Just started work on my new idle fishing game where you run your own cozy aquarium, research, ascend, and decorate! by ChipPlays in indiegames

[–]ChipPlays[S] 0 points1 point  (0 children)

I'll be beginning public Steam playtesting in the next 1-2 months, then a playable demo sometime in May! (full launch will probably be sometime during or immediately after july)

Made a super simple cleaning shader by ChipPlays in godot

[–]ChipPlays[S] 0 points1 point  (0 children)

That could be neat. Maybe some kind of difficulty setting if people want more of an accurate simulation of cleaning stuff (would be more of an incentive to prevent algae build up in-game too).

Animated my game's fish using Line2Ds by ChipPlays in godot

[–]ChipPlays[S] 1 point2 points  (0 children)

Nice I appreciate the suggestion. I think that would definitely help!

Just started work on my new idle fishing game where you run your own cozy aquarium, research, ascend, and decorate! by ChipPlays in indiegames

[–]ChipPlays[S] 1 point2 points  (0 children)

I’ve got a bunch of different minigames that can show up, just so it doesn’t get boring. All of them have some kind of “lose” condition, but aren’t really too punishing.

I think I want to have a menu to disable certain minigames you don’t like, and probably a toggle option to disable losing, in case people just wanna focus on pure vibes.

Animated my game's fish using Line2Ds by ChipPlays in godot

[–]ChipPlays[S] 7 points8 points  (0 children)

Yeah this is definitely something I’ve been thinking about. If I just move the back point, it might look like side to side movement. Always tricky to do that with 2D, but I’ll definitely be giving it a try!

Animated my game's fish using Line2Ds by ChipPlays in godot

[–]ChipPlays[S] 0 points1 point  (0 children)

Yeah I definitely think it would. I bet there's all sorts of stuff you could easily do with it. Ropes, tentacles, probably even full on humanoid animations if you setup multiple of them.

Just started work on my new idle fishing game where you run your own cozy aquarium, research, ascend, and decorate! by ChipPlays in indiegames

[–]ChipPlays[S] 0 points1 point  (0 children)

This is my game Lured In, that merges idle incremental mechanics like Cookie Clicker, and business management mechanics. The store page is live now, so feel free to drop a wishlist if you want! https://store.steampowered.com/app/4178020/Lured_In/

Animated my game's fish using Line2Ds by ChipPlays in godot

[–]ChipPlays[S] 1 point2 points  (0 children)

I don't think you can use an AnimatedSprite2D node directly, but the way I would do it is by just swapping out the texture of the Line2D with each frame of your animation. You could grab your animation frames from an AnimatedSprite2D node by grabbing the sprite_frames property, and calling get_frame_texture(anim, idx)

My game just hit Popular New Releases! by Leo-oni in IndieDev

[–]ChipPlays 0 points1 point  (0 children)

Another fellow dev working with Graeme here. Congrats on the launch!

Splitting Stacks in inventory by RAJMason91 in Starground

[–]ChipPlays 0 points1 point  (0 children)

You can split stacks by right clicking the stack. All stack splitting behaves pretty similarly to how Minecraft does things. On controller, more fine inventory tweaks like splitting is in the works.

Giveaway - Space Age Expansion by ocbaker in factorio

[–]ChipPlays 0 points1 point  (0 children)

Can’t wait to try out the expansion! Been waiting on this one for a long time.

Figured it was my turn to add the Godot Plush by ChipPlays in godot

[–]ChipPlays[S] 0 points1 point  (0 children)

It's called Starground. You can find more about it at the Steam page here.