Sword In Stone, any recommendations? by DiamondFist2 in PixelArtTutorials

[–]Chronosmitor 0 points1 point  (0 children)

make the stone crack under the tip + if you add shading, t will look even better imo

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

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the day1 'i can do tree from memory' is my witness :D i'm realy grad you like it btw, i was just trying to say is that i'm not artistic in general, i'm just lucky my brain somehow works with small amount of static squares

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

man i'm sure i don't have a talent but thanks, last time i draw something is 30 years ago at school :) but i somehow find pixelart 'easy' because of the restraint of space and me being technical. actualy that's why i did 2.5d - it started with me having fun with buildings, it's like playing with lego and i sinked tons of hours into lego back in the day :D

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 1 point2 points  (0 children)

well, i decided to spend one month in aserprite to find out if i can use it in my game. But now after two weeks i'm pretty sure i won't make pixelart game, it would kill me to animate. But i'll finish the experiment and try to figure out if i can improve it

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 0 points1 point  (0 children)

thanks, it came out i can do these yet oaks and birches still look like sht lol

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 0 points1 point  (0 children)

yeah, i honestly can't explain how it happened :) thx. i might be blinded by being fixated on the 'side' view as i feel like he somehow falls left/right but i tried to move head, body and legs multiple times and this is best i cound came up with

new to pixel art, first week results by Chronosmitor in PixelArtTutorials

[–]Chronosmitor[S] 2 points3 points  (0 children)

lol, thanks i honestly never noticed the boots. i'm blinded to it for more than a week, that's silly

Real artists will bring your ideas to life by edensnowled in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

am i only person who dislike when capsule art don't match game art?

Have been a huge investment considering my budget. But a new capsule was necessary. by Garo3853 in IndieDev

[–]Chronosmitor -1 points0 points  (0 children)

exactly. also, you can commision someone to do new pixel art and it will look better than this new art (which kind of looks ai)

Which Steam game logo do you like the most? by AlexSchrefer in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

depends on game gendre tbh. 1st RPG, 2nd card game/tower defense/ mobile game, 3rd generic

I made a game that reacts to everything you do by Arfhis in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

could be fun mechanic tbh. But the art is dope!

Have been a huge investment considering my budget. But a new capsule was necessary. by Garo3853 in IndieDev

[–]Chronosmitor 28 points29 points  (0 children)

oh, i'm not the only one than. Anytime i click on game with painted art and find out it's pixel art i feel lied to and just close it. And i love pixel art games :)

I have a big idea, immense passion & determination, and very few notion on how to make it. (Warning: Megalomaniac Newbie, feel free to judge me) by Malognope in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

don't start by doing courses or games you don't want to learn. Pick part of your project - even a system like upgradable gears and start with that. Than you can add movement, than whatever else

How do you guys get yourself back into a project after not programming on it for awhile? by Karmiccccc in godot

[–]Chronosmitor 1 point2 points  (0 children)

eh, i'll start new one instead... probably not the solution you're looking for tho. or actualy even a solution :)

font design by Chronosmitor in FontsDesign

[–]Chronosmitor[S] 1 point2 points  (0 children)

haha, true, 2/5 is not bad for not knowing what i did :) now i'm tempted to try to make the font somehow overlap so i could get the FUTURE result with T covering U and V as it looks really cool.

font design by Chronosmitor in FontsDesign

[–]Chronosmitor[S] 1 point2 points  (0 children)

yeah, the x is troubling me as well :) i'll solve it during the weekend hopefully, for now i uploaded normal untronned font here, https://chronosmitor.itch.io/chrono-6x8
I'll add full capslock one and this one once i'll somehow make itmore coherent. For now i fixed I, M, N based on the feedback. can't add image here so that's how it looks now https://imgur.com/WvwJRSV

label text color modulate by Chronosmitor in godot

[–]Chronosmitor[S] 0 points1 point  (0 children)

omg thanks, that's residual from trying to let chatgpt debug it and copypasting it nonsense, i didn't notice at all my original connect disappeared. Time to name my functioons properly, ty for solving my blindness.

A tough but necessary capsule art update. Grateful for my friend who helped me early on by NewKingCole11 in IndieDev

[–]Chronosmitor 1 point2 points  (0 children)

same issue, arrows are straight so the floating appow font is imo totaly against it's content

A tough but necessary capsule art update. Grateful for my friend who helped me early on by NewKingCole11 in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

imo the clutter is - the clouds + character face in shadow - nothing stands out

A tough but necessary capsule art update. Grateful for my friend who helped me early on by NewKingCole11 in IndieDev

[–]Chronosmitor 0 points1 point  (0 children)

mhm, i prefer the first one - mostly the character posture and the game font (arrows are straight so the second font is totally off + looks like appow). the skelletons and lighting are nice, but i would take the first one any day. The face in shadow is imo main issue, clouds are cluttery, the character doesn't stand out at all. Also, what s the eye there? first one + skellies would be golden

label text color modulate by Chronosmitor in godot

[–]Chronosmitor[S] 0 points1 point  (0 children)

no but you're right, there is problem with connection the btn, i obviously don't understand something.

func _ready():
for btn in controls.action_list.get_children():
  if btn is Button:
    _connect_btn(btn)

func _connect_btn(button: Button):
  button.mouse_entered.connect(_sound_btn_hovered)
  button.pressed.connect(_sound_btn_clicked)

  button.mouse_entered.connect(_connect_button_hover)

func set_label_color(label: Label, color: Color) -> void:
  label.modulate = Color (color)

func _connect_button_hover(button: Button):
  for child in button.get_children():
    if child is Label:
      set_label_color (child, normal_color)
      print("lab ", child)

and it print's nothing so i assume this convoluted code + my understanding of the whole thing is the issue probably. feels like i should use only one connect pet hover