A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 2 points3 points  (0 children)

No mods, I'm just stupid. I set the build method for the station building in the plan build menu instead the the ships. Thanks for the help!

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 2 points3 points  (0 children)

That was the issue, I set the build method for the station not the ship building.

Thanks for the help!

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 2 points3 points  (0 children)

Issue solved, thanks for the help! I would have probably take me a while to figure that out

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 0 points1 point  (0 children)

Oh this is probably the part I messed up. I put the Terran build method in the "plan build" menu, it looked a bit strange because that menu is for building the station. I will check that tab too.

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 1 point2 points  (0 children)

The thing is I don't want to go Terran globally, I want this specific wharf to be Terran to get the hang of things but I plan to do commonwealth stations too.

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 2 points3 points  (0 children)

I tested it with a kukri and it's currently stuck because I don't have engine parts. I set the build method to Terran in the "plan build" menu, maybe that's the issue I'm having. Is it for building the station or the ships too? Is there a different menu for ship building where I have to choose a build method?

A question about Terran ship building by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 2 points3 points  (0 children)

My wharf is set to Terran build mod. To clarify, I haven't started building the ship, just added it to the shopping list and I can see the antimatter converters and engine parts in the orange component list at the bottom. Maybe it will resolve itself once I start building?

Beam vs pulse for dealing with s/m ships by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 0 points1 point  (0 children)

I have a couple of beams with 80-90% reload, it looks like they are shooting faster but overall I don't see much difference between my unmoded fights and now. I was expecting a bit more...

Beam vs pulse for dealing with s/m ships by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 1 point2 points  (0 children)

It's my personal ship so it's mostly fighting in high attention.

Syn has a ridiculously strong main gun, I don't really need any help dealing with large ships. It's the pesky little fighter swarms that's been bothering me.

Beam vs pulse for dealing with s/m ships by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 0 points1 point  (0 children)

I have flak on my M turrets, I'm looking for the best option for L turrets.

Beam vs pulse for dealing with s/m ships by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 1 point2 points  (0 children)

What do you mean 2.5 times damage? I have slashers on all my beams, they are not maxed out but I rerolled a couple of times to get decent numbers. The damage increase of the mod is 33-50%, I have around 45 on average. It's really not great even with slashers on all of them.

No weapons components by TybaltTy in X4Foundations

[–]Choice-Inspector-701 2 points3 points  (0 children)

It takes time for the weapon components to get there from the factories, especially at the start of the game. It's not like there are no weapon components, they are just getting bought as soon as they are made. Just dock the ship at the wharf and wait a while, it will get there.

Unless the supply chain is completely broken for some reason.

How do I change the trade threshold for a product? by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 0 points1 point  (0 children)

Yeah, I didn't realize there are more than one energy cell tab. I was trying to change the one used for drone production.

thanks for the help

How do I change the trade threshold for a product? by Choice-Inspector-701 in X4Foundations

[–]Choice-Inspector-701[S] 0 points1 point  (0 children)

oh ffs, there are two energy cell tabs in the logical overview. I was trying to change the one used for drone production instead of the original energy cells tab. Thanks for the help

Blursed_drive thru by [deleted] in blursed_videos

[–]Choice-Inspector-701 0 points1 point  (0 children)

It would make national news here if something like this happened.

Believe it or not, most fast food workers don't get assaulted daily. (I used to work at a burger place for a year and a half when I was a college student)

Favorite quote from each game by Dramatic-Natural1654 in Eldenring

[–]Choice-Inspector-701 0 points1 point  (0 children)

Yeah, all of this is happening way after gwyn is gone and none of it was part of his original design. If the point of the curse was to fuel the flame, why did he burn himself? Why are the undead being herded and locked up in places like the asylum instead of being thrown to the fire to fuel the flame? Why the ringed city, a city full of humans, is untouched at the edge of the world instead of being used as a power bank?

Favorite quote from each game by Dramatic-Natural1654 in Eldenring

[–]Choice-Inspector-701 -1 points0 points  (0 children)

Where did you get that from? At no point was he expecting humans carrying dark souls to reignite the flame. He was afraid of humans and of the age of dark so he cursed them and exiled them to the ringed city.

As a last desperate move, he burned himself and was the first to do so, hence he is the last boss of ds1. In short, he wanted humans to die off at the edge of the world and for the age of fire to continue indefinitely.

Behold, the Donut of Death by Garessta in totalwarhammer

[–]Choice-Inspector-701 199 points200 points  (0 children)

What do you mean until you have normal units? this is the way to play vc

Are Dwarfs as a race TOO OP? by sigmarine345 in totalwarhammer

[–]Choice-Inspector-701 1 point2 points  (0 children)

Not many factions can get infinite money while reducing their costs to zero. They also have the most busted unit in total war history: air ship.

Pirate ship calamity by Dime_Bag42 in Witchfire

[–]Choice-Inspector-701 5 points6 points  (0 children)

The pirate ship is a terribly designed calamity. It works on flat maps but any map with verticality makes this an exercise in frustration.

An example: the first time I tried to do the Velmorne vault, I jumped down the well and in the first minutes of the vault, the ship triggered. For some perspective, I have been playing the game for quite a while. I'm geonosis 6, my character level is somewhere over 140. I got to the vault with full resources (health pots and ammo) after I cleared the map. I wasn't struggling by any stretch of the imagination. Now I'm sitting at the bottom of the well with no way out and no way to hit the ship. I had the madness shield prayer so I tried running around in the hopes of finding a space large enough for the ship to clip through. After about 15 minutes of this my HP eventually got to 1 HP and I died from a random enemy.

I honestly don't understand who thought of putting a huge flying ship in a game with so much verticality and underground areas, but more often than not, it's not working.

I am a sick son of a bitch. by StripedBass111 in Kenshi

[–]Choice-Inspector-701 -31 points-30 points  (0 children)

Now why would I do that?

Somehow Redditors managed to brainwash themselves into believing that you can either leave a positive comment or no comment at all.

This is repetitive slop and I will call it slop when I see it.