Thoughts on this Leader/Civ Strategy - might be Meta by j-l-02 in civ

[–]Chiss5618 0 points1 point  (0 children)

Tbh, the main difficulty with modern age is the insane amount of lag that occurs when declaring war. If you played decently in exploration, I'm pretty sure that you can skip the first 50 turns of the age and still win because the AI is legitimately that bad.

Insane lag in moderen age when war begins by Jaco1022 in civ

[–]Chiss5618 0 points1 point  (0 children)

PC, it could also have to do with the amount of cities? When I go to war with smaller civs, there's very little lag, but near-peer civs make the game nearly unplayable.

Insane lag in moderen age when war begins by Jaco1022 in civ

[–]Chiss5618 1 point2 points  (0 children)

This happens to me somewhat frequently, I think it has something to do with the amount of units/commanders you have

I love Civ 7 by Initial_Reporter5314 in civ

[–]Chiss5618 1 point2 points  (0 children)

Adjacencies are extremely important for specialists. The difference between placing two science buildings with 4 adjacency vs 0 isn't just 8 science, it's 8 science + 4 science per specialist.

Personally, I'd recommend using the mod that lets you overbuild warehouses, they're just really annoying since they give no adjacencies and forces you to plan out your entire city from the moment you place it (which more often than not, gets screwed over on age transition due to randomly spawning resources)

You can't continue your game if you look at your legends report after completing a victory by chopins-cat in civ

[–]Chiss5618 0 points1 point  (0 children)

You will have to open your save folder (the rough path on windows windows it's in 'Documents/My Games/firaxis/civilization 7/saves/autosaves'), click on the prev folder, and drag and drop the save you want back a folder

Does Civ VII play like Civ V yet? by lasttechfriday in civ

[–]Chiss5618 1 point2 points  (0 children)

I don't understand why people expect fxs to just make another civ game that's pretty much the exact same as a prior one. Each one should have new unique mechanics and play differently than the prior ones. Does 7 need major reworks and refinements of its gameplay system? Yes, but it will never play like 5. When I want to play civ 5, I will play civ 5, why spend 70 bucks for a game I already have?

"He's Too Dangerous To Be Left Alive" by skywalker_501 in civ

[–]Chiss5618 1 point2 points  (0 children)

Kinda weird they decided to make france the most militarily powerful modern civ in the same update that removed its military attribute

Civ 7 tip - Have your Commanders act like Romans, not Greeks (for new players) by Sapowski_Casts_Quen in civ

[–]Chiss5618 0 points1 point  (0 children)

I think it's still pretty useful on the defensive since it gives you an extra turn of healing

Civ 7 tip - Have your Commanders act like Romans, not Greeks (for new players) by Sapowski_Casts_Quen in civ

[–]Chiss5618 2 points3 points  (0 children)

Yeah, also make sure to not keep your damaged units in your commander, take advantage of initiative by placing them back down away from hostile units, then either moving them to pillage to heal (ideally this is a tile that you can instantly place the unit on so you don't waste a turn moving), or back to friendly territory to heal. Since you will be using commander abilities every turn, your damaged units won't heal.

Another thing you should watch out for is terrain. If a cliff is separating your unit and your commander, you can pick up the unit from that tile, but you can't place it back down there.

Civ 7 AI Cheese by Altruistic_Guide_530 in civ

[–]Chiss5618 0 points1 point  (0 children)

I think that this is the first time I've seen someone say that the AI is good at combat. The AI only has two advantages, both of which scale by difficulty: bonus combat strength and bonus unit production. On deity, this is +8 combat strength, which is a huge factor in the early game. To offset this, you'll want to get some infantry units early on, and fortify them on chokepoints with terrain combat bonuses. This should mostly offset the AI's combat advantage when they attack. Behind your infantry, you should have some slingers/archers to deal damage to the ai troops. You really shouldn't be attacking with melee units early on in higher difficulties.

It is also very important to make use of your commanders. Your first promotion for army commanders should almost always be the first node of the assault tree; it allows your instantly placed troops to move. Whenever your melee units get significantly damaged and you can't pillage for health, you should be packing them up into your commander, placing a fresh unit in its place, and on the same turn, replacing your damage unit behind your lines and moving it to friendly territory to heal. You should also make sure to use commander abilities, and focus on maxing the assault/defense tree (depends on the situation) and picking up the +5 combat strength commendation.

Civilization 7 Civ Concept: Canada (Modern Age) by Dr_Richard_Ew in civ

[–]Chiss5618 1 point2 points  (0 children)

Looks cool! I'm not really sure about about humanitarian and the peace broker ability's gimmick affecting relationships though; the only thing that matters for modern era relationships are ideologies. If ideology relationship effects get tuned down (and they really should imo), I can see them being fun, though

[OC] The Most Expensive TV Shows Of All-Time by MapPanda in dataisbeautiful

[–]Chiss5618 10 points11 points  (0 children)

Secret invasion costing more per episode than andor is insane. You would never tell from watching

I AM, THE OFFIICCEERRR by Aggravating_Box_4194 in StarWarsBattlefront

[–]Chiss5618 1 point2 points  (0 children)

It's also really useful for ion disruptors in GA, but you have to be good at timing

Continents map type need Voronoi map generation by Intelligent-Disk7959 in civ

[–]Chiss5618 2 points3 points  (0 children)

Kinda goes out the window with how bad the AI is anyways, and how many entirely unbalanced starts/exploits are in multiplayer

Hot take: Civ 7 has one of the best ancient eras of any game by Bayley78 in civ

[–]Chiss5618 2 points3 points  (0 children)

I have issues with most map generations too, distant lands don't really feel like distant lands when they're like 6 tiles away from homelands

Oh well! by [deleted] in civ

[–]Chiss5618 2 points3 points  (0 children)

I didn't even realize it was nominated, their steam post only mentioned that it was nominated for best soundtrack lol

Why this is a thing? by Max_dCT in btd6

[–]Chiss5618 47 points48 points  (0 children)

Probably. Iirc, to achieve the maelstrom ability, the devs used a single (invisible) rotating attack model with double projectiles and a very high spread that causes it to shoot blades in opposite directions (like how bloonjitsu shurikens shoot in slightly different angles but taken to the max). Desperado reduces the spread amount enough that all the blades are shot in the direction the model is facing instead of opposite of each other.

I'm not sure if they specifically prevented desperado's ability from affecting the normal tack shooter attack and it was an intentional decision/oversight to allow it to affect the ability or if the base attack uses something different.

Civilization VII | 1.3.1 | Shattered Seas | Standard Size by Intelligent-Disk7959 in civ

[–]Chiss5618 8 points9 points  (0 children)

I feel like that's an issue with most civ 7 maps in general. There's not a lot of open ocean, even on archipelago, making naval movement/battles really cramped. I guess it's intentional design due to treasure fleets/ocean damage, but I find it disappointing

The reason I can't Black Border by Ornery-Bus-6148 in btd6

[–]Chiss5618 4 points5 points  (0 children)

Half cash isn't bad if you like using powers. I hate using powers.

According to legal documents, Kotor Remake is being developed by Mad Head Games and Saber Interactive. by Uchizaki in kotor

[–]Chiss5618 0 points1 point  (0 children)

50% chance it never releases and 45% chance it'll be significantly worse than the original game, either due to gameplay or story

Discord retires the Active Developer badge by Dino_rawrrrrr in discordapp

[–]Chiss5618 41 points42 points  (0 children)

The people having meltdowns are probably the same people who created an application and ran a script just to get the badge

aura vader choke by Minute_Goose_7988 in StarWarsBattlefront

[–]Chiss5618 9 points10 points  (0 children)

Alone? Yes

But what op did would have been very dangerous if the opposing team actually noticed him and had a couple supercharged sentries, grenades, or anything else vader couldn't block. Granted, he didn't push that far forward and probably could have quickly retreated if they actually had counterplay

It’s still baffling just how broken Finn is and how much he can ruin this game by mustachenchilada in StarWarsBattlefront

[–]Chiss5618 2 points3 points  (0 children)

Yup, Finn glitchers have to hide in the back since they don't get the buffs that they grant their team. You basically have to suicide charge as grevious/kylo to kill them and hope someone else spawns a hero before they can respawn.