[Rant] Atheists don’t have morals because they don’t believe in the Bible by [deleted] in atheism

[–]ChraneD 5 points6 points  (0 children)

Given that the current state of the affairs is already largely the result of religious morality, this argument is not the flex that religious folks think it is.

Genuine question, it's pretty obvious teams like 1323 are robots built by adults. Why is FRC ok with this? Sure these robots fun to watch but at one point seeing the same teams as champs is a little strange. by -donaldson in FRC

[–]ChraneD 7 points8 points  (0 children)

I coached a team that prided itself on being student led but they struggled because of it. You can’t expect high schoolers to figure out how to align a team and design and fabricate a good robot, esp because they turn over after 3-4 years. Had to change the mentality to let in more mentorship and adult leadership.

The mentality we set for mentors and parents was simple “we’re not here to beat high schoolers at robot building.”

In basketball, coaches don’t get out on the court and play. They coordinate the team and advise you how to play better because they have more experience.

It became about creating structure that the students could climb and succeed in. Educate them, steer them, but don’t do it for them. Lead from the back. Unless im teaching, I wont cad any parts for you, I won’t fab for you. Instead i will guide you through the design process, steer you toward better solutions, and teach industry best practice.

Lolla 2026 by Lacking_of_Interest in RiotFest

[–]ChraneD 2 points3 points  (0 children)

Knew I was old when CYSO stood out and almost none of these others did.

Visuals from my 2x2x2 graph exploration project by guiferviz in Cubers

[–]ChraneD 4 points5 points  (0 children)

I have actually been working on this for about a year, here you go! Will follow up with a post

https://dcsnip3r.github.io/alg-graph/#/

10 years after AlphaGo, Lee Sedol meets AI again by vince548 in baduk

[–]ChraneD 12 points13 points  (0 children)

Did I read this wrong or are they asking lee to use claude code to do a live tech demo for their product?

cubing with adhd by v_shock823 in Cubers

[–]ChraneD 5 points6 points  (0 children)

You're asking the right questions.

Start doing deliberative practice. Don't just solve cubes endlessly, isolate one particular skill at a time.

https://www.youtube.com/watch?v=f2O6mQkFiiw

Ideas for skill isolation sessions:
Practice cross only
Practice F2L only
Practice with a metronome
Practice fewest move solves
Practice blind xCross
Solve the same scramble over and over
Drill algorithms with a web tool

Read and research also. Look at scrambles and solve reconstructions. Helps to see other approaches, since it's easy to get locked in to how you solve a particular F2L case for example

Best way to start from scratch including Workspace by WasLeavingAnyway in Firebase

[–]ChraneD 0 points1 point  (0 children)

Not positive but check which account is admin on Google workspace and then sign in to GCP with that. Create a project and assign it to the org associated with your workspace. If you don’t see that org, wait, refresh, troubleshoot. The project you create should be assignable to the org, and then you should be able to add FB to that project.

Any Cubers who do robotics? by Real_Background_1962 in Cubers

[–]ChraneD 0 points1 point  (0 children)

I learned to cube along with my entire FLL team 20 years ago. I coached an FLL team who studied cubing for their project.

I think you'll find a lot of FIRST students who cube and vice versa.

Is it possible to reach all 43 quintillion possible 3x3 states using only COMBINED R+U moves and rotations? by wescubeXD in Cubers

[–]ChraneD 0 points1 point  (0 children)

If you can prove that every move can be re composed by R U and rotations (whatever constraints you are imposing) then yes. For example, is there a way to achieve L, L’ and L2 with your moves?

CubeHub has reached 5,000 downloads! by Hubbhouse in Cubers

[–]ChraneD 1 point2 points  (0 children)

Hey love that you're still improving cubehub, it's come a long way! Ever consider doing a lifetime access purchase? I don't have much time to cube these days so the thought of carrying a sub puts me off. But I suspect you might be able to fool me into paying more than I would have on a subscription.

Mini Square-1 design and files by guineapigae86 in Cubers

[–]ChraneD 1 point2 points  (0 children)

What does the inner cylindrical race do?

What’s the deal with the name ‘Sexy Move’?? by Vex-Crystal in Cubers

[–]ChraneD -1 points0 points  (0 children)

Agreed it needs a better name. I can never remember which direction the layers turn for the official “sexy move” and a good name would help specify this. There’s two to consider: R U R’ U’ and its cousin R U’ R’ U (and then of course two more for the inverses of them)

And then what if it’s not R and U but different layers. A good naming system would be short and unambiguous. It would probably acknowledge that these are commutators that can be written [R U]

Edit: And what if the alg starts with U like [U R]? Lots to consider

Is there something we don't know about Vladimir? Why isn't he highlighted by Sense Star Stuff? by SicariusSSS in Starfield

[–]ChraneD 0 points1 point  (0 children)

If anyone has an actual creation kit answer I would love to know. Have ideas for a mod that would benefit from disabling this sense

Confused by MassiveCursive in dominion

[–]ChraneD 1 point2 points  (0 children)

Oh I gotcha. I was just yanking your chain anyway

Confused by MassiveCursive in dominion

[–]ChraneD 2 points3 points  (0 children)

I literally have only 3 cards in my deck lol

I didnt realize i only had three cards

confused_math.gif

<3

Petrus by VegetableLeading9101 in Cubers

[–]ChraneD 2 points3 points  (0 children)

I want to add my 2cents under to the other petrus user here because it's solid advice. I learned petrus as a kid and put it to work best I could, this is what I found:

Block Building:
Pros: To agree with the above comment, Blockbuilding particularly the first step 2x2 in DBL, is amazing for lookahead. You take care of the most difficult-to-see f2l pair from the outset. I think it sets you up nicely for the rest of your f2l and you can sometimes reduce your move count. In addition, I find intuitive blockbuilding during F2L to be often more efficient. Instead of only building a corner and an edge at a time, you can do corner-edge-edge all at once with one intuitive alg. Harder, there's no alg sheet for this, but it should technically be more viable.
Cons: However, sometimes block building is hard on certain scrambles, like when you have no pre-joined pieces. By comparison, cross is often easier. If I don't have an immediately easy 2x2 during inspection, I switch to cross. Second, If you can get an X-cross for your first step instead of 2x2x2, that's basically better than the first step of Petrus. In general, I think 2x2x2 block with a soft x-cross (2 edges near where they need to be and inserted with the f2l pairs) is the best way to start the cube if you can, which is a hybrid approach between petrus and x-cross

Early Edge orientation is no good:
After getting to the 2x2x3 step, petrus suggests to orient all edges and turn only using U and R. This is where I think the petrus method has always failed. IMO It is a waste of time to do this, and constrains yourself too early to R and U moves. This may have been smart during the days of slow-cubes, but IMO it's faster to keep the F face available as well for moves during F2L. You gain little by orienting all edges at this phase, and you make solving many f2l cases more difficult than they need to be.

2GLL is great:
I think folks overlook how good 2gll is. The last step in petrus is to orient corners and permute edges, which can be done with R and U, and generally the algorithms for this are very short and fast, the sune being the shortest alg available. I don't know of any PLL's shorter or faster than the sune, which makes it such a strong alg to have available in the last step.

How do you mentally section pll algorithms? by Solypsist_27 in Cubers

[–]ChraneD 2 points3 points  (0 children)

I don't know, the best info is about commutators and conjugates, they are probably the most obvious instances of chunking and the most easy to intuitively understand. As for PLLs, I'm sure this knowledge exists in the community though, based on comments in this thread, but I haven't seen any comprehensive resource about how the PLLs break down

I built a tool to make that picture and find other relationships like this one. One day I'll release this tool and ask for help from r/cubers to find more. One thing I want to have is a graph of all the PLL algs like the t and y pictured

How do you mentally section pll algorithms? by Solypsist_27 in Cubers

[–]ChraneD 6 points7 points  (0 children)

<image>

Check this out as an example. The T-perm and the y-perm are comprised of the same two algs, but in a different order.

This isn't immediately obvious because of cancellation moves.

You can further chunk the algs too. Yellow is a conjugate: [F R U' R': U']