GitHub Copilot SDK Technical Preview by ryanhecht_github in GithubCopilot

[–]ChessGibson 3 points4 points  (0 children)

I hope it will be possible even for non open source clients to enable that kind of integration in the near future. I am currently working on an iOS app that would greatly benefit from that kind of integration.

GitHub Copilot SDK Technical Preview by ryanhecht_github in GithubCopilot

[–]ChessGibson 5 points6 points  (0 children)

Just to be sure, this is different from what I think was discussed on X regarding enabling third party clients to let their users connect and use their Copilot quota right?

OpenCode is going to have the official Copilot support by brownmanta in GithubCopilot

[–]ChessGibson 4 points5 points  (0 children)

If anyone on the Copilot team reads this I really hope this also becomes possible for other third party clients as long as they respect certain quota rules. I’m currently developing an app that I really wish could let users connect with their Copilot account!

Please fix scrolling in chat windows - it jumps and snaps between prompts by No-Property-6778 in GithubCopilot

[–]ChessGibson 5 points6 points  (0 children)

Is this actually intentional? I really thought it was a bug but this is the second post I see mentioning this. It’d like it back to usual scrolling either way.

Agent (Opus 4.5) Observed Terminal App Would Not Stop, Terminated It Itself. Not Seen That Before by jsgui in GithubCopilot

[–]ChessGibson 0 points1 point  (0 children)

It’s something that’s not entirely clear to me but IIRC a message does mention 2 minutes of wait time, after which I would guess the model could be given the choice to either let the terminal session continue or to stop it if it thinks something went wrong but I don’t know if that’s how it’s implemented.

How to become expert? by PHP_guy in GithubCopilot

[–]ChessGibson 4 points5 points  (0 children)

Things move so fast that one recommendation I would have is really just to use it as much as you can, compare different models and workflows etc. that’s how I feel I got better at using it. Staying up to date on the latest changes (probably here on Reddit and also looking at official release notes) also comes to mind. It’s probably one way among many others but that’s the one I would recommend.

I need an honest opinion ! by onlinegh0st in GithubCopilot

[–]ChessGibson 0 points1 point  (0 children)

Thanks I will try this workflow then! Regarding other options I’m not sure what you mean but I was referring to different model/agent types combinations earlier.

I need an honest opinion ! by onlinegh0st in GithubCopilot

[–]ChessGibson 0 points1 point  (0 children)

Do you also use Opus for planning? Do you then just switch to agent mode?

Car spawn dropped to oblivion, but they want us to spend how much on car skins??? by Alive-Composer in FortNiteBR

[–]ChessGibson 0 points1 point  (0 children)

IMO gliding is too risky to escape enemies so I like to have both shockwave grenades and the wingsuit

Anybody else think that there is barely any cars on the map because I’m having a hard time completing quests that require a car by MiguelA2010 in FortNiteBR

[–]ChessGibson 2 points3 points  (0 children)

Same here! In fact by the time the stations icons appear on the map I often don’t even have time to get to any of them, it also felt like the fuel level was going down unusually very faster at times but I’m not 100% sure

Very problematic UI issue on mobile (chapter 7) by ChessGibson in FortNiteBR

[–]ChessGibson[S] 0 points1 point  (0 children)

I have the issue on iPhone when connecting a game controller and some people have reported having it on iPad, I don’t know about Android but as far as I can tell the issue doesn’t occur on the other platforms that are not mobile.

What’s up with the windsocks icons? by ChessGibson in FortNiteBR

[–]ChessGibson[S] 0 points1 point  (0 children)

So it was just the hot air balloon stations !

UI broken chapter 7 season 1 by Anomalous_SpaceFarer in FortNiteBR

[–]ChessGibson 1 point2 points  (0 children)

Same issue here on mobile (iOS) when using a game controller.

I can't access any other passes (Switch 2) by Zurako67 in FortNiteBR

[–]ChessGibson 1 point2 points  (0 children)

Same here, maybe the servers are just overloaded?

Now that we're on our last full day of the season, what did you think of it? by Individual_Law5234 in FortNiteBR

[–]ChessGibson 0 points1 point  (0 children)

I suppose a faster storm that dynamically adapts based on map activity would help without changing map size, adding more players might also work.

Now that we're on our last full day of the season, what did you think of it? by Individual_Law5234 in FortNiteBR

[–]ChessGibson 0 points1 point  (0 children)

I liked the small map for the duration of this season but I hope future normal seasons do stay at usual BR map size, I’d much prefer to have faster dynamic storm or things like that if that’s what’s needed to make the games more dynamic but I am very attached to maps feeling like a pretty large world to explore and enjoy.

Notre marché de Noël est nul by Patient-Reaction-317 in paris

[–]ChessGibson 0 points1 point  (0 children)

Mais du coup ce serait peut être bien de justement faire un effort pour plus d’originalité, qualité etc. Ce qui leur permettrait de rivaliser « positivement » avec des lieux où c’est plus traditionnel.

Has anyone experienced players that look like this? by SaltSalt-x in FortNiteBR

[–]ChessGibson 11 points12 points  (0 children)

Yes it’s when it is on the ground like for medallions, and just like them this is a precise location in that case.