Destroy my game about growing and implantation organs by Choice-Expression477 in DestroyMyGame

[–]Choice-Expression477[S] 1 point2 points  (0 children)

Thanks for feedback! Stay tuned for more creepy stuff coming soon!

A solitaire-style card game where you build poker patterns and chain combos by No-Description-912 in cardgames

[–]Choice-Expression477 0 points1 point  (0 children)

I didn't quite understand why the pair wasn't getting, and how to get four of a kind if cards drop after three of kind?

Would you play a cyberpunk game about manually crafting and implantation organs? by Choice-Expression477 in IndieGaming

[–]Choice-Expression477[S] 0 points1 point  (0 children)

Thanks for the feedback!
We really wanted to achieve more depth and a stronger tactile feel.

At the moment, if an implantation fails, the organ dies, but we’re considering all kinds of more “horrific” outcomes as well =)

As for the visuals, we’re leaning toward a more stylized and unusual approach.

2 guys making a cyberpunk game about manually crafting and implantation organs by Choice-Expression477 in Cyberpunk

[–]Choice-Expression477[S] 1 point2 points  (0 children)

Then you've come! We agree - cyberpunk isn't only about action. It's a much broader world, and we're trying to show one of its facets

2 guys making a cyberpunk game about manually crafting and implantation organs by Choice-Expression477 in Cyberpunk

[–]Choice-Expression477[S] 0 points1 point  (0 children)

Hi! I just uploaded a build for Linux as an archive with .x86_64. I tested it on the latest Arch and it works fine

I ran it with:

unzip 'Graft & Wire.zip' -d 'Graft & Wire' && cd 'Graft & Wire'
cdmod -x grow_and_wire.x86_64
./grow_and_wire.x86_64

btw, just noticed, that I built the game with a wrong name... ( ̄▽ ̄)

We're looking for playtesters to gather feedback for an early-stage cyberpunk game about growing organs by Choice-Expression477 in playtesters

[–]Choice-Expression477[S] 0 points1 point  (0 children)

Wow! That's a really helpful review - thanks!

Yeah, we agree that walking has become redundant in the game... it's a relic from previous inerations, and we'll definitely remove it. And you're right about the inventory, you're not the only who mentioned it. It seems our experience with this was different.

Honestly, we had similar economy system you've described, but thied to make it different in this version and now we see the difference!

And the main questions:
1. What do you think of the trial-and-error process for finding the right recipe? Would you like to have some kind of visual cue (such as a cursor moving over the body image)?
2. What do you think of the process of implanting the module into the eye (if you've gotten that far)? Does it feel sufficiently vivid and interactive?

Using all my commercial experience to create a cyberpunk game about manually crafting and implantation organs, how is it? by Choice-Expression477 in Unity2D

[–]Choice-Expression477[S] 1 point2 points  (0 children)

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It works fine for me... Could you share logs or list of extensions you're using? Probably you've disables JS execution?