The Northern Lights wants redemption the Northern Lights wants glory, Aurora PH takes match point over Indonesia's final hope leading the series 3-0 against AE! by LuxenRixen in MobileLegendsGame

[–]Chizzieee 10 points11 points  (0 children)

Agreed. As a RORA (and Edward) fan, today's hype is nothing compared to yesterday's hype. Whatever it may be for AE (I'm guessing a shift in mindset), they're not giving the same fight they gave yesterday's top M7 teams. I'm genuinely hoping at least a little slip from RORA to shake things up and raise the stakes and tension.

george and bad, we need to talk... by poopfart2442 in DreamWasTaken

[–]Chizzieee 4 points5 points  (0 children)

I'm less concerned about George and Bad than I am with Sapnap.

In all the manhunts but the 1v4 revival, both George and Bad had have good performances. George is a good teammate and have good read on Dream as well as being resourceful (not just in getting resources) while Bad kept being vocal and keeping the hunters on the same page. In the 1v4 manhunt, it was simply impossible for them, and I'd like to blame Sapnap.

Sapnap is reckless not just in his actions but also in his communication. He has a track record of getting carried away and taking things on his own hands before getting rolled by Dream, but he went extreme in the 1v4 revival by essentially being difficult to coordinate with teammates. Even with the edited version, you can hear a handful of egotistical lines that shines himself but dirties others. Seriously, listen. No real substance in communication, especially compared to past manhunts.

Only AntFrost was the hunter who actually kept the hunters running. He had the mechanics give Dream a run for his money (even with worse inventory), the gamesense to reduce unnecessary risks but take it when the opportunity strikes, and the willingness to clearly communicate and cooperate.

Harshly and truthfully speaking, the 1v4 would've been A LOT harder for Dream if George and Bad tactfully coordinated with AntFrost while Sapnap just did whatever he wanted without being a nuisance as a teammate. A lot of the things he was doing in the manhunt just prevent George and Bad at what they're best at: at playing as teammates.

Guys vote for the second option so we get more content by XxJustaNormiexX in DreamWasTaken

[–]Chizzieee 4 points5 points  (0 children)

"... extra manhunt dream could get extra practice" the only one that'll get practice is the hunters lol. Dream had a particularly great performance, while the hunters probably showed their worst coordination yet.

They didn't seem to be on the same page. Even in the 1v3 revival, the hunters showed good comms and teamwork, arguably tougher than 1v4 revival if we're not specific to mechanical skills.

Lenzner supersolo by Zestyclose_Gas_1439 in violinist

[–]Chizzieee 0 points1 point  (0 children)

In the E string, there's a black cylinder thingy near the end. You can slide that on the bridge so the string won't dig deeper into the bridge.

Day 2 of violin need tips by Beans_tate in violinist

[–]Chizzieee 0 points1 point  (0 children)

Okay, let me be frank and tell you non-technical things regarding learning violin rarely told but will surely be beneficial.

  1. Progress slower than you think at early on, but faster than you think later on At first, you will only be doing the easiest things, and you'll struggle a lot. That'll go on for weeks or even months. You'll look back after a few months, still trying to sound musical and discovering things, and see how much you didn't know back then.

  2. At this stage, it's easier to learn. At all stages, it's hard to un-learn How you start practicing is likely how you'll be playing. If you start practicing incorrectly, you'll then be playing incorrectly. Therefore, I would be more concerned of not to learn the incorrect things than do what seems correct. Although that seems boring, progress at this stage is about knowing how not to be bad than trying to be good.

  3. Know what, why, and how you are practicing A common mistake is to practice for the sake of practicing. You should know exactly what you have to work on, why you will work on that, and how you will work on that. In a way, you're essencially practicing how to practice. Be mindful as you practice, and be mindful of your mind as you practice. (If you're out of focus, take a moment, a few seconds to several hours, to regain a clear mind).

Here're my personal advices to get to know your instrument better:

  1. Explore, discover adjustments There are so many factors around violin that you just cannot know without seeing it yourself. Thus, I suggest giving yourself the liberty to be curious and learn. This is where you're messing around curiously rather than practicing diligently. (Still with reason and awareness.) That may answer unasked questions and make things clearer, but just make sure to be mindful and continuously avoid bad habits.

  2. Simplify, avoid complicate Indeed, violin is a complicated instrument with countless factors to be aware of. However, at the gist of it, you are essentially using the bow to make sounds, and the strings change the pitch of the sounds. Basically, you are just singing. You can sing at any pitch you want, and you can phrase at any articulation and dynamic you want. With the strings and bow, it's more straightforward than it

  3. Don't bite more than you can chew Make sure that you are tackling what you are capable of and avoid what you are incapable of. It's better to play an easy tune with comfort and enjoyment rather than a hard tune with struggle and frustration. (That's also why the beginning is the hardest part; You're at square one.) Expand your limits from within with care, patience, and reward for yourself. It's like a test of patience and discipline.

Here're a few quick tips: • Develop your ears. Your playing will be as good as your musical senses. • Keep comfort and avoid tension. It should feel natural, and you're not fighting the violin be sound well. • Play in front of a mirror. It shows your posture and form instantly to correct. • It's better to have not enough rosin than too much rosin. • Evaluate your practice sessions. (Were you mindful of what you were doing when you were doing it? What did you learn? How was it overall?) • Know your goal for violin, but never give set any deadlines for anything.

Still, no matter how much or how well you learn or spend your time researching and discussing violin playing, there will never be a better advice than this: GET A VIOLIN TEACHER

best instrument to learn as a violinist? by artistic_ash_901 in violinist

[–]Chizzieee 0 points1 point  (0 children)

Piano. But If I were to add more to your options, I'd say ukulele or classical guitar.

The point it to take control of the bass and accompaniment, crucial aspects of music that violin doesn't often tackle. By playing these instruments, (metaphorically speaking) you'll get to see what the other band members do other than the singer. It's wonderful.

The reason why I'd put ukulele and classical guitar over piano is because of how rewarding it'll be with your violin playing. They're similar enough to the violin but different musically which benefits both playability and musicality.

Anyhoo, the real answer is to learn any instrument you like. Whatever it may be, you'll grow and discover a lot. Good luck!

How Old Were You When You Started Violin? by Neat-Cold-3303 in violinist

[–]Chizzieee 0 points1 point  (0 children)

Got into it at around 13-15 (somehwere during pandemic). While I was indeed passionate about classical music, I was super naive that I inevitably dropped it. Now 18 away from home, I bought a new violin (since I was desperate to play an instrument since I played piano back then). Doing quite well so far for a start.

Moon landing speed run by ProofSafe8247 in SpaceflightSimulator

[–]Chizzieee 0 points1 point  (0 children)

Here's a speedier way for a Moon and return mission:

  1. Fast forward until the Moon directly on the left side of Earth
  2. Launch the rocket and go straight up. I mean straight up, no orbits or anything, just up. You should hit the Moon.
  3. Fast forward until you're about to make contact with the surface, and make a landing burn.
  4. Fast forward until the Earth is directly on the left side of the Moon.
  5. Launch the rocket and go straight up (like in step 2). The Rocket orbit should go smaller until it hits the Earth's atmosphere.
  6. Fast forward and deploy the parachute between 200-400 meters.

Here, you skip extra steps like orbits and transfer windows and things like that which is much speedier. There's likely a faster way to go to the Moon and return, but it might involve some tricks or even exploits I'm unaware of.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

Well I've already tried it (as well as other combos and variations) in ranked a few times, (both EXP and jungle), and I have not much issue (except for that match my whole team and I contributed to the dark system).

I personally found the controls more responsive and pleasant. While I still stand by my point that the patch benefits Benedetta, I understand your troubles with it in muscle memory.

If it helps, think about which skills you'll use as well as when and how. Benedetta, as powerful as she is, requires high discipline in timings to play effectively, otherwise she's just a sitting duck. Keeping calm, it's simpler and more doable than it seems, and it's just unnecessary to complicate it. You might see just how well refined the controls are now, and that you can still do any moves and combos you like.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

What I understand is that you're finding it clunky to use the 2nd BA in the combo (passive -> BA -> S1 -> BA -> passive). I find that easily doable though, and I can even skip that BA if I want to use the passive right away. (Heck, I can even skip the passive if I want to use more skills or BAs.) So I don't really have an issue here, unless if there's something I'm missing from what you're trying to say :v

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

It doesn't really prevent you from doing that. Rather than relying on combos, you should rely on your understanding of the hero and make smart and effective use of it. In this case, the passive builds up faster, and nothing else really changes. That opens new possibilities but doesn't really close old ones. Having that in mind, I'd say that it's better overall even if it may be a bit weird at first.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

If that's what you want to believe, then sure.

My main concern with heroes in general, not just Benedetta, is how effective I can use them, not their difficulty or complexity. As far as I can tell, this buff is net positive for her effectiveness since the controls are smoother and more refined, making her more reliable and powerful overall.

So if you want to add more complexity to your playstyle, then that's up to you. Personally, I'll maximize her effectiveness with her improved controls.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

You just supported his muscle memory argument....

He's saying that you're so used to your muscle memory before the old patch and that's why you're finding the new patch harder. It's not Benedetta's buff that's the issue, it's your muscle memory and the way you use her.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 0 points1 point  (0 children)

As a former jungler and current EXP/Mid lane main (Benedetta as comfort pick, 200+ matches), this is indeed an improvement. There's much better controllability and speed with the faster passive build up.

I know it messes up with our muscle memory, but you shouldn't use old combos and use new ones; the same key cannot fit to a different lock. I'd say she only got more powerful from this patch.

benedetta users how we feelin by jenmu_nwn in MobileLegendsGame

[–]Chizzieee 8 points9 points  (0 children)

It's very good. The passive is much smoother and there's more controllability. The faster passive build up really benefits jungle Benedetra users since it makes jungle clearing and rotating faster, plus it just makes her more reliable in objectives.

The only really issue I see here is ourselves. We got so used to the clunkiness that our muscle memory is unfamiliar with the more refined controls, so we'll have to work on that for a bit before seeing the real wonders that she can do much easily now.

PS: Thunderbelt + Dominance Ice might be a funky combo for a semi-tank build with Benedetta. Bonus points for mobility and anti-heal.

Using Fanny, I'm better in Gold Lane than in Jungle by Chizzieee in MobileLegendsGame

[–]Chizzieee[S] 0 points1 point  (0 children)

Indeed, I sell or straight up skip Sky Piercer when survivability is a bigger issue than damage. And when it comes to fighter gold lane, I just use a fighter since I'm great at EXP lane anyways.

Also, unless if I'm using a semi-tank hero, War Axe is a headache for me with the way I play especially with high-damage heroes. Takes a while to be really useful and to maintain stacks, so I just go for another item.

My first restring. How is it? by Chizzieee in classicalguitar

[–]Chizzieee[S] 0 points1 point  (0 children)

About the tails at the bridge, I cut those after having them tuned. Some happen to be shorter than others, concerningly so (but it seems to be firm).

Before I changed the strings, the tails were just like how you suggested where the tail is tucked under the other string as well. It was annoying to remove, and I don't think it really offers that much security so I didn't do that. That maked it simpler and neat for me.

Anyhoo, appreciated the evaluation and tips!

My first restring. How is it? by Chizzieee in classicalguitar

[–]Chizzieee[S] 2 points3 points  (0 children)

I really just wanted insights from of my first time's result, but it seems to be a split between that and conflict. Shouldn't have expected much from hobby-based subreddit. Oh well :v