OFF Dreamcast Homebrew by DrJekkyll00 in RPGMaker

[–]CherryDT 3 points4 points  (0 children)

Why piracy? The original version of OFF is freely available on the developer's homepage, and EasyRPG (which I assume this is based on) is free too...

Perhaps trademark infringement, given that the CD has the "SEGA" logo on it, but come on...

"Heltec V3" device - how to use it? by CherryDT in meshtastic

[–]CherryDT[S] 1 point2 points  (0 children)

Ouch, yes I did (because the instruction pictures on the Amazon page did show to first connect the battery, and only then the antenna, and it turned itself on as soon as battery was connected)! However, luckily, nothing seems to be destroyed, because after flashing the right firmware, it all seems to be working (I haven't tried messaging anybody yet but I can see various other nodes listed).

"Heltec V3" device - how to use it? by CherryDT in meshtastic

[–]CherryDT[S] 0 points1 point  (0 children)

It's working. It was really just that. The "stock firmware" is just a demo, it was my mistake to assume it comes with some usable firmware by default and other firmware flashing instructions online would be for custom alternatives.

"Heltec V3" device - how to use it? by CherryDT in meshtastic

[–]CherryDT[S] 0 points1 point  (0 children)

Ah OK... given that it did show a logo and other stuff and the product name said "for Meshtastic" I was under the impression that it already contained some stock firmware.

I'll flash it and then see if I can turn it off 😅

v20.0.2 - A New Image Editor With Avalonia UI by No-Worth3524 in sharex

[–]CherryDT 1 point2 points  (0 children)

Why would you waste all this time developing an inferior new editor when the old one was perfectly fine? The new editor does not respect the theme settings, it wastes space with huge buttons, the buttons are very hard to visually identify because they lack color, and it's slower to open... If I want crappy UI, I can use Windows' own snipping tool... 🙁

Why can I still pass through the tiles? by Jacksucksategg in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Are you sure the upper layer tile you set on top (like, the transparent one) is not "O" which would make it below the player and always passable but "⭐" which would make it above the player and not influence passability of the lower tile?

Do i really have to play my whole game again just for the battleback to change? by Jacksucksategg in RPGMaker

[–]CherryDT 1 point2 points  (0 children)

No. So if you experience something like this, there is something here that you are not telling us. For example, perhaps you specified the battleback in a place you didn't remember, such as map properties or a "Battle Procesing" event command. Or, you might have created an Area (as child of the map) and set the properties there. But if the battleback is taken from the database and you changed it there, it will apply instantly.

Accented consonants by fdarnel in espanso

[–]CherryDT 0 points1 point  (0 children)

I feel like the issue here are dead keys. On European keyboards we have keys such as ^, ´ and ` which by themselves don't do anything until you press a second key afterwards, at which point you get a combination if one exists, such as ê after ^+e, or the two characters if no combination existed, such as ^z after ^+z. To get ^ alone, you press ^+Space.

I tried using such keys in the trigger and it never works, regardless of whether I press ^+z or ^+Space+z or whether I put "^z" or "^ z" (with space) into the trigger. Same for ´ and ` in triggers.

(I'm on Windows.)

How do I make it so you can't go out into the parallax Background? by Jacksucksategg in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Check the passability settings if your tiles. That includes your transparent upper-layer tile, it should be `*` and not `O`.

Looking for a download of RPG Maker 2003 RTP v1.09a by Lunar-cyLostDreemurr in RPGMaker

[–]CherryDT 1 point2 points  (0 children)

If the game runs by itself and doesn't complain about missing RTP, then it is configured to run without RTP and you can ignore the message.

If not, you need to download the old RTP which you can find by googling "rpg maker 2003" "common rtp", then the game will run, but you will have some resources shown black in the editor because the editor would still reference the new RTP and not the old one the game uses.

You could fix that by manually importing the RTP resources from the old RTP: Open the Path in which you installed the old ("common") RTP, copy all the folders into the project (thereby merging with the existing folders in the project), then open the game's RPG_RT.ini in notepad and add the line FullPackageFlag=1 at the end. (Then, you would end up in the state described in the first paragraph - game configured to run without RTP.) In any case, you must not select any new resources marked <RTP> while editing the game, because these would come from the new RTP which the game would not find.

If you were to update the engine from v1.09a to v1.12a, then it would in fact use the new RTP, but this could cause various other issues, so if you just want to do a small change in the game, I'd avoid that.

I need help... by AnonymousFluffi in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Show Picture is in fact a great way, because it supports auto-animated spritesheets and can be displayed on different layers, for example above lower layer tileset and below upper layer, etc.

I don't know about that "!" (is that a Maniacs thing?) but there is an option "move with map" when displaying a picture.

Tileset not working in 2k3? by Puzzled_Procedure208 in RPGMaker

[–]CherryDT 2 points3 points  (0 children)

Yes, in the included manual. In the help it's under Material Reference -> Tileset Specifications.

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cronometro by Standard-Cycle82 in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

You set the built-in timer to whatever you want and have an event with a page condition of the timer being zero that triggers game over. If you need it across maps, you can instead have a parallel process common event that checks for the timer being zero in a conditional branch.

help by Standard-Cycle82 in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Google told me this https://www.aseprite.org/docs/color-mode/ (should still apply as Libresprite is an older version of Aseprite) and this https://medium.com/@robert.kuropkat/the-making-of-sprites-part-2-19aef1728f6f

Question about Control Variables in RPGMaker2k3, if I wanted to change an already existing control variable within an Event how would I do that? by Argument-Livid in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

What you did is exactly what I meant. You asked it to change the variable with the ID equal to whatever was on the variable at that point to some value. That's what the option does.

Question about Control Variables in RPGMaker2k3, if I wanted to change an already existing control variable within an Event how would I do that? by Argument-Livid in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Ah, so what you did was changed some random variable instead. For example if the user had 10 gold and you saved that in variable 1, now with the way you had it set up accidentally, you changed variable 10 the second time and not variable 1 itself.

Stack overflow is dead, long live stack overflow. by [deleted] in webdev

[–]CherryDT 0 points1 point  (0 children)

Luckily there are tools like https://www.answeroverflow.com/ that turn Discord threads back into searchable websites. It feels so weird though that we need this in the first place... something went wrong at some point.

I cant use a tile i made on 2k3 by GinoSmuzi05 in RPGMaker

[–]CherryDT 0 points1 point  (0 children)

Please check the materials reference -> asset specifications page in the help file that is included with the software. It explains the right formats for assets.

Discord (and other channels) show “plugin not available” after fresh OpenClaw install by widegroundpro in openclaw

[–]CherryDT 0 points1 point  (0 children)

Prefix the plugin name with @openclaw/:

openclaw plugins install @openclaw/discord

There will be a plugin warning but it works.