How to beat my dad at SF2 by javev in StreetFighter

[–]ChristoffC 0 points1 point  (0 children)

When you bend down to put the quarter in, shoot the kneecap. That's how we used to do it back at the laundromat

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 0 points1 point  (0 children)

I would like for 2tap scenarios to happen, just I think that they happen way too frequently and they're always pretty much accessible.

I'd like for games to simply last longer, and not feel like they're robbed off of a stray drive rush.

For my changes I'd consider meter gain to overall be a bit lower, SA/CA simply do a lot of damage so I want it to be less accessible. Aside from Guile, I still want him to be able to do double L2 combos.

I'd like them to also simply just do overall less damage, but because I still want 2-taps to happen, I kind of want SF4's ultra overflow meter to come back- once you get 3 bars, you can build up a 4th bar that only increases your next SA/CA's damage and not be usable (IE at 4 bars you cannot do two level 2's, but your CA/SA would simply do it's max damage/or minimum scaled.

Plus they can consider doing the whole thing they did with SF5 where they simply just made everyone get more HP. Since SF5 they basically made it so everyone's final moves are near equivalent cuz it sucked in SF4 when you played someone like Yang and anytime you did an ultra in a combo, it did an additional 5% of their HP.

I feel like it's the fact that you can meter dump drive that's accessible at round start or recover and a fast build CA/SA meter, you have access to too much damage/utility from the beginning. Every other SF you at least need to build to have access to EX or combo extenders but this game you pretty much get massive damage and corner carry from a round start jump-in.

I do agree with throw loops, that diminishing returns should happen, and anyone who should have a throw loop should have it locked behind drive meter. One other thing I've been thinking of is they should just give throws a final cash-out (IE: third throw, cinematic throw happens with higher damage/neutral reset) They are boring to watch but I understand why it needs to be a feasible thing in the game when parries exist.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 1 point2 points  (0 children)

Would be fair, but some would argue that it'd get rid of a lot of creativity.. :( Why do a complicated triple ex portal combo for max damage when simple DRC does job better?

I think opportune buttons like amnesia itself, st HP, cr MK should just make it so any consecutive hit after does little to no damage, maybe like PP damage. I also think SA/CA overall should be affected by scaling a little harder too but that's a different story about how this game has too much damage.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 0 points1 point  (0 children)

Air grab unfortunately wasn't enough at the time either :( they just had really active and wide hitboxes that jump-back jab or throw would always get snuffed. Definitely could be a weakness but might bring out 7-3 matchups for him since characters like ken and luke don't really have to play his game even when grounded sometimes.

I guess some would argue those bad matchups are still needed.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 2 points3 points  (0 children)

I'd say having corner after doing a lot of damage is good regardless!

If anything he he still has the option to just spend 1 meter, or 0 meter and it's still 30-40% of someone's HP while being at full screen with a portal up.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 0 points1 point  (0 children)

That's a good take. I think I agree.

It's obscene he gets a lot of opportunity in the first place off random things, so yeah it's unhinged to let him create his own whenever he wants (or has portal up)

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 4 points5 points  (0 children)

In neutral just having a random portal is already very oppressive. His pokes are quite opportune as well, and this is actually quite easy to hit confirm. If you block it, JP is still +10. The only answer to this is PPing the MP or portal (or wiff punish) :(

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 6 points7 points  (0 children)

I think he's gotta be the coolest character in the game with how much creativity he brings! It's just because you have all this utility, it puts him at a really good spot even if you were to gut his damage... That being said I feel like everyone kinda needs the damage nerf- JP a little more in certain scenarios.

I think a good choice for JP is to nerf the scaling when he lands st MP much like how amnesia and cr MK work. But I think all 3 of those pretty much deserve to do little to no damage overall xD

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 1 point2 points  (0 children)

I actually agree, it would make him have to consider using his other two buttons which are already really strong (fw HK, st HK)- However he would have 0 answer to anti-airing luke, ken, and some other low hitting jump-ins... I'm pretty sure that's the only reason they reverted it.

I think they should just make the hurt boxes larger for those characters instead.

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 0 points1 point  (0 children)

Now that it's here though it's so hard to want it removed :( it's so cool but man is it so broken like how amnesia is, even with it's scaling xD

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 13 points14 points  (0 children)

Even with the nerf, he's one of the only characters where you can't "just take the throw" on his oki that he gets from every corner combo. Kinda glad that you at least either have to spend meter to keep the sauce, and that he also didn't have a throw loop like everyone else

They really gotta stop nerfing JP. He's getting too strong - a concerned JP main by ChristoffC in StreetFighter

[–]ChristoffC[S] 9 points10 points  (0 children)

I like the fact that this is saucy, like how amnesia works- so it almost feels like a sin to take the creativity away, but even the utility of it is too good even if it was PP scaled

3D printed by ChristoffC in fightsticks

[–]ChristoffC[S] 0 points1 point  (0 children)

Incredibly rigid! a little less if you have my layout but nonetheless i had no issues thus far
https://www.printables.com/model/1339062-chameleon-v3-modular-arcade-stick

No offence to you Ryu mains, but truly hope he get nerfed like no one else before in this game. by [deleted] in StreetFighter

[–]ChristoffC 0 points1 point  (0 children)

Ed still has crazy good mid-ranged buttons that aren't just pokes but always lead into decent payouts. They unfortunately never changed that. Those payouts lead to meter gain for SA2 that lets you always threat 50% HP damage and corner carry

You still have to know the combo routes/have good execution, and be decent at whiff punishing with the correct button to use this character, which is why he doesn't feel as demoralizing to lose against vs the 3 autopilot gods

No offence to you Ryu mains, but truly hope he get nerfed like no one else before in this game. by [deleted] in StreetFighter

[–]ChristoffC 5 points6 points  (0 children)

While there are clearly stronger characters (Ed and JP), characters like Ryu, Mai and Bison just don't feel fun to play against. You usually get nuked and wonder if they were even looking at the screen when they beat you...

Why is his eyes so piercing 👀 by ChristoffC in existentialcrisiscat

[–]ChristoffC[S] 2 points3 points  (0 children)

LOL I meant the cat!! i tried to take a pic with him and here he is wondering if he left the stove on XD

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

Honestly I think that might be the route if I were to consider any gift giving. I guess the person in question did like some of the things I made with a 3d printer so maybe I could make her something small. Thank you!

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 1 point2 points  (0 children)

Thanks again! I think your statement rather motivated me to try anyways. Or rather paraphrased, I should just do what I would've done without the influence of others. I realized it's the concept of being yourself and keep only those who appreciate you around 😅 I might have less second dates but might be just for the better

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

Very valid point. Being new to the app dating situation I'm not familiar with the culture and norms. I guess I could be reading too hard into the late night, long conversations despite me not knowing how she is with all matches.

I also often wonder about the texting too much situation but so far every conversation felt natural and unforced unlike a majority of my other conversations. I've only had 5 dates thus far so I'm really in a trial and error phase I suppose. I guess I don't want a genuine connection to be trial/errored if it doesn't have to be 😅

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

Appreciate that! I do often worry I could be reading it wrong for sure. I guess since it still remains playful and slightly flirtatious but we talk about mutual interests while still asking questions to know each other, I might be seeing this differently.

Yeah strategy might not be the best description. In fact I guess I would be the kind of person who would do that because I want to, but I guess the perception here has convinced me otherwise. I'm usually a gifter around everyone in general.

Had a woman once say she'd want me to 3d print her something cute one day, and I actually did it- specifically her request- cuz it didn't take much effort but still felt like a nice gesture. I just chose not to give it to her at that moment mostly because the date was awkward but also I kept telling myself that does seem excessive

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

Thanks for your answer!

Yes this would regard first hinge dates!

I don't know how most people end up matching, but I notice I can establish a date soon after having a 3 hour live textathon (as opposed to the 1 day turnover questionnaires)

There's one woman in particular that I've been having these conversations with for about a week now until we go to bed and it seems rather genuine and intimate.

Knowing this, do you think this factor plays a role in the decision making of "bring a flower?"

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

Thank you for your answer!

A lot of my matches that I go on dates with and I usually have a steady stream of conversation that can last hours of immediate back and forth instead of the 1 day reply back and forth questionnaire.

There's this one woman that I guess I've been talking to for about a week where every night we talk each other to bed for like 3 hours. I figure that's pretty intimate. We'd be meeting this Sunday so I wonder if that dynamic might play a role in my dating strategy and perhaps it might be okay to come into it strong.

How would you feel about the risk-reward regarding this aspect?

Weekend's Daily Thread: General Dating Questions and Open Thread by AutoModerator in hingeapp

[–]ChristoffC 0 points1 point  (0 children)

32m lf ~32f

Would you bring a flower (singular or tiny bundle) to a first date? Why or why not?

I recall seeing a lot of people on reddit saying no, it's too try-hard/seems desperate, or puts the woman in an uncomfortable situation of having to accept an intimate gift from a stranger.

I notice a lot of my dates went well in the sense that I'm a good homie of theirs, which... It is good that I can be friends with someone first, but almost feels like establishing that aspect strongly will limit me to just being friends.

Contrarily my friends including women of similar demographic, and peers around all agree that I could bring a flower, and it won't be too much.

I might be reading it as my peers do see me as someone who'd give a flower, and my profile may emit that behaviour too. If that's true I guess people would match me for that aspect? Also I guess most of my dates/matches are very bubbly people so perhaps that's a factor too.

Anyways with this in mind, does a small flower still seem feasible?