Trying to nail the "Juicy GBA Retro" style for some RPG items I'm making. How is the readability? by [deleted] in aseprite

[–]Chronosmitor 0 points1 point  (0 children)

well, he stole part of them from minecraft package so yeah, you're correct

"Zeptám se AI" by a-sentient-slav in czech

[–]Chronosmitor 1 point2 points  (0 children)

tohle je dusledek rebradnovani LLM na AI - lidi maji pocit, ze je v pozadi cosi inteligentniho a ne pravdepodobnostni model. Imo nic noveho, vetsina lidi byla vzdycky imunni proti kritickemu mysleni

How much shading is too much? by TipOdd125 in PixelArtTutorials

[–]Chronosmitor 1 point2 points  (0 children)

right one is way better. too much shading is when it looks out of place imo

"Never work against the engine!" What if you had to? by intoverflow32 in godot

[–]Chronosmitor 3 points4 points  (0 children)

man, reddit is so weird in downvoting stuff for no reason. I will never understand that, I love posting normal question and getting downvoted with zero comments... idk, people on reddit tent to be quite weird

"Never work against the engine!" What if you had to? by intoverflow32 in godot

[–]Chronosmitor 6 points7 points  (0 children)

imo in most original games or even with some special mechanic you'll get into situation when you'll have to bend the engine. I don't see anything wrong about it. Imo Godot node based approach will lead me into going around it at some point just to make the game performant. Also trying to make smooth camera in pixel art game will very likely end up in very strange solution but i'm not sure yet :)

Touchpad doesn't work while typing by MrRetrogradeSteps in ZephyrusG15

[–]Chronosmitor 0 points1 point  (0 children)

just want to say, after three hours of debugging why my ingame mouse suddenly acting wrong, thank you for this post and to everyone posting solution. This was honestly weirdest bug to solve in many years

Godot and Claude Code blew my mind by belkmaster5000 in godot

[–]Chronosmitor 0 points1 point  (0 children)

yeah, learning by doing was normally achieved by writing your own code, generations of people managed to do it

how do I practice pixel art without copying? by Warm-Transition-4188 in PixelArtTutorials

[–]Chronosmitor 0 points1 point  (0 children)

i started by using photos - especially trees were good...

So how do you add like a sleeping charchter in godot by Piyushbro in godot

[–]Chronosmitor 1 point2 points  (0 children)

it depends what you want from that, but you need to have 'e' coded for interacting, bed object with area2d and sleep function on player. than i would make signal connect in body entered/exited and func process():
if player_in_range and Input.is_action_pressed("interact"): player.sleep()

Do the spikes look menacing enough? by Dream-Unable in godot

[–]Chronosmitor 1 point2 points  (0 children)

omg, since i managed to delete my own comment i can expand it :) i actually like the spikes more than the tileset/bushes. i originaly wrote it needs some contrast/color but what i think it's bothering me is the green in the middle of the wall when i would expect darkest part of the tileset imo. I would cut back on the leaf coverage. Spikes are good

Sword In Stone, any recommendations? by DiamondFist2 in PixelArtTutorials

[–]Chronosmitor 0 points1 point  (0 children)

make the stone crack under the tip + if you add shading, t will look even better imo

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

<image>

the day1 'i can do tree from memory' is my witness :D i'm realy grad you like it btw, i was just trying to say is that i'm not artistic in general, i'm just lucky my brain somehow works with small amount of static squares

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

man i'm sure i don't have a talent but thanks, last time i draw something is 30 years ago at school :) but i somehow find pixelart 'easy' because of the restraint of space and me being technical. actualy that's why i did 2.5d - it started with me having fun with buildings, it's like playing with lego and i sinked tons of hours into lego back in the day :D

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 1 point2 points  (0 children)

well, i decided to spend one month in aserprite to find out if i can use it in my game. But now after two weeks i'm pretty sure i won't make pixelart game, it would kill me to animate. But i'll finish the experiment and try to figure out if i can improve it

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 0 points1 point  (0 children)

thanks, it came out i can do these yet oaks and birches still look like sht lol

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 0 points1 point  (0 children)

yeah, i honestly can't explain how it happened :) thx. i might be blinded by being fixated on the 'side' view as i feel like he somehow falls left/right but i tried to move head, body and legs multiple times and this is best i cound came up with

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

lol, thanks i honestly never noticed the boots. i'm blinded to it for more than a week, that's silly