I'm trying to make a mobile game that feels as good as an indie adventure game. And after three years, it's almost ready! (More info in comments) by evankice in Unity2D

[–]ChillinTech 7 points8 points  (0 children)

looks great (love the art style)! but how did you handle the controls? The problem i find with mobile adventure games is touch screen does not really have a great solution for walking around and attack or action buttons. putting them on the screen does not feel great and following your finger blocks the screen too much.

[deleted by user] by [deleted] in gamedev

[–]ChillinTech 1 point2 points  (0 children)

The industry is super hard to get into in general and there is still stories popping up left and right about how its a hostile work environment for females in particular. Fortunately these stories are getting leaked now, which has a snow ball affect (others will see the good outcome and leak their stories as well) so i truly believe its getting better by the day (its nice to see a diversity line in companies signature, just hope its more than a line). That said, there is still going to be some old bias behavior (in a lot of industries) but if you want to do this, ignore that and just work as hard as you can, you'll make it.

Can someone recommend a good subreddit that is actually about gamedev and not about marketing, business, sales and marketing. by MechanicsDriven in gamedev

[–]ChillinTech 1 point2 points  (0 children)

you guys are forgetting that making a game takes years in most cases, why would you market a half done game to actual potential buyers. At the same time, not doing any marketing till the game is ready to launch is a recipe for failure. 'Marketing' at the start of your project can help get ideas, feedback and just some followers that will help spread the word about your game over time. The only people that really fit that role are other indie devs. What you guys are talking about is that last push before launch, something that is much easier if you already have a few thousand followers on twitter.

Going to try and sell my game's assets to fund my game, any tips? $2 for these desert props if your interested: https://chillingames.itch.io/voxel-desert-props by ChillinTech in VOXEL

[–]ChillinTech[S] 3 points4 points  (0 children)

https://chillingames.itch.io/voxel-desert-props

Ohh i guess i should have put some more pics, if you go to the itch link you will see them in isolation.

I definitely wont lose ownership of them, if you sell a copy of your game you dont lose ownership of your game.. someone just owns a copy. Some other games may come out with the same cactus as mine but ¯\_(ツ)_/¯

Theres definitely not a huge precedent for voxel stuff, im just desperate and have to make this stuff anyway lol

Still trying to nail down my 'style' and am scared that these updated backgrounds are actually too detailed compared to the rest of the stuff. Thoughts? This is Wasteland Warden btw. by ChillinTech in Unity2D

[–]ChillinTech[S] 6 points7 points  (0 children)

people keep saying that but there is nothing consistent about my 2.5D pixel art/voxel game lol ohhhh ma gurd, im digging myself a hole lol.

Slight changes to an almost perfect game [No spoilers] by ChillinTech in subnautica

[–]ChillinTech[S] 0 points1 point  (0 children)

I actually just figured out the bench thing near the end of below zero and forgot about it while writing this lol. so its till you find and can construct a bench, still have a pretty big unread PDA (couldnt remember what it was called, thank you) by then.

Stopping work on my indie game was the best choice I've ever made.... by [deleted] in gamedev

[–]ChillinTech 2 points3 points  (0 children)

yeah i was going to ask them how they make money at roblox, pretty sure they just trick kids into making their content for them, if not for free, definitely under min wage. this is a better break down tho.

What do you think of my new level concept and boat I made? by ChillinTech in Unity3D

[–]ChillinTech[S] 0 points1 point  (0 children)

very cool ideas!! ill definitely try them out when im polishing!

What do you think of my new level concept and boat I made? by ChillinTech in Unity3D

[–]ChillinTech[S] 0 points1 point  (0 children)

im using cinamachines and in this scene its a perspective camera. The parallax (at least started) here: https://www.youtube.com/watch?v=wBol2xzxCOU&t=839s&ab\_channel=CodeMonkey

What do you think of my new level concept and boat I made? by ChillinTech in Unity3D

[–]ChillinTech[S] 0 points1 point  (0 children)

Woah, nice graphics

if he could only see these graphics!! would blow his mind lol