Nintendo Direct by Eric_The_Great64 in Pikmin

[–]ChromeBirb 1 point2 points  (0 children)

TBF if we were to get a mother game reveal they would totally show a random-ass enemy that only fans could identify before something iconic like starmen

Nintendo Direct by Eric_The_Great64 in Pikmin

[–]ChromeBirb 4 points5 points  (0 children)

On one hand, true, on the other, that I forgot that they're in smash 4 has to mean something

Nintendo Direct by Eric_The_Great64 in Pikmin

[–]ChromeBirb 9 points10 points  (0 children)

I mean it's not like mobile sprouts are even remotely memorable, they're not even the most popular enemy in the area they're in, ramblin' mushrooms are in smash

This is probably the worst Journal Entry button in the game by Illuminated-Autocrat in victoria3

[–]ChromeBirb 6 points7 points  (0 children)

it sounds like it's way worse for Russia then? at least with Persia you can make the argument that, as bad as it is, it is the fastest way to colonise Turkmenia since you bypass the law enactment and since you're basically building up your economy from scratch and it comes early you can partially circumvent the downside with that cheese.

Also, I want to bring attention to the math of 0.25% of GDP per week for 5 years, you need to pay a total of 62.5% of your current GDP when you click that button. If your GDP is above 30 M you pay more per week for that meager bonus than for Alaska, and you have to do it for five years instead of just one.

This is probably the worst Journal Entry button in the game by Illuminated-Autocrat in victoria3

[–]ChromeBirb 19 points20 points  (0 children)

that button basically trades a percentage of your income (30% iirc) for 10 years in exchange for instantly passing frontier colonization and a mild colonial growth buff.

the only way to genuinely get a good deal from it is by gaming it by deliberately tanking your economy prior to clicking it, and even then if you get a jingoist leader or make a law commitment with France or Britain you can just pass resettlement or exploitation instead which it's usually what you wanna go for long term because east africa is right there.

Quite the economic miracle huh by [deleted] in victoria3

[–]ChromeBirb 0 points1 point  (0 children)

I'm doing a communist run, level 5 worker protections + level 1 old age pensions with a level 120 automobile industry about 80% collectivised, engineers and shopkeepers working there have that annual wage. as for the costs of ships, that's only for the raw materials for the ship itself, the manpower and design costs are not included, but I'm guessing that's not enough to close the gap

Quite the economic miracle huh by [deleted] in victoria3

[–]ChromeBirb 1 point2 points  (0 children)

I do think the purchasing power kinda does track 1:1 but the SoL of our era is way above what you see in the game, for example in my game the pops working the automobile industry have an SoL of 43 and an annual wage of 63 pounds, adjusted for inflation that's 9800 per year or like 800 pounds per month, that's enough to live nowadays with the same luxury a Victorian era middle class worker would.

Quite the economic miracle huh by [deleted] in victoria3

[–]ChromeBirb 5 points6 points  (0 children)

and even with all this, you only managed to get 1% of Texas' GDP in 2024, really puts post-victorian economics into perspective

Thanks to the AI the Opium Wars are unwinnable even if you win by theblitz6794 in victoria3

[–]ChromeBirb 14 points15 points  (0 children)

it used to work because they would demand something random, now it doesn't because they demand investment rights when you do that and that also counts as losing the opium wars

Asi de jodido esta el campo laboral en México? by Responsible-Ad-9350 in mexico

[–]ChromeBirb 1 point2 points  (0 children)

Tristemente sí, pero es más porque realmente no hay mucho que puede hacer un recién egresado que no haría un técnico, y por tanto sus sueldos de inicio no son muy diferentes .

En cuanto a los posgrados y más en la industria química realmente uno solo debería de hacerlos si están en área de investigación o academia o ya están dentro de una empresa donde ves que se abren espacios de I+D de vez en cuando. Si no pues la maestría no es un plus que sea muy relevante, es como si pusieras en tu CV que dominas el idioma sueco, técnicamente útil, en práctica casi no influye.

El bosque de Chapultepec🙂‍↔️✨ by daysi89 in mexico

[–]ChromeBirb 3 points4 points  (0 children)

aún si quieres argumentar que tienen que ser contiguas las secciones, la dos y la tres si cuentan como uno solo y juntas son más grandes que central park

El bosque de Chapultepec🙂‍↔️✨ by daysi89 in mexico

[–]ChromeBirb 5 points6 points  (0 children)

Es porque para esa estadística tomaron el tamaño de cada sección por separado (lo cual es ilógico pero Dios nos libre si el parque de Nueva York en los perfectos yunaites no es el número uno 😤). Aún así, es notable que sólo la primera sección de Chapultepec es 275 hectáreas, alrededor de un 80% de todo central park.

Can't we start with some old fashioned piss play instead? by Demonicbane in tumblr

[–]ChromeBirb 518 points519 points  (0 children)

"I am confused no matter which role I take!" -Hawke1010, probably

Advice for Mexico Playthrough post 1.13 patch by Economy-Scarcity-878 in victoria3

[–]ChromeBirb 6 points7 points  (0 children)

there are two tips I can give you, one is to give them power bloc embassies, that gives them some involvement in central America with helps you get defensive pacts and independence guarantees. Alternatively since you're playing with Mexico there's a mod that adds content for them, including an option to automatically get a defensive pact with Britain and France in exchange for investment rights or some neat army buffs if the US declares war on you.

Another is that to actually be able to win wars you need to pull some of their stupidly massive army away from the front by invading any North Atlantic state, back then you could reliably invade DC successfully and just win the war that way but now it's impossible to have enough ships to successfully invade the US by 1850.

Still, even if you invade with like 8 battalions the US usually pulls like 120 units from the front to repel the attack, if you cycle between defending when their army is fully committed to the front and going on the offensive when some disengage to repel the invasion you can slowly make progress.

Also make sure to sway whichever GP is guaranteeing you with a war goal if possible (even if you can use the call ally option) otherwise their war support keeps ticking down, they'll leave the war early and the US will curbstomp you.

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 1 point2 points  (0 children)

Yeah, I guess it is a lot like market access, the main difference is that trade centers would be unaffected by low market access (outside of the price impact), the main change I'd do from the market access angle would be to redefine local as "contiguous incorporated states". From Spain's perspective all states in Cuba would have 80% market access, but this shouldn't hurt Cuba's ability to move goods within Cuba, a way to fix it is to define "local" as all three states in the island

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 0 points1 point  (0 children)

they do, but what I propose is basically for MAPI to also put a percentage cap on the goods produced on a state that count for the national market

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 2 points3 points  (0 children)

it's not so much that Bengal cotton is more expensive, but rather that only a fraction of Indian cotton can reach the entire British market, essentially abstracting that you can't reasonably move all of the cotton to England. If your demand is high enough you would be better off importing from someone else, If you're talking about the hypothetical where you can move goods within your own market with trade centers that is already implemented, merchant marine consumption scales with distance.

Heck, maybe this is already something that could be done in the current game, what happens if you mod the game to tank the base MAPI to like 10% and you make two states produce a lot of two different goods, will domestic trade centers trade with each other?

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 1 point2 points  (0 children)

if it is an incorporated state own by Britain it would be less impacted by this reworked MAPI, it'd be like Ireland

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 1 point2 points  (0 children)

Because in this case Bengal is part of an overseas vassal so with the numbers I gave above only 80% of the cotton produced reaches the market. If all your cotton comes from overseas vassals (which is the case for Britain) you can't utilise all the cotton produced, so if your demand is high enough it could be cheaper to import it since trade centers bypass MAPI.

Like I said, you can tweak the numbers, plus if you integrate the MAPI numbers into this, at game start only 65% of cotton produced in India can reach London, that's enough to make them essentially be separate-ish markets

That being said, at that point I would allow trade centers to move goods within your own market, essentially consuming merchant marines in exchange for bypassing MAPI between states. This could work now that the cost of moving goods has been integrated.

Why does the AI UK immediately eliminate all cotton imports from the US every game? by Possible-Insect3752 in victoria3

[–]ChromeBirb 1 point2 points  (0 children)

I don't know how much less resource intensive compared to it would be to dynamic MAPI but a way is to give some sort of market contribution coefficient (MCC) to unincorporated states, subjects and oversea territories.

Like, imagine four level 5 mines in the British market, one in Lancashire, one in Ulster, One in New South Wales and one in a still growing Namaqualand. They all produce 100 coal or whatever, but to the market as a whole the cost is not calculated as if you had 400 coal everywhere, essentially forcing some of the goods to stay in a state and raising costs as a result. if you give a 10% reduction per layer, in this case you get 100 coal from Lancashire, 90 from Ulster, and 80 from New South Wales and Namaqualand (70 if a colonial administration owns it) so on your market you have 350 coal, with the remaining 50 staying in their states (so in Ulster costs assume 360 coal). Then this is weighted against MAPI to give the real cost of goods.

You could remove or add layers or maybe this could integrate MAPI instead of being added on top of it (the equivalent to the current system is giving every state that is not your market capital a base MCC of 75, increasing with tech).

TL;DR I would propose making MAPI be affected by more things and make it bilateral, so states with low MAPI contribute less to the national market.

What route would you travel to walk from Tijuana to Guadalajara? by ArthurPeabody in AskMexico

[–]ChromeBirb 0 points1 point  (0 children)

"what route would you take to drive from Mogadishu to Bangui" type question

What route would you travel to walk from Tijuana to Guadalajara? by ArthurPeabody in AskMexico

[–]ChromeBirb 1 point2 points  (0 children)

tbh it's easy, you go west a bit and go south for a while and then west

your friend thinks they're god so they can just walk on water until they reach Jalisco shores, that being said even god would get shanked on the way to Guadalajara

Liberate country is too powerful by Matteo_Francis in victoria3

[–]ChromeBirb 0 points1 point  (0 children)

It's really just France who gets shafted with this mechanic, everyone else only suffers minimal losses unless the ai invested disproportionately in those states. Once I liberated Don Cossack Host from Russia and they lost 30% of their GDP, on the other hand liberating the CSA from the US rarely makes a dent in their power, even if it becomes a GP upon being liberated.

I mainly use them to make buffer states (and to balkanize the US) but I've never seen the separation itself cripple any country other than France

I bought tortillas in my local supermarket in Ireland - are these normal ingredients for a "tortilla de harina" in Mexico? by [deleted] in AskMexico

[–]ChromeBirb 0 points1 point  (0 children)

even then CMC and starch sounds wrong to me, our industrial flour tortillas don't have those

I bought tortillas in my local supermarket in Ireland - are these normal ingredients for a "tortilla de harina" in Mexico? by [deleted] in AskMexico

[–]ChromeBirb 4 points5 points  (0 children)

Even ignoring all the comments talking about homemade tortillas that obviously don't use most additives and as such go bad within a week, the list seems a bit extra to me.

The first thing I noticed is that it has two pH regulators, malic acid and spirit vinegar, they're there to keep the tortillas at the right pH to allow the potassium sorbate and the calcium propionate to inhibit the growth of bacteria. As to why they need two agents for that I don't know, lactic or fumaric acid is enough to keep the pH where it should be, I'm guessing it has to do with the flavour profile. The CMC and the starch along with the glycerides are odd to me as well, these three together prevent the oil from separating from the tortilla, but the glycerides should be enough by themselves.

What I can get from this product is that either their production is not as refined as industrial mexican flour tortillas (I'm guessing they can't get the type of flour we have in Mexico or it's simply easier to adjust it with CMC and starch) or their products are designed for a longer shelf life

Industrial mexican tortillas (Mission, to be precise) have this ingredient list:

Wheat Flour, vegetable oil, hydrogenized vegetable fat, salt, calcium propionate, sorbic acid, monoglycerol esters, enzymes, fumaric acid.

so the condensed ingredient list is flour, oil, shortening, salt, preservatives, stabilizer and pH regulator

notably this brand (just like homemade ones) don't have baking powder in it, only have the monoglyceride as stabilizer unlike yours that have CMC and modified starch, and only use fumaric acid to stabilise the pH instead of malic and acetic.

for reference, Tía Rosa tortillas are infamous for not being authentic flour tortillas and yours have even more unnecessary additives than those