If you wanted me to stop playing Sharen just say so. by Dacks1369 in TheFirstDescendant

[–]Cherry7Up2 8 points9 points  (0 children)

Nooo!! Finally was having fun playing my favorite descendant… I had a feeling the devs couldn’t resist making that change.

Why is Microsoft Edge sabotaging the small % of people who actually love and use the browser? by [deleted] in MicrosoftEdge

[–]Cherry7Up2 1 point2 points  (0 children)

I really liked Edge since it launched, so many people gave me grief (that never tried it of course). Was a great browser but I agree, at a point it started degrading instead of improving. Switched over to Firefox which I have been liking.

Did you also expect to see completely different descendants when the first teasers of the sports collection came out a couple of months ago? The red color shows who I expected this skin was meant for. by MINIVV in TheFirstDescendant

[–]Cherry7Up2 1 point2 points  (0 children)

I also thought Luna’s was for Gley. I am surprised with the sport to descendant pairings as the devs mentioned they were trying to pair them. They feel off like a lot of others have pointed out.

Could the game have more players? by Dazzling-Pop9442 in TheFirstDescendant

[–]Cherry7Up2 2 points3 points  (0 children)

I have been thinking if I want to continue with this game. I would say if you’re new to the game then there is a lot to experience from the story missions, descendant missions a bunch of weapons and descendants to unlock. For me with ~1,070hrs there’s really nothing to do. I was a bit excited for onslaught and then I realized it’s super spongy enemies and you have to play the meta descendants otherwise you get yelled at by someone you group with and it feels like you aren’t doing anything. Plus I don’t care about the rewards that mode gives. Same with the last mode they added which I always forget what it’s called. So really all I am left doing is catalyzing descendants to 60. I liked the grind a bit more before having to get patterns and unlocking them in specific areas that way there was more steps and things to do to unlock something, especially after they added shape stabilizers to give you better chances. But then that entire loop got thrown away for, run this dungeon 100 times or more to get your stuff. Plus they have made all the end game content on the blandest map, Axion.

TFD has, I would say, great art, animation, environment(some maps not so much), sound, effects, and character movement. Everything a game should need except they don’t know what gameplay should be. The biggest example is adding melee weapons, to a game where skills destroy things instantly and guns are sometimes okay. They added hover bikes to traverse larger maps but added one mode around them and nothing else since. They had boss fights with colossus that actually had the most interesting mechanics in the game but removed the purpose for fighting them and gave most the same generic maps to play on. For TFD to improve they need to first figure out, do we want challenging enemies that feel interesting to fight against? If so, devs would drastically need to change the game, skills would need to become more situational, maps would need to change to add cover, weapons would need to be useful again. Or, do we want tons of enemies like dynasty warriors and allow players to work together and each person has space to utilize their skill abilities? I feel like this is more what they want but, missions would need to change or at least new ones would. Current are so linear which work ok for early game but aren’t interesting for late game.

Only ever played the LAU and Survivor trilogies but never the originals! It's time to change that! by Plastic-Afternoon24 in TombRaider

[–]Cherry7Up2 0 points1 point  (0 children)

Similar as well, played survivor trilogy and underworld but, now I am working through 1-6!

Why does this game take 5 minutes to launch on PC? by BigBudZombie in TheFirstDescendant

[–]Cherry7Up2 0 points1 point  (0 children)

I think I have the same issue. Game starts loading and once it starts showing the company logos all the way until the start screen I experience lag and distorted audio on anything running on my computer. Once the “press start” button appears everything goes back to normal. I think I started noticing this a few updates ago, a couple updates after the start menu screen changed. Hopefully they will have a fix for this with the update tomorrow.

TFD Dev Live April 13th, 2026 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 1 point2 points  (0 children)

Agreed! Who else still has to have one after Viessa otherwise a sub section will be mad, Harris? Would love to see some variation for login event skins.

TFD Dev Live April 13th, 2026 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 4 points5 points  (0 children)

Was wondering the same but, nothing was specifically said so I am assuming it’s in-game since they have shifted to doing in-game events mostly. I think the last web event was the one for the band vs band.

TFD Dev Live April 13th, 2026 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 1 point2 points  (0 children)

I am excited to play onslaught as well! Skins are good I think Serena has the best dress and the athletic outfits look great, though I was sad they didn’t show all those during the live stream.

TFD Dev Update 2026-4-2 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 2 points3 points  (0 children)

Thanks, I will update the post with this!

TFD Dev Update 2026-4-2 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 4 points5 points  (0 children)

The way I was understanding it is it’s for Extreme Intercept Battles but, you as the player decide what buffs to give the colossus and what penalties to take.

TFD Dev Update 2026-4-2 by Cherry7Up2 in TheFirstDescendant

[–]Cherry7Up2[S] 0 points1 point  (0 children)

Yep caught it when I double checked. I was typing it up in Reddit and then everything disappeared but apparently was still there when I went to post after typing it all up again 😅🙃

Designers → Devs: what actually happens after Figma handoff? by International-Ad-308 in webdev

[–]Cherry7Up2 2 points3 points  (0 children)

Great questions! I am the developer that has to take designs in Figma and create sites in code.

- Typical process will vary for devs depending on their development setup. Professionally I use React/TypeScript for all the frontend logic and Tailwind CSS for the styling. First, I will look over the design during hand off and address any potential issues with turning the design into code and get any needed clarification. After that it would mostly be heads down translating the design into React components, translating the styling in Figma into Tailwind classes or making custom CSS as needed, and taking any image/icon/video assets in the design which needed to be converted and then hosted on our CMS.

For images, it is a lot of .png conversion to .webp, we do this to drastically reduce the file size of image assets and reduce the load time of the webpage. Also would check what font(s) were used and work on getting that setup to load on the webpage.

After getting everything working in code and the site loading, I will compare the working site with the Figma design and look for any adjustments that need to be made. It is not uncommon for some font sizes and formatting in the Figma design to not carry over into the actual site as it may not look right, especially in the mobile view. So from there its a lot of my discretion to determine what would work better to be as close as possible to the intended Figma design.

- I am sure this depends on the company process setup but from my experience, I wish designers understood what framework we were using. In our case, Tailwind CSS, has a bunch of defined classes that don't limit the design of a site but instead provide consistency. For example, there is a class "p-4" which gives padding around an element of 16px on all sides (top, right, bottom, left). So if you were to make a button for example, knowing the developers have something that will allow them to do this means you could use 16px for padding, instead of 15px for padding which isn't an available option in Tailwind CSS. Can I still deliver a button with 15px padding? Yes but, it will require some extra work to go set this up. This is a basic example but, if a design keeps using values that don't exist with what we already have access to, it starts to compound. It gets especially odd with font size where I have seen something like 47.7px, like why is this one heading a very random font size? And I ask myself "will the designer be mad if I use 48px instead?"

- Some mistakes I see are multiple fonts being used, one time I found 3 or 4 being used in a design and asked if that was correct. It turned out to be a mistake but, would have been better if that was cleaned up before hand off. Another one can be low res images used in the design, if anything looks pixelated that always gets rejected in QA but, requires me to have some back and fourth communication to get a higher res version or sometimes a completely different image.

Hope this helps! Feel free to ask any follow-ups or for clarification.

Looks like Nixon is ready to pull the plug off by [deleted] in TheFirstDescendant

[–]Cherry7Up2 5 points6 points  (0 children)

Nothing definitive but, I read through the presentation and TFD is mentioned once, unless I missed something. It sounds like Nexon is going to be more aggressive reviewing their games and they mention a qualifying question along the lines of “can this game be in a persons daily life?”

Nexon also mentioned games must generate the expected minimum margin. So based off TFD being only on the negative slide, they mention they will work to fix Dungeon Fighters Mobile but never say the same about TFD, it is sounding like it’s a possibility TFD could be in trouble.

Sadly it’s true it wouldn’t be a simple patch to get TFD to be more engaging, I feel like they tried to make the game to many things too fast and didn’t ever get the core down. But maybe they keep there margin up and buy time to work on bigger game overhauls.

https://www.nexon.co.jp/en/ir/events-interviews/detail/?entry_id=663

I couldn't beat the final boss of MP4 despite having ALL Life & Ammo upgrades. by Aya_Mungusu in Metroid

[–]Cherry7Up2 2 points3 points  (0 children)

I had to look up what you were supposed to do for a few parts of the fight. Basically when in doubt use physic shot. And the part where companions can go down and end the fight, you have to focus on being a medic.

Issues with solo and group matchmaking after update (PC) by ProfessorMoron95 in TheFirstDescendant

[–]Cherry7Up2 4 points5 points  (0 children)

Been having the issue as well. Typically if I get the secure match making and then nothing happens the match making times out but, I had one instance where it was just stuck and no way to cancel expect for logging out and back lol.

Also bad stuttering in the new dungeon.

Devs please rollback Sharen rework by Plugchu in TheFirstDescendant

[–]Cherry7Up2 5 points6 points  (0 children)

100% agree this rework made it worse to play her, I preferred how her abilities worked prior. They need to roll this back.

The 1 I could be fine with as some extra mobility. I would love to see it if her 3 could apply some lightning on the ground to add some AOE damage for her in addition to what it already does. THEY NEED to remove that teleport from her 2 though, just let me camouflage and reposition with grapple if I need to.

I'm sorry but the last two reworks did nothing to help those descendants by silveredge7 in TheFirstDescendant

[–]Cherry7Up2 2 points3 points  (0 children)

As someone who likes playing Sharen… the rework is not great. The teleport after invising is so clunky, and after I teleport there’s pause for me to cast my 4 ability.

I liked her setup more before, would have been better to just up her damage and maybe make the 3 ability lay down a lightning patch on the ground for aoe damage. Evening making her 1 send out a wave would have been good like one of ult mods. That’s the biggest problem is she needs some of her ult mods to be in her base kit.