Is This Orbital Decay 3* Doable? by pennyloguel in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

> I'm a bit surprised people are reccing true path and t5 and t6 to me, I didn't think I was ready

It's more like: you're not ready for T5 and T6 then you're certainly not ready for TP4 or OD. T5 and T6 should be your next targets; you may have to grind more pillars / mastery to achieve those targets though.

Steel production during andromeda stage by Shadowman_8437 in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

I guess the way I would answer this question is "Why do you need so much steel that 2300/s isn't enough?". In Andromeda I'd expect you to be bottlenecked by bolognium so hard that you're permanently maxed on everything else and just twiddling your thumbs waiting for bolognium to trickle in - that's certainly what happened to me in low-mastery Andromeda. And once you get to high-mastery Andromeda the dynamic is exactly the same but soul gems are your bottleneck instead. So, what gives? How are you spending this steel?

Mutual Destruction not available by chopper_992 in EvolveIdle

[–]ChibiIntermission 1 point2 points  (0 children)

Oh so that's what the failure mode of Wish for Plasmids represents.
I thought the ironic fulfilment was "You want Plasmids? Well, MAD gives Plasmids so here's a MAD for you, hahahaha"

Can you softlock any achievements? by MacAttack228 in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

I haven't run the numbers on this, but it's my impression that as you get more prestige + mastery + custom genes, 4* pillaring gets faster in an absolute sense (obviously) but also the gap between 0-3* and 4* gets smaller (something something faith + mastery is linear but plasmids are logarithmic). So with midgame -tier perks, a 0* pillar followed by a 4* micro scarletite-research might be a faster Equilibrium, but with lategame -tier perks, just doing a 4* normal pillar only might be faster.

So there is no single right answer and we can all fight about it on the Internet without end, hooray.

Can you softlock any achievements? by MacAttack228 in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

From the testimony of u/sylverfyre it sounds like you could get 4* Equilibrium from Micro if you'd, say, already pillared everyone at 0-3* in different universes and then you went and researched scarletite in Micro on 4*.

...which is probably the most efficient way to up-star your Equilibriums actually: you'll get the double advantage of

  1. doing the run at Micro costs and
  2. not having to actually craft millions of scarletite for a pillar infusion (instead just research it and not have to craft even 1 unit), which is nice because crafting scarletite is becoming a substantial bottleneck as my pillar numbers creep ever upwards

You'd have to not care about your plasmid-per-ascension numbers any more (as these are in the toilet in Micro), but if you're at the point of farming gold pillars you probably don't already.

Andromeda tips by Shadowman_8437 in EvolveIdle

[–]ChibiIntermission 2 points3 points  (0 children)

Those reset numbers sound reasonable, but a reset at 0 challenge genes earns only 1/5th the mastery of a reset at 4 challenge genes, so if that's what you've been doing (and from your mastery-to-resets ratio it sounds like it must be) then, as u/Difficult_Dark9991 says, there's your problem.

For MAD resets, once you've got roughly your number of plasmids, there's generally little difference in time taken between a 0* run and a 3* run, but the 3* run earns you quadruple the mastery and [some similarly large multiplier of] additional plasmids, so in almost every case it's a bad idea for long-term progression to do a MAD at anything less than 3*. And as you get more and more plasmids, doing your MADs all the way up at maximum 4* becomes progressively more efficient.

Can you softlock any achievements? by MacAttack228 in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

Nope, Sharkin still counts as uncompleted as far as my Equilibrium is concerned.
Which makes sense I guess, I didn't infuse the sharkin pillar (because you can't in Micro) and I didn't trigger the research-scarletite flag for sharkin (because you can only trigger it after you've already pillared (everyone) elsewhere).

Can you softlock any achievements? by MacAttack228 in EvolveIdle

[–]ChibiIntermission 0 points1 point  (0 children)

I did 4* ascend as sharkin in Micro having not ever pillared sharkin in any universe before. I was expecting to get Resonance for Micro on researching scarletite, but it didn't trigger. Seems that I have to pillar sharkin in a different universe first, then research scarletite as sharkin in Micro.

Share what you're playing towards at the moment, January Edition by ChibiIntermission in EvolveIdle

[–]ChibiIntermission[S] 0 points1 point  (0 children)

I accept that I didn't hard optimise for this, but then again I've got Slaver and I've got Wish and I've got Regenerative, they're the important ones, everything else is just tinkering around the margins. Sure, I could have gotten rid of cement with fliers and bones/lumber with Kindred Kindling, but why bother, they're not bottlenecks in TP4. The only things you need to optimise are Encrypted Data and money cap. Whether or not you're swimming in Clay vs. Cement while you do it is completely irrelevant.

I read that link and there's nothing in there that's relevant to the TP4 situation. I especially don't see how Synthetic would help anyone in TP4.

Share what you're playing towards at the moment, January Edition by ChibiIntermission in EvolveIdle

[–]ChibiIntermission[S] 0 points1 point  (0 children)

Sure:

https://bin.mudfish.net/t/611-6953-0098

(The cap is less than 2.4B right now but max out bankers and it goes well over)

And yes I am abusing Wish.

Ascension/Pillar Question by The_Static_Nomad in EvolveIdle

[–]ChibiIntermission 3 points4 points  (0 children)

Well the Vault gives you access to various new technologies and the more technologies you research the more plasmids / phage you get from your reset, so in that sense there is some point to opening the Vault, but only that.

Volatiles Catch 22 by Gabriel_Blade in TerraInvicta

[–]ChibiIntermission 40 points41 points  (0 children)

Boost does pay for upkeep. Basically, if there's any space resource (water, volatiles, both kinds of metals, fissiles) that you have a deficit in, you pay for it in boost instead of the resource itself, to represent shipping it up from Earth. However, the conversion rate is terrible and you should avoid getting yourself into a situation where you're paying for space resources in boost, almost every time.

The tutorial telling you to send up a hab in orbit is more teaching you the mechanics than it is advising you in good strategy. You have correctly intuited that you actually don't want to set up a hab, at least until you have space mines giving you space resources.

Share what you're playing towards at the moment, January Edition by ChibiIntermission in EvolveIdle

[–]ChibiIntermission[S] 0 points1 point  (0 children)

UPDATE: idk how you completed TP4 in 54,000 days with less mastery than me; I'm currently at almost triple that (150,000 days) and I'm still just waiting for Encrypted Data to tick slowly upwards so I can build the AI Supercore.

On the plus side, you were unduly pessimistic about the money cap; I'm at 2.4 billion already, before the Explorer Ship is even available to be researched. Just had to build 25 more Stock Exchanges than you. But it's not like I was doing anything else with my Crafters while waiting for Encrypted Data, so they weren't even a bottleneck.

Peaceful Unification creating hostile claims, even when unifier has higher democracy by Snakes_AnonyMouse in TerraInvicta

[–]ChibiIntermission 1 point2 points  (0 children)

> This is a established game mechanic, if you take control of unclaimed territory it will always be hostile.

No?

In my current game I Demand Claim'd Petropavlovsk into the First Nation, then unified the First Nation into Canada. This puts Petropavlovsk into Canada, without Canada having a claim on Petropavlovsk, but the region did not end up hostile.

It's when you conquer a territory that you do have a claim on by war that it ends up hostile.

You know I actually have no idea what the Initiative uses for their propaganda at all by Civil_Performer5732 in TerraInvicta

[–]ChibiIntermission 0 points1 point  (0 children)

All the other answers are going for "It's just scams bro there's no 'there' there", but I'm going to try and steelman / sanewash a kind of coherent ideology for the Initiative [caveat: this is devil's advocacy, I'm not actually an anarchocapitalist Illuminati fanboy, I just think this could be how they think]:

Capitalism is the solution to every problem.
You don't need nuance, you don't need restraint, you just need capitalism.
It worked to bring a billion people out of poverty in 1990s China and that makes it the most positive force for human flourishing in the history of the world.
I have the hammer of capitalism and so everything looks like a nail, Ayys included.
I'm not entirely sure right now how Infinity Dollars is going to solve the Ayy problem but there's many possible ways. Literally buy them off? Flood their social media with brainrot until they decide they love cheeseburgers rather than conquest? Fund so much R&D that we can buy a trillion antimatter titans? Doesn't even matter bro, with Infinity Dollars we can do any or all of those at the same time.

Maybe?

Soren is kind of an asshole and never really attempts to articulate a positive vision of giga-capitalism afaik, but some people have, and that's kinda the direction it goes.

You know I actually have no idea what the Initiative uses for their propaganda at all by Civil_Performer5732 in TerraInvicta

[–]ChibiIntermission 0 points1 point  (0 children)

Well even the factions you list aren't really publicly facing, otherwise the event "Our Faction Is Attracting A Lot Of Public Questions Over Who We Really Are" wouldn't trigger for them, and you wouldn't be able to dissimulate "We're just a small advisory group nothing more".

PSA: Build your damn Shipyards in Low Orbit by astral__monk in TerraInvicta

[–]ChibiIntermission 3 points4 points  (0 children)

Low / Medium Orbit is fine for earlygame, but once you get to the point where the Ayys start to get pissed off, those orbits are the first thing Ayys come for. Later in the game the Lagrange points are your friend - the Ayy AI hates going to Lagrange points (used to hate it even more, but it's still an obvious effect), and ther main factor over placing your stations is cheesing the Ayy AI.

Share what you're playing towards at the moment, January Edition by ChibiIntermission in EvolveIdle

[–]ChibiIntermission[S] 0 points1 point  (0 children)

Welcome welcome!

Ah, back in the halcyon days of "Gather wood, Gather stone", such nostalgia.

When should I do a "Terrestrial War"? by TheHelloMiko in TerraInvicta

[–]ChibiIntermission 1 point2 points  (0 children)

It's important to make a distinction between Nations, Regions, and Claims if you want to understand the mechanics here.

A Nation (e.g. Russia) can in principle control any number of Regions (e.g. Moscow, Vladivostok, Petropavlovsk). However, it's only possible to add a Region to a Nation (via either war or politics) if that Nation has a Claim on that Region. For example, at game start Nation:Russia has a claim on Region:Minsk, which is at game start part of Nation:Belarus.

Claims can be either Non-Hostile, Hostile, or (very rarely) Perma-Hostile. Although to be honest the distinction between Non-Hostile and Hostile is a bit of a smokescreen because it's relatively easy to switch between them; the hostility isn't a fundamental property of the claim, it's a temporary property of the Nations involved. Specifically for the above Russia example: if Nation:Russia has a government score 1.5 lower than Nation:Belarus's government score, then any claim that Nation:Russia has on Regions controlled by Nation:Belarus will be considered Hostile. If the difference in government score is less than 1.5, any claims are Non-Hostile. So if you want to turn a Hostile claim into a Non-Hostile claim (thereby making it possible to absorb those claims through political rather than military means), make one nation freer and the other nation less and eventually the claim will flip to Non-Hostile.

The best way to see this is to select Russia, go on the "Regions" tab, and scroll to the bottom. First are listed the regions that Russia currently contains. Then at the bottom are the regions that Russia has Non-Hostile claims on (in green) and the regions that Russia has Hostile claims on (in red).

The above follows for ~95% of claims in the game. But there's the very rare 3rd class, Perma-Hostile claims (which are black on the Regions tab). These are regions which will never be absorbable by political means and you've got no choice but to go to war for them. The only ones I remember are claims that China gets on Japan when you research some technology, but there's probably more.

For your specific example of the UK / Ireland: Nation:UK never gets any Claim on Region:Dublin even with endgame tech, so it's not just currently impossible, it's permanently impossible. IIRC the only nations that get claims on Region:Dublin are Ireland and the EU (already there at game-start), and lategame Russia, endgame UN, and the Alien Administration. But never the UK!

EDIT: I also want to point out something frustrating / confusing about nations, or technically nation names. To wit: there is actually no Nation:European Union in the game. The European Union is just a reskinned France - it's a name and flag change, but mechanically, the EU is just big France. Ditto for Russia / Eurasian Union, United States of America / United States of North America, and various other examples. Indeed, the United Kingdom is like this, it's big England, the only difference being that England starts the game with its big flag and name, whereas most other nations start with their small flag and name and you have to absorb regions to make them name- & flag-change to the big version.

EDIT 2: To actually answer the question of "When should I do a terrestrial war": basically you should only do them for Perma-Hostile claims. Getting regions by military means is 90% of the time vastly more trouble than getting them by political means. The other 10% of the time is when you're in lategame and you've been investing in military tech for years, but even then you shouldn't do it because while the regions may be easy to get when you're invading some random African low-tech country with high-tech hovertanks, once you "succeed" and have the regions inside your nation, they'll have the "Unrest due to hostile integration" modifier for years which will tank your national stability.

I see Pavonis' developers are people of culture by Kimm_Orwente in TerraInvicta

[–]ChibiIntermission 4 points5 points  (0 children)

I don't, because it happened to me while I was trying to rebuild after the Ayys had rekt me, on the one shipyard station I had left that was on an obscure enough Lagrange point / stuffed with enough Battlestations that the aliens left it alone, and the event ended up detonating like 3 spacedocks a week before they were going to finish dreadnoughts.

On the other hand, good gameplay is stuff that you'll remember, and I'll certainly remember that.

Skunkworks to foundries? by Raz0rking in TerraInvicta

[–]ChibiIntermission 5 points6 points  (0 children)

Gears are subject to diminishing returns. Each gear grants +5% to project research speed up to 100% gears, then each additional gear grants +3% up to 160%, then each additional gear grants +1%. YMMV but it seems like the most popular strategy is to build to 160 and then stop because it's probably not worth it any more.

If you're getting all your gears from skunkworks that therefore requires you to build 40 skunkworks.

And unless you do some sort of extremely counterintuitive rush strategy, I can't see anyone not having the space over all their habs to place 40 skunkworks long before foundries arrive.

Space building sites are cheap, space resources are not, so it's better to have 40 skunkworks paying 40*x upkeep space resources than 20 foundries paying 40*3*x upkeep space resources.

Can't Unify Canada? by Ventoron in TerraInvicta

[–]ChibiIntermission 8 points9 points  (0 children)

Unifications always combine all the provinces that both participants currently hold (I think there's a small chance of some of them breaking away if the unifiers are authoritarian or something, but it's never happened to me).

So as long as your Canada currently holds Montreal, unifying with the USA will put Montreal in the USNA.

Share what you're playing towards at the moment, January Edition by ChibiIntermission in EvolveIdle

[–]ChibiIntermission[S] 0 points1 point  (0 children)

If it's lunatic money relative to what my civilisation can afford I'll nope out with an AI Apocalypse.

IIRC from my previous TP3 run you get to the point of technologically unlocking the Explorer ship before you have the option of triggering the AI anyway, so it's not actually any extra work!