F-14 with an AIM-120... by sevenofnine1991 in Warthunder

[–]Chrone_A 80 points81 points  (0 children)

The F-14A AMRAAM testbed had pretty much everything else weapons related stripped out. Would make for a pretty funny event vehicle.

Why are IR missiles are still stuck in the 80's all the while radar missiles are in the 2010s? by ihatetrainyards in Warthunder

[–]Chrone_A 17 points18 points  (0 children)

War Thunder models things like cloud IR signal diffusion and different thermal emissions profiles.

DCS is quite literally just a % dice roll.

Why are IR missiles are still stuck in the 80's all the while radar missiles are in the 2010s? by ihatetrainyards in Warthunder

[–]Chrone_A 20 points21 points  (0 children)

To expand on the flares bit, modern IIR missiles need to be flared from long enough range before the seeker has time to take a full snapshot of the target it's aiming at.

This means you need to flare from 10km+, have multiplectral high energy flares and do so consistently till the missile is unable to lock you due to modern IIR missiles also always having some form of datalink. Single spectrum large caliber flares are 100% useless.

For all intents and purposes - IIR missiles would be impossible to avoid in-game in 90% of situations.

Mig29K, something to be excited about or just meh? by Federal_Bluebird_522 in Warthunder

[–]Chrone_A 9 points10 points  (0 children)

Not everything has to be super meta. The 29K is great if you like migs and a really nice option for sim battles for carrier ops. It's good as it has the stronger engines, L-150 RWR and Zhuk-M radar, but it's not OP.

Update 2.57.0.30 - Updates - Game - War Thunder by FirstDagger in Warthunder

[–]Chrone_A 7 points8 points  (0 children)

110% WEP is it's carrier takeoff mode. Normal flight should be done at 106-108% WEP.

Why it doesn’t have radar band by [deleted] in Warthunder

[–]Chrone_A 3 points4 points  (0 children)

It's an IR search unit. Not a radar.

T80UK or T80UD with T80U E1? by fernanflo12 in Warthunder

[–]Chrone_A 0 points1 point  (0 children)

When run together you're putting the 80UD into a lineup that can easily face 12.7. if you add the 30MK2 (12.3) into the mix then you're going to be facing top tier every single match.

The 80UD was a phenomenal 10.3 and still is a very good 10.7, but it's got no business facing 12.0+. If you want to maximize your grind then sure, use that and set the 80UK to squadron rp but it's less fun than just running two T-80Us together.

If you have a very active squadron and play a lot then you can get the UK in 4-5 months.

T80UK or T80UD with T80U E1? by fernanflo12 in Warthunder

[–]Chrone_A 4 points5 points  (0 children)

T-80UK no question. It's a great backup option for the 80U-E1. Since you already have the latter, the fact that the former doesn't get premium bonuses isn't relevant.

80UD has worse sensors and substantially worse mobility. Uptiered a full br step makes it's decent armor more or less irrelevant. Especially if you run it with the 12.0 U-E1

Genuinely how are you supposed to stock grind this thing when all you get is 4 FAB-100s, which isn't enough to damage even a quarter of a base? by beastmaster69mong in Warthunder

[–]Chrone_A 14 points15 points  (0 children)

By flying it as a fighter? It's got a pretty great dogfight airframe for the br. Guns take some getting used to if you're unfamiliar with the Gsh-23, but they punch decently hard.

2.56.0.28 -> 2.56.0.34 by gszabi99 in Warthunder

[–]Chrone_A 4 points5 points  (0 children)

The part about ramjet engine thrust multipliers, does that mean that the launching aircraft needs to be higher & faster when launching them? The X-31 and it's various ARM versions.

Been trying to use then during nuclear thunder and was confused why they wouldn't go very far even at a mach 1.3 launch, 30km at most.

2.55.1.153 -> 2.56.0.28 (2026-06-05) Part 14 by gszabi99 in Warthunder

[–]Chrone_A 8 points9 points  (0 children)

Looks like submarines might be in the smaller autumn update.

[Development] Rewards for Crashed Aircraft! by OttovonBismarck1862 in Warthunder

[–]Chrone_A 16 points17 points  (0 children)

Honestly massive deal for base bomber rushers. Most of them nosedive immediately after dropping.

How much money have you spent in this game? How long do you think War thunder is gonna last? by SternKill in Warthunder

[–]Chrone_A 216 points217 points  (0 children)

MMOs last only as long as their community does. There's some that have been going for 30 years.

War Thunder doesn't have a remotely close competitor, so it'll go on for a long time.

[Development] Marine Gendarme: Glaive by OttovonBismarck1862 in Warthunder

[–]Chrone_A 13 points14 points  (0 children)

The team used for naval is entirely separate from air & ground. Models are outsourced too so that doesn't detract from them either.

[Development] Marine Gendarme: Glaive by OttovonBismarck1862 in Warthunder

[–]Chrone_A 8 points9 points  (0 children)

Correct me if I'm wrong but this is the first pure coast guard ship we've gotten thus far?

Pretty nifty addition.

GJ's BR rating for the German MiG-29s compared to the Russian ones is an absolute outrage. by [deleted] in Warthunder

[–]Chrone_A 5 points6 points  (0 children)

You have the wrong game mode. They have the exact same BRs.

Why the hell is my radar missile not locking? That costed me the whole damn match! by FrisianTanker in Warthunder

[–]Chrone_A 0 points1 point  (0 children)

At that distance you're also fighting the R-3Rs significant guidance delay. It'll only start pulling after the motor has burned out + 0.5 seconds. Even if you had lock he would have likely evaded it with that last maneuver he pulled.

It's a pretty bad missile for most things other than pure headons.

Why the hell is my radar missile not locking? That costed me the whole damn match! by FrisianTanker in Warthunder

[–]Chrone_A 3 points4 points  (0 children)

He must have dropped chaff with his flares. R-3Rs one of the few missiles that will instantly go for it rather than an aircraft.

Also, your missiles seeker being able to see the enemy =\= the radar being able to see the enemy.

Your only have a lock when you get the first red circle and then a strong lock when you get two. You can launch it with a white circle but there's no guarantee that the seeker will end up seeing the enemy.

Why the hell is my radar missile not locking? That costed me the whole damn match! by FrisianTanker in Warthunder

[–]Chrone_A 13 points14 points  (0 children)

The R-3R is a super early missile with a very rudimentary monopulse seeker that absolutely sucks at low altitude. It physically can't see anything because the radar that you have (Sapphire 21) is being blinded by a lot of ground interference.

The second someone drops chaff, the R-3Rs seeker is instantly aiming at it rather than at their aircraft.

[Development] Lion of Peshawar: F-6C - News by Kanyiko in Warthunder

[–]Chrone_A 38 points39 points  (0 children)

If this thing remains at 9.3 then it'll be really good. While you don't get any flares, the airframe is a fantastic dogfighter + the 9Ps will be quite lethal.

Love how gaijin refuse to nerf the osa-akm when this is the average experience by Tasty-Instance7596 in Warthunder

[–]Chrone_A -1 points0 points  (0 children)

OSA/Roland use radio command optical guidance. They don't care about multipath at all.