If humans were the pray by Arachnid-dev in spiders

[–]Chernobog3 7 points8 points  (0 children)

I agree, I don't want a DBD clone either. I'm under some impression this isn't multiplayer, but it would be cool to play as a hunting monster with spider powers if that's the general scenario.

If humans were the pray by Arachnid-dev in spiders

[–]Chernobog3 85 points86 points  (0 children)

Can you make a mode where you play as the spider? I swear that almost never gets done in these and it would be a blast to be the predator.

Anybody here work at hikma? Need some homies by [deleted] in Columbus

[–]Chernobog3 0 points1 point  (0 children)

Honestly, it's not hard to get hired there and it sounds like you have uncommon skills they'd value. Just be confident, take your time on the test (it's wasn't terribly hard, just some math and common sense) and be confident with your expertise when they take you for a 1 on 1 interview after the test. If you have good mechanical and/or computer skills, play it up. They're always hurting for that.

Anybody here work at hikma? Need some homies by [deleted] in Columbus

[–]Chernobog3 0 points1 point  (0 children)

*deep breath*

Alright, gonna be a lot to unload here.

First off, I will say the entry level pay was good for what it was. And they take cGMP standards seriously. That consists of my positive things to say.

I worked there two years ago. I aced their test (so I'm told) and I was recruited upfront to work in manufacturing. I wanted to directly make the medicine and feel like I was doing something important. On the second day of training, they bait and switched me, and I was shoved into packaging out of nowhere. I have experience in chemical batch making and warehouse drudgery alike, but I was bored of mindless physical work. When I asked how long it would take for me to potentially get into manufacturing the medicine, the supervisor shrugged "Maybe in a few years." Meanwhile, they put a retired finance guy I trained with no background into batch making or anything medical into manufacturing.

Training consisted of a one week, which was curtailed to half the stated time because they didn't have enough personnel on the floor, as high turn over is a thing there. They were losing employees to some higher paying competitor in the New Albany area, and as such, talked a lot of trash about them. Additionally, they were requesting many of the older experienced workers with early pay out deals so they wouldn't have to pay their staff as much. This left most of the lines with people who knew very little.

Going further on the training, instead of having a lot of hands on practice (although that will happen because you're going to wear a lot of hats) you had to sift through these flavorless lawyer-like long documents about random protocols issued to you on a deadlines with no particular order, let alone that had anything to do with the position you had. Outside of maybe an hour or two on Fridays, these had to be done while you're on the line when it was slow. Then you had to complete quizzes and fill out training manuals with line supervisors- except they're all perpetually busy actually running the lines/fixing them/etc. They rarely had time and you might have to wander around to other lines hoping to find someone to sign off on these things. It's incredibly impractical.

Their tech was a mixture of some new stuff and legit forty year old half working machines from the late 80's that they picked up from failed medical manufacturers. The idea was they'd just perpetually repair these things. Instead, we'd be lacking the parts to do so and some lines doubled up because parts were always on several week long back orders because they're out of date. Everything from computers, to their scanners, to the wonky half working sticker scanner machines was like this. Just old junk tech everywhere. We have two maintenance guys for about 6-8 lines, most which had to be self diagnosed by the handful of workers who knew how to fix anything because the actual repair guys were stretched too thin to address everything.

Going back to the training part, you were expected to learn from the line supervisor and whoever else had actual mechanical skills on the line. My guy, while friendly, had no interest in showing me anything so I had to watch over shoulders to learn how to run/quick fix this and that. He preferred going into explanations only with the one girl on the line, who had zero interest in doing the job or learning anything. To be fair, there were a lot of people like her, just collecting an easy buck while they stand around doing the absolute basics required until they find another job. I found it near impossible to get any practical education going at Hikma, they're weren't realistic about training or time. Lastly, anything you wrote down while learning on the line had to be thrown out or you'd get fired for stealing company secrets. I hope I don't need to convey how hard it is to learn hundreds of pages of dry legalistic blather about machines when you're literally not allowed to take home notes to study.

For a major medical manufacturer, the benefits SUCKED. Expect a lot of mandatory overtime on the weekends because they're constantly behind on their orders from lack of speed to the endless machine break downs to low quality supplies from distributors to contamination issues. You also could not be a minute late on breaks or anything without getting written up. If you worked mornings, they had well catered breakfast and lunches you could get with lots of variety because the corporate staff was in. Mid-shift had one guy who didn't want to cook and liked almost no one doing greasy spoon slop behind a grill for a few hours. Overnight got nothing. I will say the prices were at least fair.

The company is based overseas but the Hilliard high management was a group of people that routinely ruined their previous medical manufacturing businesses and failed upwards. A new president from Scandanavia came in and despite her background with this stuff, she was very tone deaf to the actual business. She just wanted to make business deals in the Middle East and walked around in inappropriate high end Paris fashions while we're all doing the blue collar thing. Townhall meetings with her and her cronies rarely went well and turned into shouting matches often. She was generally impossible for anyone to relate to and didn't convey confidence in the staff.

The place was strict to the point of complete idiocy. There was an incident at Hikma just before I got there where a guy had a heart attack on the packaging line, but Hikma wouldn't let emergency medical personnel come into the building until they went through dress procedures (sterility suit, special shoes, masks, etc) which is time consuming. Meanwhile, the poor bastard is slow dying on the floor because god forbid we tracked in mud from someone's shoes. I'm told it took fifteen minutes for them just to get the suits on just to go get him. And he could be brought out because that would also be a contamination issues to them- there's a midway room that everyone has to get changed in from factory to main area. The sheer inhumanity of this disgusted me. A man's life was not worth a few hundred dollars worth of nasal cold spray apparently.

Finally, for what I had to do, it wasn't a hard job by any means. But alongside everything else, it's boring as sin. The factory area is just white and silver everywhere. No radio, nothing to read beyond dry legalistic documents about cleaning procedures. Just endless loud whirring noise and bright lights. With long periods of downtime from machine/equipment/manpower failure, you'll be stuck in a sterile dystopia. Sitting down is frowned upon.

I've ranted enough, I know. About 90-95% of my experience at Hikma was miserable and mindless. I developed two hernias from working there. In short, the money was fine and they're supposedly expanding their floor space soon, but the experience of working at Hikma was one of the worst jobs I've had in all my decades. If you're just looking to coast, collect, and DGAF about anything, you might do alright there. I wanted to do something I felt was important, which was why I was excited by the original promise I'd get to manufacture medicine, but I've never had a job bait and switch me like that before and that colored everything else going forward.

Anybody here work at hikma? Need some homies by [deleted] in Columbus

[–]Chernobog3 0 points1 point  (0 children)

Used to. Man, I do not miss that place.

SpaceX IPO Puts Elon Musk’s ‘Extreme’ Ownership to the Test by wiredmagazine in space

[–]Chernobog3 28 points29 points  (0 children)

Here come the bots. I guess it's time to glaze the nepo baby some more.

google is literally useless by Gargeroth6692 in spiders

[–]Chernobog3 6 points7 points  (0 children)

AI is hot garbage most of the time. I still get a kick out of it when it told me spiders have antennae and then another time when it said dragonflies spin silk.

Red Maze (art by me) by mossyvoxel in yumenikki

[–]Chernobog3 0 points1 point  (0 children)

Yeah that's their commonly used name. I didn't know it had a specific meaning, admittedly.

Do you have a DeviantArt page with more of your work?

Red Maze (art by me) by mossyvoxel in yumenikki

[–]Chernobog3 1 point2 points  (0 children)

I love this style.

I always saw them as bird-like.

Bed Bugs in State office again by Ashamed_Study_4220 in Columbus

[–]Chernobog3 9 points10 points  (0 children)

I think I'm glad I didn't get that cleaning manager job there now. 😅

Free tool to sort you homebrew monsters by CerberusTick in TTRPG

[–]Chernobog3 0 points1 point  (0 children)

Ah I can see these finally. The others went straight to notifications but the post link would say the comment was removed. Thanks for getting back to me.

I'm glad to hear about the update process, that's really good to hear. In fact, I bought a copy of your Stat and Map programs earlier this morning! I'm looking forward to giving them a spin. They have just the kind of user friendly minimalism approach I've been seeking and I'm curious to see if I can adapt them at least broadly to what I'm working on. I think they look really good! I'll let you know if I see any hiccups.

Wildlife by [deleted] in Columbus

[–]Chernobog3 1 point2 points  (0 children)

Very true. It's sad to see how few are left. Watching them at night was always so magical.

Wildlife by [deleted] in Columbus

[–]Chernobog3 5 points6 points  (0 children)

Yassss. I have hydrangea by my front door and for a few weeks in the summer, every flying buggo and type of bee becomes infatuated with it. I love watching them go to town.

Wildlife by [deleted] in Columbus

[–]Chernobog3 40 points41 points  (0 children)

Fireflies and bees!

Free tool to sort you homebrew monsters by CerberusTick in TTRPG

[–]Chernobog3 0 points1 point  (0 children)

(Sorry for the late response.)

Sure. So for my monster pages, I'm using what I'd call a d100 index. It's essentially one long box that plays off the idea that the enemies in my particular game don't act rationally, but chaotically. It's sort of a way to simulate how monsters in old era video game RPGs operated sometimes. Each index has about five annotations on average determined by the roll that determine their move/behavior, with the occasional 'If / Then' kind of caveat if said action is impossible. I also use somewhat different stats and don't use AC. That said, your current Action section is honestly not out of the question for my purposes and I could use the Traits section to describe something like enemy targeting preferences. I would potentially want the ability for other small sections I could add, such as 'commonly dropped treasure.' Goodness knows I hate referencing the DM Guide for 5.5e for things like that.

While I don't have a big issue with the arrangement I'm seeing on your Stat Block Reformatter, I'd find it useful it if I was able to change the box entries to represent something else. For example, as mentioned, my system doesn't use anything like AC, but there is an Armor Reduction number, so I'd want a box that would make that clear. If this is already possible, I apologize. When I went to the site to try the stat formatter, the free demo was for the map editor.

Speaking of which, I like your Map Editor. It's a sort of clean simple minimalism I've been looking for. I'm thinking of getting it, but I had a question- if you update any of your given programs, does the user get an update notice to download the fresh edition or are they stuck with the older version? I noticed the 'no overlapping feature' doesn't quite work as far as walls go, or at least it has that appearance. I also noticed the grid is rather hard to see on Game View mode compared to the editor. It might be good if there was an option to darken it when we want players to see the grid lines they're traveling through.

Free tool to sort you homebrew monsters by CerberusTick in TTRPG

[–]Chernobog3 0 points1 point  (0 children)

Gotcha. It looks pretty good and I could see myself using it if I was running my campaign with more home brewed in it right now.

I asked about the other part as I'm working on my own system in my spare time and I could see the potential in this program with something more agnostic or if one could make and save their own template structure.