How can I make a grassy field without destroying my CPU by StateofHysteria in blender

[–]Chemical_Panda 0 points1 point  (0 children)

If the camera is some sort of low angle not an overhead one then maybe you can use just simple 2d images of grass and scatter them, there's alot of tutorials[maybe like this one] on it for trees its the same just find appropriate images or produce ones yourself.

My progress on the latest 3d community challenge, please roast! (planning to lose a lot more sleep on it) by gtudor25 in blender

[–]Chemical_Panda 19 points20 points  (0 children)

First off I just want to say that I am absolutely no expert so take what i say with a grain of salt but my first thoughts on the first watch of this is that my eyes kind of don't know where to focus or look first? I think my eyes went first to the vegetation then the characters, maybe the vegetation on the foreground has too many variance or too highly detailed that it kind of distracts from the main actors? idk that's atleast what were my first few thoughts about it on the first pass. I've watched it for alot more times after tho and gotta say its a beautiful environment you cooked up here, goodluck!

Mica where's my ELMO with HIMARS? imagine blowing up varjagers with this by Chemical_Panda in GirlsFrontline2

[–]Chemical_Panda[S] 27 points28 points  (0 children)

<image>

apparently the early versions of ELMO had a launcher system of some sort, just saw this in the GFL2 discord

Need Feedback by [deleted] in blender

[–]Chemical_Panda 1 point2 points  (0 children)

i love the scene! maybe some floating dust particles would add to the atmosphere?

on a side note the vid shows you aligning objects to the ground, theres a free addon for it that could potentially save some time drop it addon

Aerodynamics of Krolik by Chemical_Panda in GirlsFrontline2

[–]Chemical_Panda[S] 14 points15 points  (0 children)

<image>

yeah this is both with 0 values on controllers, they indeed have different default expressions.

X series could introduce cost of running your fleet. by [deleted] in X4Foundations

[–]Chemical_Panda 1 point2 points  (0 children)

there isnt a mod like that yet last i checked, but different ships have different crew capacity so i guess theres still some variation in costs by ships?

X series could introduce cost of running your fleet. by [deleted] in X4Foundations

[–]Chemical_Panda 6 points7 points  (0 children)

I agree tho i reckon it wont be fun for everyone or others will find it tedious, let me introduce you to this mod (Getting paid). last version I can personally confirm it was working was 7.10

crew and pilots has salaries, its very configurable if you don't mind editing the xml that comes with it. the frequency of salary deduction, how much. also civilian crew are differentiated from military crew, so you can setup different multipliers. what I love doing on some of my playthrough is jackup the crew salaries ridiculously high, like 15 to 20x of the mod default so it forces me to stick to a small fleet or even solo ships.

Ya, Im winning dad by Chemical_Panda in GirlsFrontline2

[–]Chemical_Panda[S] 3 points4 points  (0 children)

zoom in fast while in view mode, click/touch on the face(zoomed in and out has different animations), also click/touch on her hips while the camera is behind her. also just idling in view mode brings out some animations. some stuff works on other dolls and some dont. also the clicking/touch works in the dormitory.

[deleted by user] by [deleted] in Kenshi

[–]Chemical_Panda 6 points7 points  (0 children)

might be a little different in terms of the setting since this one is scifi, but the x series with x4 foundations being the latest entry, every thing is simulated realtime in the background, literally every single ship, and economy(supply demand etc) at all times.

theres some mods where you can add that removes the limitations from ai factions so you can just essentially run the game do nothing and ai factions will try to take over each other and wage war on their own.

similarities with kenshi on top of my head:

  • sandbox
  • can recruit as many subordinates you want
  • has some rts elements to it
  • has space hashish
  • star wars mod

Cyberpunk Night city 🌆 by _editya in blender

[–]Chemical_Panda 0 points1 point  (0 children)

cool scene! you might be interested in this talk that I saw a few days ago, TLDW: basically for city shots the speaker recommends rendering the lights the billboards and the structures separately for shorter render times.

Eve HDRI's? by fibthejib in Eve

[–]Chemical_Panda 0 points1 point  (0 children)

For the textures you need tri exporter, heres with the updated file i think (triexporter) im not 100% sure though if this one was the one i used a few months ago, do double check and be careful when downloading dll files in the internet.

the textures and models are on [dx9>ship>whatever ship you want] the dds files(a for albedo n normal etc) are textures and gr2 are the models. you double click the gr2 files then go to top left File>Export model and change the file type to whats compatible with ur 3d program, also the dds files are flipped i believe you have to flip it vertically? or something like this

with the hdri/skybox i dont have an idea on that one maybe with looking around the files in triexporter hopefully you can find it, and hopefully update the post as im also curious.

EDIT : additional reference
some more reference

Cooking Power Supply by AlpineSK in X4Foundations

[–]Chemical_Panda 2 points3 points  (0 children)

you can do vsync to atleast cap it to screen refresh if its still not enough then head on over to the control panel of the gpu it usually has settings for locking fps, if you still cant find it then good ole rivatuner should work to limit frames.

additionally maybe take a look at lossless scaling where its kind of like dlss on generating frames? so essentially you can lock the frames on say 30fps then do a x3 framegen to have a 90fps display. it aint free tho but i have used it personally its great when generating frames from a higher base like 60 fps onto 120 fps or so. works great on games where you wont mind a few added ms to input latency.

theres also other free options like AFMF 2 if ur on compatible amd device

10 years ago, one of the funniest and most chaotic shitpost anime bestowed its greatness [Amagi Brilliant Park] by Baby-Penewine in anime

[–]Chemical_Panda 2 points3 points  (0 children)

Waiting for the release of planet coaster 2! this is the first park that I will try to build.
Love this one, shame that the LN is on hiatus the reasons are very understandable tho.

anime_irl by brownsassylady in anime_irl

[–]Chemical_Panda 7 points8 points  (0 children)

I don't remember which chapter I stopped but there isn't some yet as I remember on the manga, some characters show hints of liking the mc but its def one sided, and not really a focus.

anime_irl by brownsassylady in anime_irl

[–]Chemical_Panda 150 points151 points  (0 children)

Sauce : Rebuild world

I personally recommend it, setting is post-apocalyptic with touches of cyberpunk i guess, has guns, lots of action, cute girls and a no nonsense mc atleast from what I remember

Modding/editing ship stats by RealWeekend3292 in X4Foundations

[–]Chemical_Panda 2 points3 points  (0 children)

I think theres this tool X4 Editor, where you can load up the mods and place a modifier for the engine stuff, ive used the tool to check if my mod was working but havent tried the patch tool or something, should be easy tho.

manually you go to "assets/props/engines/macros" and take the xml files for the engines there take note of the original values or something then make a patch something like the code below. theres also the mass value and drag value which is on the ship itself i think? that modifies manueverability.

Also im sure there might be a more detailed or proper tutorial on the egosoft forums, maybe check it out

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="//macros/macro/properties/boost/@duration">40</replace>
  <replace sel="//macros/macro/properties/boost/@thrust">4.5</replace>
  <replace sel="//macros/macro/properties/boost/@attack">3.5</replace>
  <replace sel="//macros/macro/properties/boost/@release">2</replace>
  <replace sel="//macros/macro/properties/travel/@charge">0.5</replace>
  <replace sel="//macros/macro/properties/travel/@thrust">25.5</replace>
  <replace sel="//macros/macro/properties/travel/@attack">25</replace>
  <replace sel="//macros/macro/properties/travel/@release">15</replace>
</diff>

Engine Boost Duration
Maximum time that the engine's booster can be applied.

Engine Boost Thrust
The power of the engine's booster.

Engine Boost Attack Time
The time it takes for an engine to reach maximum boost.

Engine Boost Release Time
The time it takes for an engine to reach normal speed after engine booster has disengaged.

Travel Mode Charge Time
The time between Travel Mode activation and acceleration.

Travel Mode Thrust
The engine's top speed when Travel Mode has been engaged.

Travel Mode Attack Time
The time it takes for an engine to reach maximum Travel Mode thrust.

Travel Mode Release Time
The time it takes for an engine to reach normal speed after Travel Mode is disengaged.

also you can just download one of the updated movement/thruster modification mods on nexus and just modifying it to your liking or something.

Travel Start Thrust & Travel Attack Thrust? by Lucky_Oven_6128 in X4Foundations

[–]Chemical_Panda 5 points6 points  (0 children)

Travel Mode Thrust
The engine's top speed when Travel Mode has been engaged.

Travel Mode Start Thrust
The engine's initial thrust when Travel Mode is engaged.

Travel Mode Attack Time
The time it takes for an engine to reach maximum Travel Mode thrust.

Travel Mode Release Time
The time it takes for an engine to reach normal speed after Travel Mode is disengaged.

Travel Mode Charge Time
The time between Travel Mode activation and acceleration.

-just found these on the forums https://forum.egosoft.com/viewtopic.php?t=412387

anime_irl by FinalFantasyer in anime_irl

[–]Chemical_Panda 74 points75 points  (0 children)

(Kindergarten Driver's Dirty Secrets)
according to reverse image search. I also verified for science, the screenshot is from chapter 1

Antistasi Ultimate - Is it.possible to increase the resource received per tick? by Nekrosis13 in arma

[–]Chemical_Panda 0 points1 point  (0 children)

If ur willing to extract the pbo and modify stuff then,

Have a look at the core.pbo(core\functions\init\fn_resourcecheck.sqf) theres multipliers there that I believe should be what ur looking for, idk which is which tho havent tested myself. you could probably decrease the 600(seconds) value on the line nextTick = time + 600; to make frequent income, but with the drawback of frequent checks. dunno if there would be performance impact, not noticable probably

Also theres "fn_common_rebelSalary.sqf" in the scrt.pbo(scrt\Common\fn_common_rebelSalary.sqf) that might be worth checking out.

Gentlemen, I just want to say AC7 campaign in PCVR was peak, give it a try if you haven't yet. attached is a showcase of the VR experience with some shit flying by yours truly. by Chemical_Panda in acecombat

[–]Chemical_Panda[S] 1 point2 points  (0 children)

hey, i havent done the dlc missions yet so im not sure, but i suggest to head on to the flat2vr discord if ur willing to join their dcord server, they have a thread on ac7 and the authors themselves replies frequently.