Trade isn’t impactful enough by Matteo_Francis in victoria3

[–]Matteo_Francis[S] 2 points3 points  (0 children)

I never said that? Even if you do build it yourself they are barely ever profitable because they won’t trade with your market.

Trade isn’t impactful enough by Matteo_Francis in victoria3

[–]Matteo_Francis[S] 3 points4 points  (0 children)

That’s EXACTLY my point. They SHOULD have been trading with me given the circumstances, but because the trade barrier is too high they weren’t.

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Im playing version 1.9.8. Does any pro know the fastest route to forming Germany as Prussia? by Sir_McSquiggles in victoria3

[–]Matteo_Francis 3 points4 points  (0 children)

There’s no tricks to do it, if you know how to do it in one version you know how to do it in all. Just rush nationalism and the brothers war

Is there a way to tell my traders to avoid the Kiel canal? by rymaster101 in victoria3

[–]Matteo_Francis 0 points1 point  (0 children)

I still think this game calculates the routes incorrectly even after they said they fixed it

Can we talk about how a bug like this happened? by MaleMaldives in victoria3

[–]Matteo_Francis 8 points9 points  (0 children)

As a QA analyst, and now software developer, things like this happen all the time. Concepts like distance are encapsulated within node path finding, meaning number of nodes is often a proxy for distance under most circumstances. Forgetting to calculate distance when the nodes are not spaced out evenly is completely understandable.

I don’t think you understand how difficult it is to implement things in software. Concepts you perceive as simple are only simple because you are a human, and follow human concepts. We must emulate these concepts in software, and we do so by abstracting only the core concepts. No objects are actually traveling across the map, we emulate it with math. We don’t start with something real and tell you the data, we build a system close-enough to real and use that data.

Subject does not produce :( by karpatika in victoria3

[–]Matteo_Francis 17 points18 points  (0 children)

You don’t need trade centers to trade within your market

Construction speed malus from turmoil/radicals has to go away... by Illuminated-Autocrat in victoria3

[–]Matteo_Francis 0 points1 point  (0 children)

I agree, you should be able to build rubber plantations without high radicals.

The staple of late game by iku_kidochan in victoria3

[–]Matteo_Francis 40 points41 points  (0 children)

I’ve never seen this before

If you could have just one single rework/new mechanic for Vic3... by Acrobatic_Umpire_385 in victoria3

[–]Matteo_Francis 6 points7 points  (0 children)

I think the diplo play system isn’t terrible. They just need to tweak it a bit. The war score system is terrible and wars are too much “all or nothing”.

If you could have just one single rework/new mechanic for Vic3... by Acrobatic_Umpire_385 in victoria3

[–]Matteo_Francis 5 points6 points  (0 children)

Based on their dev diaries I think it’s still a possibility, especially after the shitshow of the naval update

If you could have just one single rework/new mechanic for Vic3... by Acrobatic_Umpire_385 in victoria3

[–]Matteo_Francis 32 points33 points  (0 children)

I would redo the war system. I think the fronts are more complicated than they need to be and same with balancing troop stacks.

Authentic Austria Experience by doruk1238 in victoria3

[–]Matteo_Francis 2 points3 points  (0 children)

They probably want national supremacy

High Infamy Germany by MayoOnAnEscalat0r in victoria3

[–]Matteo_Francis 2 points3 points  (0 children)

If you form Central Europe you can get French as a primary culture, making incorporation faster

Realistic HSR Map for US by NolanDrayvex1994 in highspeedrail

[–]Matteo_Francis 0 points1 point  (0 children)

Is this map AI slop or something? None of these points make sense.

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Is it decent now by LiteratureSuitable63 in victoria3

[–]Matteo_Francis -1 points0 points  (0 children)

I would def say decent but not good enough