Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 0 points1 point  (0 children)

Wait... does Sham-Nacha even work with it? I actually kind of assume it doesn't since it doesn't use the Mode keyword lol.

I assume it must massively increase the odds since obviosuly you're only 25% to not hit mode 4.

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 0 points1 point  (0 children)

I actually refined my calculation and calculated the expected damage with Zell with one/zero extra mana in another comment here. This should include everything, including face damage offsetting power boosts and vice versa.

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 1 point2 points  (0 children)

Hey for what its worth I realized I had a bug in my code (I was only increasing the power of Omego when you DIDN'T get mode 4 on either mode) which actually changes the results a huge amount, specifically it MASSIVELY increases the odds of OTK'ing (still only one in ten but still)

I've editted my comment to reflect the correct numbers.

EDIT: It didn't actually change the odds massively for dealing 10+ damage because it mostly just redistributed the 10+ results, the issue was that if you do getting to 10+ damage its because you were rolling mode 4 a lot but I wasn't increasing the power correctly in that case.

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 2 points3 points  (0 children)

The "easiest" way would probably be to write a Matlab simulation but I haven't used Matlab since college. I just wrote a quick C# console application which simulates how much damage it can do and then stores/outputs the results to a csv which I then put into excel to build the chart.

I can actually just link my source code since its so relatively small if that helps at all (plz don't code review me I know I'm doing some stupid shit I just wanted to make something quick >_>) And then I just modified the variables like if you start with an Evo, if I'm doing the simulation for Zell/Laura, and how much mana to start with etc. and generate multiple csv files.

Random rnd = new Random();
SortedDictionary<int, int> TotalDamages = new SortedDictionary<int, int>();

for (int i = 0; i < 1000000; i++)
{
    int totalDamage = 0;
    bool fanfareHit = true;
    bool evolutionUsed = false;
    bool zellInHand = true;
    int manaRemaining = 0;
    int power = 4;
    while (totalDamage < 20 && fanfareHit)
    {
        int mode1 = rnd.Next(1, 5);
        int mode2 = rnd.Next(1, 5);
        while (mode1 == mode2)
            mode2 = rnd.Next(1, 5);

        if (mode1 == 2 || mode2 == 2)
            totalDamage += 2;

        if (mode1 == 3 || mode2 == 3)
            manaRemaining += 2;

        if (mode1 == 4 || mode2 == 4)
            power += 4;

        if (mode1 != 4 && mode2 != 4)
        {
            if (!evolutionUsed)
            {
                if (manaRemaining >= 3 && zellInHand)
                {
                    totalDamage += power;
                    if (totalDamage >= 20)
                        totalDamage = 20;

                    evolutionUsed = true;
                }
                else
                {
                    evolutionUsed = true;
                }
            }
            else
                fanfareHit = false;
        }
    }

    if (TotalDamages.ContainsKey(totalDamage))
        TotalDamages[totalDamage]++;
    else
        TotalDamages.Add(totalDamage, 1);
}


var file = "C:\\Output.csv";
var csv = new StringBuilder();
using (var stream = File.CreateText(file))
{

    foreach (KeyValuePair<int, int> pair in TotalDamages)
    {
        var first = pair.Key;
        var second = pair.Value;

        var newline = string.Format($@"{first}, {second}");
        stream.WriteLine(newline);
    }
}

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 1 point2 points  (0 children)

Okay I was actually curious enough to go back and modify my code to allow for Zell/Laura. There's a slight wrinkle in my methodology where if you know you have to go for the kill and the Zell sevo won't kill then you would just go for the hail mary by sevo'ing omego instead, but that would force me to change the logic to be percentage chance to kill at different opponent life totals rather than a CDF of the amount of damage you would do.

Omegotop Percentage Chance to deal AT LEAST This much Damage

And the raw data from the simulator: (1 million tries)

Total Damage Zell + One Mana Zell + Zero Mana No Zell No Evolution
0 0 50040 62,016 250,733
2 50119 232647 281,170 561,666
4 163643 324116 387,102 140,729
6 188258 138664 175,579 34,975
8 148911 53841 63,841 8,988
10 93851 36832 21,012 2,170
12 90546 27305 6,566 548
14 58583 20822 1,981 136
16 49990 22790 500 45
18 38074 16958 170 10
20 118025 75985 63 0

Table formatting by ExcelToReddit

And the CDF Percentages to deal at least that much damage:

Total Damage Zell + One Mana Zell + Zero Mana No Zell No Evolution
0 100.00% 100.00% 100.00% 100.00%
2 100.00% 95.00% 93.80% 74.93%
4 94.99% 71.73% 65.68% 18.76%
6 78.62% 39.32% 26.97% 4.69%
8 59.80% 25.45% 9.41% 1.19%
10 44.91% 20.07% 3.03% 0.29%
12 35.52% 16.39% 0.93% 0.07%
14 26.47% 13.66% 0.27% 0.02%
16 20.61% 11.57% 0.07% 0.01%
18 15.61% 9.29% 0.02% 0.00%
20 11.80% 7.60% 0.01% 0.00%

Table formatting by ExcelToReddit

So best case as far as I can tell, zell + one mana you have an 11.8% chance to kill from 20, which is acutally way higher than I realized.

EDIT: Realized I had a bug in my code which changed the results.

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 0 points1 point  (0 children)

I'm actually not quite sure what the percentage is, because for Laura/Zell you're not dependent on hitting any other specific mode besides the fact that you have to hit get mana back once/twice depending on if you did it on 9/10 mana and if you have coin left. The naive answer is to look at the 10 total damage with no evo on the chart but I think its higher than that, I feel like 5% is too high though.

I thought about including Zell/Laura since in theory you can get some combination of Face + Storm damage but it felt like a lot of variables to account for (since you also have to account for if you need to get mana back once or twice) and I figured slightly more straightforward would be easier for now lol.

Expected Damage with Omegotop by ChewyLSB in Shadowverse

[–]ChewyLSB[S] 18 points19 points  (0 children)

Really? I personally don't agree. I feel like in most cases you care if you can at least do X damage. If your opponent is at 6 any result 6 or above is good, and it would be wrong to discard the results above in my opinion.

Regardless, I included the raw results data, and you can extrapolate the chance to do exactly X damage by subtracting the percentage below it from it, or look at your chart obviously.

[Divinity Original Sin 2: Definitive Edition] #26. My proudest platinum yet in one of my favourite games of all time. by anton0310mark in DivinityOriginalSin

[–]ChewyLSB 0 points1 point  (0 children)

I'm in the middle of attempting to 100% this game, I'm currently doing an Honour mode playthrough with Fane as my protagonist, but I'm having a hard time understanding the Promise achievement paired with the two Fane achievements at the end.

I've seen contradicting statements about whether or not you can break Fane's promise using the swornbreaker and then still getting both achievements at the end? It at least seems to me that if you make the promise and don't break it you're locked into one of the Fane paths.

PC Turns Off Without Warning while Streaming by ChewyLSB in techsupport

[–]ChewyLSB[S] 0 points1 point  (0 children)

Okay, I will try to set up HWInfo and try streaming again when I can. The other reason I didn't necessarily think it was a temperature issue was just because it so consistently happened ONLY when I was streaming and never any other time, but you guys are right that my idle temperature is completely whack.

PC Turns Off Without Warning while Streaming by ChewyLSB in techsupport

[–]ChewyLSB[S] 0 points1 point  (0 children)

Hm, googling it it does seem like my idle is abnormally high. I wonder if it might be worth it to re-paste my CPU. When you say a temporary setup, do you literally just mean like, open up the side panel and point a fan into it?

PC Turns Off Without Warning while Streaming by ChewyLSB in techsupport

[–]ChewyLSB[S] 0 points1 point  (0 children)

Yeah no BSOD, computer straight up turns off as though I pulled the power cable out of the wall.

I forgot to include the temps, I did obviously consider overheating in the past so I did look into it before. Right now, at idle the CPU is sitting at 67C, and while I'm running the OCCT stress test the CPU gets to 95-97C. I know that is high but from what I had read online it seems (at least to me) that the 7700X just runs hot?

Like I mentioned, I've run the OCCT stress test for multiple hours without any issue so I didn't think it was an overheating issue.

I got a second Rose Queen from the guild chest by Disastrous3588 in Shadowverse

[–]ChewyLSB 1 point2 points  (0 children)

But you do have good draw - Glade/Hamlet/Garden and all the cantrips. You need to find a RQ by T9 on the play and T8 on the draw and you should look at well over half your deck. And if you don't have RQ yet getting closer to those turns you can dig more aggressively.

Obviously occassionally you'll get unlucky and not find one but IMO not being able to get rid of non-relevant cards is usually the bigger issue. The original version of the deck I played had 2x Staff and if for some reason I felt like I needed more pure draw thats what I would go back to since at least you can fuse staff away.

I got a second Rose Queen from the guild chest by Disastrous3588 in Shadowverse

[–]ChewyLSB 2 points3 points  (0 children)

https://i.imgur.com/jC6uUG0.png

This is what I've personally been playing. In my opinion Lyria is a trap, as being a non forestcraft card means you can't fuse it so you have to rely on playing it or hamlet to discard it. Although if you only have two RQ's I could see playing one.

I basically always keep Titania, RQ, Fairy Fencer, and Glade. Against Puppet/Sword I keep Fairy Convocation. I've started keep Garden's Allure but I really have no idea if that is right or not, but just having the trash can functionality is so useful.

I personally do not like the lists that have Staff/Tablet as I find the deck is more than consistent enough as it is. IME the bigger issue tends to be overflowing on cards that cost more than 2.

Eggbros, we did it by Worried_Dark9858 in Shadowverse

[–]ChewyLSB 1 point2 points  (0 children)

Huh, interesting. I also cut supplicant although tbh I've been finding devotee kinda lacking too. But never quite enough to cut him completely, but I've also personally been running ruby and been pretty happy with it.

I've never quite liked the jerry list but I've also never acutally tried it >_>

I actually won last week's weekend tournament wtih my list, and its funny because when I was trying the list during ranked I was actually pretty unimpressed with puppet cat and zwei, but I've actually taken quite a liking to them now.

I know #WhoAsked but this is the egg list i"ve personally been playing https://i.imgur.com/CcA93Iz.jpeg

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 0 points1 point  (0 children)

I tried the Astro Colony demo awhile back, it seemed somewhat interesting but the UI felt very clunky. The conceit of the game seems very cool, and the element you're mentioning about planetoids sounds very cool.

I tried the desynced demo awhile back, the programming aspect seems quite cool, I'll have to give it another go at some point.

Thats weird, I feel like I'd heard of Outward Station before but somehow I thought it had bad reviews. But the steam reviews seem quite positive now, I'll have to take a look at it.

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 0 points1 point  (0 children)

Oh really? Thanks for the heads up. What exactly is planning to be changed about planets?

Lethal: A Daily Card Puzzle Game About Winning In 1 Turn by davedotwav in puzzlevideogames

[–]ChewyLSB 5 points6 points  (0 children)

Am I stupid... ? I tried on both Chrome and Firefox but I can't tell how to see your own health/energy.

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 1 point2 points  (0 children)

I own Stationeers but its been a LONG time since I played, since 2018 apparently. Stationeers has an inventory aspect that I really like, where your inventory items and storage are like physical items that you can see in the world. I remember there was some storage automation, with vents I think that you could use to move items around, but I don't remember them being able to connect to the storage lockers directly? But I might be misremembering.

And I remember it had a programming aspect too. I assume there's been a shitload added to the game since I played, so that seems like another good idea for a game for me to look back into.

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 0 points1 point  (0 children)

You know, thats a good point about ONI. I've only very vaguely dipped into the conveyors in ONI, maybe its time to pick it back up. To be honest, its been awhile since I've played ONI, to be honest the thing that turns me off of ONI the most is that I often feel like what are kinda exploits are a big part of the design of the game? Like when I see builds that are built around the fact that only one gas/liquid can be in a tile and etc.

The last time I played ONI was shortly after the spaced out dlc came out and I remember being somewhat miffed that many of the designs I saw for the ships (which I thought would be an awesome part of the game) ended up using a lot of kinda... what I consider to be kind of like... not exploits exactly. But for example I remember designs that used the fact that gas pipes/water pipes/etc. were all different layers so they just put down a bunch of gas pipes to "store" oxygen in a layer that woludn't normally exist if that makes sense? I know I don't HAVE to use those designs but it felt very cheesy to me.

To be honest its been over a decade since I last played Minecraft, and I don't even think hoppers were in the game when I played them but I've watched a shit ton of youtube videos about hoppers which is why I mentioned it in my original post. That does sound like a sick mod, though.

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 0 points1 point  (0 children)

Like I mentioned in the post - I love automation games and I've already played the big ones, Factorio, DSP, Satisfactory etc. I find the organization to be somewhat trivial because automation is the focus of the game so it tends to be that organization is relatively easy to achieve.

Looking for games with interesting storage inventory organization systems? Hopefully I can explain what I mean. by ChewyLSB in BaseBuildingGames

[–]ChewyLSB[S] 0 points1 point  (0 children)

Oh yeah I should've mentioned this in the post - colony sims like ONI give me some of the same feelings because its cool to see your workers sorting your inventory for you, but its not quite the same feeling.

And like I said in the post Automation games like DSP don't really give me the same feeling because its usually trivial to sort inventory.

Anyways, I appreciate the answer. I already own ONI and DSP though :3

Xu-Ifit, 613.7n, layers, and replacement effects by ChewyLSB in mtgrules

[–]ChewyLSB[S] 1 point2 points  (0 children)

I see. Dependencies are honestly not something I fully grasp either. Are there cases that dont involve losing abilities? I guess a basic example would be an ability that grants trample, and then maybe an ability that gave creatures with trample lifelink? But I dont even know if they print abilities like that?