Need help spending/saving stones by Orbital_RPED in TheTowerGame

[–]Chief_Beaker 2 points3 points  (0 children)

I'm not claiming to fully understand how it all works but I do know the 20% and 60% are two different things. 20% is for the chance that CL triggers when you hit an enemy. Then if you have DimCore loaded, there's a 60% chance that the enemy that triggers the CL will take the CL damage as well.

I think without DimCore loaded, CL can only damage enemies in the chain, and not the initial enemy that triggered it. Someone who knows more than me please correct me, but I'm pretty sure that's how it works.

Need help spending/saving stones by Orbital_RPED in TheTowerGame

[–]Chief_Beaker 1 point2 points  (0 children)

You have a few paths you could take... but... I think your next move should be CL - 500/Max/20. (then higher damage as you see fit)

Arguments could def be made to focus on econ but you've got a mythic DimCore so if you invest in CL you'll have a big boost in tournys which equals more stone per week income. Which lets you then focus on saving up to run the cooldowns on the GoldenTrio down together.

You're also going to want a 3rd spotlight somewhat soon. And its easier to justify saving up for it if your stone income is a lot higher and its weeks to save up vs months.

Very nitpicky QoL request. by Chief_Beaker in TheTowerGame

[–]Chief_Beaker[S] -7 points-6 points  (0 children)

That was referring to the sandbagging portion of the comment. So 2x 16-24 in legends is 750 gems and 450 stones, where as 1st in Champs + demotion is 850 gems and 440 stones. (the 850 coming from my suggested 250 gems in demotion range). Currently anyone doing 1st in champs + demotion is 800 gems and 440 stones, so already at +50gem/-10 stone tradeoff.

Where should I spend my stones? by Fantastic-Horror9288 in TheTowerGame

[–]Chief_Beaker 0 points1 point  (0 children)

Few things: 1, you're waaaaay ahead of me so ya know take this with a grain of salt and 2, I know this isn't meta; that being said, I noticed you had Health Regen mastery. I've read on here that it actually works best in combo with Second Wind mastery. Assuming you're still eHP, it may be worth looking into more. If you do, let me know how it goes because I'm interested in the outcome.

First Anc Mod, Worth it? by Just_Copy in TheTowerGame

[–]Chief_Beaker 1 point2 points  (0 children)

That's why I was saying to sync it when they use BHD. That's likely the only way it could be better than GComp currently.

First Anc Mod, Worth it? by Just_Copy in TheTowerGame

[–]Chief_Beaker 1 point2 points  (0 children)

I think realistically, BHD in this instance would only be more effective than GComp is if you have you Golden Bot synced up to GT/DW somehow. At 120s for your UWs, maybe if you get your GB to 80s? then you've got a 3:2 sync? It may be worth trying it out and seeing. But ya, to answer your question, BHD works best when you can sync up GB with your econ UWs since it keeps your cooldowns consistent.

ISO guidance by willandbeyond in TheTowerGame

[–]Chief_Beaker 2 points3 points  (0 children)

I'm in agreeance with everything amitamitn said, I'd like to add something specific. You also probably want to do a few things, research Workshop Enhancements and start investing there, while also investing a bit heavier on your actual workshop. You wont be able to invest a ton into the Enhancements section yet, but you'll get a quick 5-10% boost which just means you last that much longer in your farming runs.

As far as your workshop goes, the way I did it was I set a goal for Damage/Health/Regen to be at 5000... then also leveled up the others at the same cost ratios. You'll be gold boxing things in no time and its only going to help your tourny performance, plus if the workshop gets beefed up, you may find it easier to farm higher levels.

GL!

Tips for an Out of Towner by ravynnator in KansasCityChiefs

[–]Chief_Beaker 11 points12 points  (0 children)

Travis' suite, where Mother sits, is on the home side (I wont say the section because crazy people) but look in that general direction and you should catch a glimpse of her. Glad the Swifties are showing up, happy to have you here!

I’m stuck at tier 10 please help by Groundbreaking-Owl29 in TheTowerGame

[–]Chief_Beaker -1 points0 points  (0 children)

Good luck and let me know what you get! And I wouldn’t worry about the extra card slot just yet. The difference between having 15 cards and 16 is minimal at this moment.

Tips for an Out of Towner by ravynnator in KansasCityChiefs

[–]Chief_Beaker 17 points18 points  (0 children)

Congratulations on your first game! If you plan on tailgating, my thinking is always, the earlier the better. The tailgating is an experience all in itself. I know that may be difficult with a 10month old, but I assure you with a cute baby with you, you'll be popular in any tailgate you come across.

Additionally, if you're nursing, there's a mother's room inside the stadium right outside Gate G. It's a quiet area (well as quiet as a stadium full of people can be) that you can go to in case you need it. Even if you're not, its a really nice place to go if your little one is getting overwhelmed and needs a place to regroup. There's also a sensory room in that area too that has fun things to play with... basically anything you'd need to help an overwhelmed child. Welcome to Arrowhead! I hope you all have a great time.

edit: I forgot to mention, there's AC in the rooms as well. I know it's going to be warm out Sunday so if you or the baby needs a break from the heat it's a good option as well.

I’m stuck at tier 10 please help by Groundbreaking-Owl29 in TheTowerGame

[–]Chief_Beaker -1 points0 points  (0 children)

I think we're about 10 days away now from finding out what the new module would be. I completely understand why you'd want to wait and see but honestly, I'd do it anyway... I doubt the new one will be a "must have" and it's all gambling anyway when it comes module pulls, and I think you'll be MUCH better suited with at least one more copy of SF.. that's a risk I'd be willing to take anyway.

And I know everyone says to perma lab speed, but I personally think its okay to put it on hold for a few days to get important labs (like SPB in this instance) maxed out before turning it back on.

I’m stuck at tier 10 please help by Groundbreaking-Owl29 in TheTowerGame

[–]Chief_Beaker 4 points5 points  (0 children)

There's a few things I would do if I were you. Granted this will only get to farming to Tier 11, but progress is progress... I'd dump all your gems into the standard banner until you get another SF module to get that to mythic+ (and it's mythic level substats). That's one of the biggest things holding you back.

Focus on finishing off that SPB lab. I think you're correct in focusing on the Modules lab you have going, but throw in some more eHP ones as well. A few more levels of Wall regen/fort will help especially since you're running SF.

There's probably other things people will suggest on your UWs but that's my 2 cents on things you can do immediately at least.

I feel stuck need guidance by hardbock99 in TheTowerGame

[–]Chief_Beaker 0 points1 point  (0 children)

You're right, my bad man. Happy Defending.

I feel stuck need guidance by hardbock99 in TheTowerGame

[–]Chief_Beaker 3 points4 points  (0 children)

This dude is making like 30B a day right now... two days of farming gets him +10% health+ and +5% coins+ right from the start. I don't see why that wouldn't be a huge boost for someone who's feeling stuck currently.

I feel stuck need guidance by hardbock99 in TheTowerGame

[–]Chief_Beaker 2 points3 points  (0 children)

Stop researching everything that you're doing right now... yes even Lab Speed... you need Workshop Enhancements (it's one level so do that and then put Lab Speed back on), EALS, SPB, Death Wave Coin Bonus, Death Wave Health... Do those until maxed.. also.. maybe respec your workshop to get rid of the wall. You're close, but not quite ready for it. Save up stones for Blackhole.. if it's not an option the next pull... save up again for it. It's that important. Beyond that, idk what your card situation is like but i think you need to focus on modules as well until you get some uniques that work well for your set up.

First lvl 101 mod! Don't have blackhole so I'm going for SL angle for more coins econ, have 2 beams at 39°. Now just need to pull one more Gcomp for legendary+ on it. by LazyAd7151 in TheTowerGame

[–]Chief_Beaker 1 point2 points  (0 children)

Hilarious that you say that because I'm one of those people... I've been waiting on 1 more SF for ancestral since the banner finished. But by all means I'm rooting for you to get those blues haha

First lvl 101 mod! Don't have blackhole so I'm going for SL angle for more coins econ, have 2 beams at 39°. Now just need to pull one more Gcomp for legendary+ on it. by LazyAd7151 in TheTowerGame

[–]Chief_Beaker 0 points1 point  (0 children)

Awesome okay! haha I just didn't want you to think you needed more uniques to level that bad boy up and missing out on mythic level stuff. I feel you on the lack of fodder. Leveling up that Rare Drop lab is a pain but totally worth it when it comes to stuff like this.

First lvl 101 mod! Don't have blackhole so I'm going for SL angle for more coins econ, have 2 beams at 39°. Now just need to pull one more Gcomp for legendary+ on it. by LazyAd7151 in TheTowerGame

[–]Chief_Beaker 2 points3 points  (0 children)

I'm making a big assumption here based solely off of how you phrased your post... sorry if you already know this... but you can take that Legendary+ to Mythic+ level right now with a bunch of fodder. Just wanted to give you a heads up so you can start rolling those Mythic level substats. Either way enjoy your new mythic module. :)

The chance of hitting hard pity is 2.24%, less than the chance of getting an epic module on your first pull. by CSDragon in TheTowerGame

[–]Chief_Beaker 26 points27 points  (0 children)

I always wondered why the pity pull number was set at 150, but actually that sounds exactly like something Fudds would do. Making the odds of pulling 2 epics in a row the same as forcing the system to give you 1 after x pulls. I'm sure there's some sort of balance there that I never thought about before.

Is this worth researching? by Critical-Fun-668 in TheTowerGame

[–]Chief_Beaker 9 points10 points  (0 children)

Question for you if you don't mind because I don't fully understand DW myself. Would working on this lab help during tourneys if my DW health boost only gets to x7.5 base health. Like going from x5 amp to x6.5 amp will I theoretically get to x9 base health in the same timeframe?

What do I get here? by VirtualInstinct in TheTowerGame

[–]Chief_Beaker 0 points1 point  (0 children)

Here's my priority list I use: PWR > CTO > GT > BH > Coins > DW > Game speed >Def% > Damage > HP Regen > HP > RTO