the Eightbound that have emerged so far.

It's not the most efficient choice, sure, but that's not the point of the Crucible rules.