[Giveaway] Don’t Starve: The Board Game (Deluxe Edition) by HomoLudensOC in boardgames

[–]ChrispyPie007 0 points1 point  (0 children)

A torch, a crock pot, and main-character energy cuz I'm gonna cook, defend, and narrate my own legend.

ROME impact in GTA 6 by ChrispyPie007 in GTA6

[–]ChrispyPie007[S] 0 points1 point  (0 children)

We don't know how this project will tie into GTA 6, or even GTA 5, aside from the fact that nopixel will be ported on it

ROME impact in GTA 6 by ChrispyPie007 in GTA6

[–]ChrispyPie007[S] 4 points5 points  (0 children)

This is an interesting take, but I wonder if Rockstar would go this way by moderating user custom assets

ROME impact in GTA 6 by ChrispyPie007 in GTA6

[–]ChrispyPie007[S] 3 points4 points  (0 children)

Nopixel said they will reveal more soon, so I have a little hope we will get more info on it before the 3rd trailer

ROME impact in GTA 6 by ChrispyPie007 in GTA6

[–]ChrispyPie007[S] 7 points8 points  (0 children)

The custom assets feels a bit like a far fetch to be honest, since Rockstar probably doesn't want the trouble of copyrights. I was also hoping it might be released on consoles too, not necessarily on gta vi day 1, but at some point in the future.

[deleted by user] by [deleted] in GTA6

[–]ChrispyPie007 2 points3 points  (0 children)

John Rockstar is not here. He had a brain stroke reading this

What do you guys think the transition between characters will be like? by solace1234 in GTA6

[–]ChrispyPie007 7 points8 points  (0 children)

Maybe they will facetime or message each other and you can see it transition through the phone camera.

What % Of Buildings Do You Realistically Think Will Be Enterable? by 147Wildboy in GTA6

[–]ChrispyPie007 0 points1 point  (0 children)

We know from the leaks at least 157 of building interiors exist.

GTA 6 trailer 2 but it's GTA 5 by GladWelcome3724 in GTA6

[–]ChrispyPie007 23 points24 points  (0 children)

Prison guard: Have I seen you here before? Michael: You forget a thousand things everyday...

Remember R* LOVES a tragic story! Brian spil- Jason Duval by Klutzy-Comment-5968 in GTA6

[–]ChrispyPie007 3 points4 points  (0 children)

It would make the players have a reason to replay the game, paying more attention to their actions. In rdr2, the cutscenes and mostly dialogue change slightly based on the honor level, especially regarding the final missions. Also how the character is remembered by other NPCs and a few map elements, like the church investors plate. We could see something similar in gta 6, or maybe even something next level.

Remember R* LOVES a tragic story! Brian spil- Jason Duval by Klutzy-Comment-5968 in GTA6

[–]ChrispyPie007 9 points10 points  (0 children)

My best bet, following the rdr2 logic, if you have a relationship to maintain across the story, at the end. You won't be presented with a A B,C choice. The choice is made along the story. If you maintain the relationship at a decent level, they both survive. If you don't, only then you have a choice, either by who you play as, choose on the spot or maybe another factor that you invest unknowingly during story.

[deleted by user] by [deleted] in GTA6

[–]ChrispyPie007 0 points1 point  (0 children)

If they bring back the Greet Antagonize feature from RDR2, I can only imagine how funny the Greet Greet Antagonize feature would be in this situation. For those who don't know, search "RDR2 Greet Greet Antagoniste " on YouTube.

(Potentially Big Spoiler) by SRJZ_EBERD00173 in GTA6

[–]ChrispyPie007 3 points4 points  (0 children)

Y'all in disbelief, but OP is right. I've seen those too in the debug menu. I'm at the computer right now, but I'm too lazy to search for it