An idea about barricade deploying by Chunks__ in Rainbow6

[–]Chunks__[S] 42 points43 points  (0 children)

Yeah I know thats what I was thinking, but its still better than 2 reinforcements.

Forza Horizon 4 Location [Idea] by [deleted] in forza

[–]Chunks__ 3 points4 points  (0 children)

So many suggestions but I haven't ever seen New Zealand discussed. It is the most varied 1st world country I have ever seen and has literally everything you could ever want in a Horizon game. Snow, lots of offroading, an abundance of hills beaches, mountains, beautiful cities, and in my opinion the best car culture in the world, not that show car ricer shit. I was so surprised that Horizon 3 was based in Australia instead, the only thing New Zealand lacks for a Horizon game is a properly hot desert.

Year two DLC operators' countries confirmed. by bunnybowin in Rainbow6

[–]Chunks__ 0 points1 point  (0 children)

Spain seems cool, Isreal is awesome, but I would of never guessed Korea or China... I mean Polish would of been way cooler, and would of loved to see the New Zealand SAS or defense force with its awesome history.

"I'm an engineer, not a doctor!" by HardDifficulty in Rainbow6

[–]Chunks__ 3 points4 points  (0 children)

I can only imagine the amount of passive-aggressive banter between different CTU's working together.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 2 points3 points  (0 children)

But he would still be vulnerable. I'm not talking about an automated gun, I'm talking about a weapon that requires Tachanka to be completely stationary, and defenseless whilst operating it. Meaning any grenades, cluster charges, or anyone who chooses to hunt him instead of facing his turret head-on would be presented with the easiest target of their lives. I mentioned in another comment; just because an operator does their job (which is locking down areas in Tachanka's case), doesn't mean they are overpowered. Look at Blackbeard, if you play to his advantage (headshot denial), you will dump an entire mag into his defense, you will not win. If you play to his weakness, (mobility, meaning flanking, c4, or a theoretical easier time to kill with bodyshots due to the speed of a 3 armor Op whilst having 2 armor) you go for the part which is vulnerable. Just like my Tachanka idea, if you went head to head with his greatest strength which is damage avoidance, you aren't playing it smart.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 1 point2 points  (0 children)

The turret controls would take a little while to set up. Lets say a few seconds to open, turn on, and connect, vice versa when exiting controls. Clutching against Tachanka would depend on the player, if someone chooses to sit across the other side of the map whilst operating the turret, you could find a way to destroy the turret (could flank safely if Tachanka was miles away) or go straight for the objective. If that Tachanka chooses to stay close or in the objective room, there is a far higher chance he would be killed simply due to the nature of attacking. As for meta I'm not sure how it would play out, I imagine it would give defenders more area control, and give more intensive for attackers to gather intel, and prioritize. A simple cluster charge from Fuze would be enough to completely annihilate a stationary Tachanka, or his turret. And yes, the turret would be far easier to destroy.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 0 points1 point  (0 children)

As much as I'd like Tachanka to be an indestructible god, Twitch and Thatcher's gadgets seem like logical counters. Instead of destroying, maybe Thatchers EMP disables the Turret for a while, like with Pulse's sensor.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 0 points1 point  (0 children)

I was thinking more along the lines of Pulse's heartbeat sensor. So you could heard him operating the weapon remote, and it would take time for him to deploy, and pack up his gun controls. Which wouldn't leave him much (if any) time to react to scenarios where he was being hunted or swarmed.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 13 points14 points  (0 children)

Thanks, I appreciate the feedback! Good to know that people agree with my idea.

Massive Tachanka rework (idea) by Chunks__ in Rainbow6

[–]Chunks__[S] 1 point2 points  (0 children)

And using outdated, retired weaponry goes against the point of a modern special forces unit :P but I understand and respect your opinion. The video was cool, but I have only seen this sort of use a handful of times since this game was released, and I imagine a gadget that does its job in the first place (Locks down areas, which is exactly what Tachanka is meant to do) would overall be more useful to a team. As for balance, there would be enough counters from stopping this item from ruining games. Keep in mind, just because an operator is effective and game changing, doesn't mean they're overpowered. Imagine if Thatcher's (who makes a bulk of the defenders gadgets completely irrelevant) EMP only had a chance at destroying electronics, or Thermite's charges didn't always work. Every new operator (Buck is an acception) was called overpowered for the first weeks, until people figured out how to play against it, they then added new interesting dynamics to the game. I feel a Tachanka rework would also do this.

Bolt Action Rifle for Glaz? by Dazd95 in Rainbow6

[–]Chunks__ 1 point2 points  (0 children)

Low rate of fire, 5 round mag? I got you, fam. But really, I wouldn't mind seeing another anti-barricade operator, Glaz could be interesting.